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PLASMA/src/libsrc/apple/hgrtile.pla

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include "inc/cmdsys.plh"
//
// Hardware addresses
//
const showgraphics = $C050
const showtext = $C051
const showfull = $C052
const showmix = $C053
const showpage1 = $C054
const showpage2 = $C055
const showlores = $C056
const showhires = $C057
const keyboard = $C000
const keystrobe = $C010
const txt1 = $0400
const txt2 = $0800
const hgr1 = $2000
const hgr2 = $4000
const page1 = 0
const page2 = 1
word txtbuff[] = txt1, txt2
word hgrbuff[] = hgr1, hgr2
//
// Screen tile scanline addresses.
//
word[] rowaddr = $0000,$0080,$0100,$0180,$0200,$0280,$0300,$0380
word = $0028,$00A8,$0128,$01A8,$0228,$02A8,$0328,$03A8
word = $0050,$00D0,$0150,$01D0,$0250,$02D0,$0350,$03D0
byte[] scanbttml = $00,$80,$00,$80,$00,$80,$00,$80
byte = $28,$A8,$28,$A8,$28,$A8,$28,$A8
byte = $50,$D0,$50,$D0,$50,$D0,$50,$D0
byte[] scanbttmh = $1C,$1C,$1D,$1D,$1E,$1E,$1F,$1F
byte = $1C,$1C,$1D,$1D,$1E,$1E,$1F,$1F
byte = $1C,$1C,$1D,$1D,$1E,$1E,$1F,$1F
byte hbmask = $81,$82,$84,$88,$90,$A0,$C0
word hcolor[] = $0000,$552A,$2A55,$7F7F,$8080,$D5AA,$AAD5,$FFFF
byte drawpage = 0
word drawbuff = hgr1
asm tileInc#0
!SOURCE "vmsrc/plvmzp.inc"
CURSH = $24
CURSV = $25
GBASL = $26
GBASH = $27
GBASE = GBASL
TBASL = $28
TBASH = $29
TBASE = TBASL
TBAS2L = $2A
TBAS2H = $2B
TBAS2E = TBAS2L
end
//export def tileDraw(x, y, tileptr)#0
// var scrnptr
//
// scrnptr = (scanaddr[y] | drawbuff) + x
// scrnptr->[$1C00] = tileptr->[7]
// scrnptr->[$1800] = tileptr->[6]
// scrnptr->[$1400] = tileptr->[5]
// scrnptr->[$1000] = tileptr->[4]
// scrnptr->[$0C00] = tileptr->[3]
// scrnptr->[$0800] = tileptr->[2]
// scrnptr->[$0400] = tileptr->[1]
// scrnptr->[$0000] = tileptr->[0]
//end
export asm tileDraw(x, y, tileptr)#0
LDA ESTKL+0,X ; TILEPTRL
STA SRCL
LDA ESTKH+0,X ; TILEPTRH
STA SRCH
LDY ESTKL+1,X ; Y COORD
LDA ESTKL+2,X ; X COORD
CLC
end
asm _tileDraw
ADC $1000,Y ; SCANBTTML
STA ESTKL+0,X ; USE ESTK AS POINTER
LDA $3001 ; DRAWBUFFH
ADC $2000,Y ; SCANBTTMH
STA ESTKL+1,X
LDY #$07 ; DRAW BOTTOM UP
SEC
- LDA (SRC),Y
STA (ESTKL,X)
LDA ESTKL+1,X
SBC #$04
STA ESTKL+1,X
DEY
BNE -
LDA (SRC),Y
STA (ESTKL,X)
INX
INX
INX
RTS
end
//export def tileXorDraw(x, y, tileptr)#0
// var scrnptr
//
// scrnptr = (scanaddr[y] | drawbuff) + x
// scrnptr->[$1C00] = tileptr->[7]
// scrnptr->[$1800] = tileptr->[6]
// scrnptr->[$1400] = tileptr->[5]
// scrnptr->[$1000] = tileptr->[4]
// scrnptr->[$0C00] = tileptr->[3]
// scrnptr->[$0800] = tileptr->[2]
// scrnptr->[$0400] = tileptr->[1]
// scrnptr->[$0000] = tileptr->[0]
//end
export asm tileXorDraw(x, y, tileptr)#0
LDA ESTKL+0,X ; TILEPTRL
STA SRCL
LDA ESTKH+0,X ; TILEPTRH
STA SRCH
LDY ESTKL+1,X ; Y COORD
LDA ESTKL+2,X ; X COORD
CLC
end
asm _tileXDraw
ADC $1000,Y ; SCANBTTML
STA ESTKL+0,X ; USE ESTK AS POINTER
LDA $3001 ; DRAWBUFFH
ADC $2000,Y ; SCANBTTMH
STA ESTKL+1,X
LDY #$07 ; DRAW BOTTOM UP
SEC
- LDA (SRC),Y
EOR (ESTKL,X)
STA (ESTKL,X)
LDA ESTKL+1,X
SBC #$04
STA ESTKL+1,X
DEY
BNE -
LDA (SRC),Y
EOR (ESTKL,X)
STA (ESTKL,X)
INX
INX
INX
RTS
end
//export def tileOrDraw(x, y, tileptr)#0
// var scrnptr
//
// scrnptr = (scanaddr[y] | drawbuff) + x
// scrnptr->[$1C00] = tileptr->[7]
// scrnptr->[$1800] = tileptr->[6]
// scrnptr->[$1400] = tileptr->[5]
// scrnptr->[$1000] = tileptr->[4]
// scrnptr->[$0C00] = tileptr->[3]
// scrnptr->[$0800] = tileptr->[2]
// scrnptr->[$0400] = tileptr->[1]
// scrnptr->[$0000] = tileptr->[0]
//end
export asm tileOrDraw(x, y, tileptr)#0
LDA ESTKL+0,X ; TILEPTRL
STA SRCL
LDA ESTKH+0,X ; TILEPTRH
STA SRCH
LDY ESTKL+1,X ; Y COORD
LDA ESTKL+2,X ; X COORD
CLC
end
asm _tileODraw
ADC $1000,Y ; SCANBTTML
STA ESTKL+0,X ; USE ESTK AS POINTER
LDA $3001 ; DRAWBUFFH
ADC $2000,Y ; SCANBTTMH
STA ESTKL+1,X
LDY #$07 ; DRAW BOTTOM UP
SEC
- LDA (SRC),Y
ORA (ESTKL,X)
STA (ESTKL,X)
LDA ESTKL+1,X
SBC #$04
STA ESTKL+1,X
DEY
BNE -
LDA (SRC),Y
ORA (ESTKL,X)
STA (ESTKL,X)
INX
INX
INX
RTS
end
//export def tileAndDraw(x, y, tileptr)#0
// var scrnptr
//
// scrnptr = (scanaddr[y] | drawbuff) + x
// scrnptr->[$1C00] = tileptr->[7]
// scrnptr->[$1800] = tileptr->[6]
// scrnptr->[$1400] = tileptr->[5]
// scrnptr->[$1000] = tileptr->[4]
// scrnptr->[$0C00] = tileptr->[3]
// scrnptr->[$0800] = tileptr->[2]
// scrnptr->[$0400] = tileptr->[1]
// scrnptr->[$0000] = tileptr->[0]
//end
export asm tileAndDraw(x, y, tileptr)#0
LDA ESTKL+0,X ; TILEPTRL
STA SRCL
LDA ESTKH+0,X ; TILEPTRH
STA SRCH
LDY ESTKL+1,X ; Y COORD
LDA ESTKL+2,X ; X COORD
CLC
end
asm _tileADraw
ADC $1000,Y ; SCANBTTML
STA ESTKL+0,X ; USE ESTK AS POINTER
LDA $3001 ; DRAWBUFFH
ADC $2000,Y ; SCANBTTMH
STA ESTKL+1,X
LDY #$07 ; DRAW BOTTOM UP
SEC
- LDA (SRC),Y
AND (ESTKL,X)
STA (ESTKL,X)
LDA ESTKL+1,X
SBC #$04
STA ESTKL+1,X
DEY
BNE -
LDA (SRC),Y
AND (ESTKL,X)
STA (ESTKL,X)
INX
INX
INX
RTS
end
//export def tileDrawStr(x, y, strptr, strlen, tileset)#0
// while strlen
// tileDraw(x, y, tileset + ^strptr * 8)
// x++
// strptr++
// strlen--
// loop
//end
export asm tileDrawStr(x, y, strptr, strlen, tileset)#0
LDA ESTKL+0,X ; TILESETPTRL
STA DSTL
LDA ESTKH+0,X ; TILESETPTRH
STA DSTH
LDA ESTKL+2,X ; STRPTRL
STA TMPL
LDA ESTKH+2,X ; STRPTRH
STA TMPH
LDY ESTKL+3,X ; Y COORD
LDA ESTKL+4,X ; X COORD
CLC
end
asm _tileDSa
ADC $1000,Y ; SCANBTTML
STA $D000 ; SELF MODIFY LOOP
STA $D001
STA $D002
STA $D003
STA $D004
STA $D005
STA $D006
STA $D007
end
asm _tileDSb
LDA $3001 ; DRAWBUFFH
ADC $2000,Y ; SCANBTTMH
STA $D008 ; SELF MODIFY LOOP
SEC
SBC #$04
STA $D009
SBC #$04
STA $D00A
SBC #$04
STA $D00B
SBC #$04
STA $D00C
SBC #$04
STA $D00D
SBC #$04
STA $D00E
SBC #$04
STA $D00F
LDA ESTKL+1,X ; STRLEN
STX IPY
TAX ; DRAW RIGHT TO LEFT
BEQ +
DEX
LDY #$00
- STY SRCH
TXA
TAY
LDA (TMP),Y ; TILE INDEX * 8
ASL
ROL SRCH
ASL
ROL SRCH
ASL
ROL SRCH
; CLC ; CARRY IS CLEAR FROM ABOVE
ADC DSTL ; ADD TO TILESETPTR
STA SRCL
LDA SRCH
ADC DSTH
STA SRCH
LDY #$07 ; DRAW BOTTOM UP
end
asm _tileDSc
LDA (SRC),Y
STA $4000,X
DEY
LDA (SRC),Y
STA $4000,X
DEY
LDA (SRC),Y
STA $4000,X
DEY
LDA (SRC),Y
STA $4000,X
DEY
LDA (SRC),Y
STA $4000,X
DEY
LDA (SRC),Y
STA $4000,X
DEY
LDA (SRC),Y
STA $4000,X
DEY
LDA (SRC),Y
STA $4000,X
DEX
BPL -
LDX IPY
+ INX
INX
INX
INX
INX
RTS
end
export def tileFromText(txtpage, tileset)#0
byte y
word txtptr
txtptr = txtbuff[txtpage & 1]
for y = 0 to 23
tileDrawStr(0, y, rowaddr[y] | txtptr, 40, tileset)
next
end
//
// Set draw buffer
//
export def tileDrawBuf(page)#1
drawpage = page & 1
drawbuff = hgrbuff[drawpage]
return drawpage
end
//
// Assembly fixups
//
_tileDraw:1 = @scanbttml
_tileDraw:6 = @drawbuff.1
_tileDraw:9 = @scanbttmh
_tileXDraw:1 = @scanbttml
_tileXDraw:6 = @drawbuff.1
_tileXDraw:9 = @scanbttmh
_tileODraw:1 = @scanbttml
_tileODraw:6 = @drawbuff.1
_tileODraw:9 = @scanbttmh
_tileADraw:1 = @scanbttml
_tileADraw:6 = @drawbuff.1
_tileADraw:9 = @scanbttmh
_tileDSa:1 = @scanbttml
_tileDSa:4 = @_tileDSc.3
_tileDSa:7 = @_tileDSc.9
_tileDSa:10 = @_tileDSc.15
_tileDSa:13 = @_tileDSc.21
_tileDSa:16 = @_tileDSc.27
_tileDSa:19 = @_tileDSc.33
_tileDSa:22 = @_tileDSc.39
_tileDSa:25 = @_tileDSc.45
_tileDSa:28 = @_tileDSc.51
_tileDSb:1 = @drawbuff.1
_tileDSb:4 = @scanbttmh
_tileDSb:7 = @_tileDSc.4
_tileDSb:13 = @_tileDSc.10
_tileDSb:18 = @_tileDSc.16
_tileDSb:23 = @_tileDSc.22
_tileDSb:28 = @_tileDSc.28
_tileDSb:33 = @_tileDSc.34
_tileDSb:38 = @_tileDSc.40
_tileDSb:43 = @_tileDSc.46
//
// Keep module in memory
//
return modkeep
done