1
0
mirror of https://github.com/dschmenk/PLASMA.git synced 2024-10-31 16:04:48 +00:00

Updated ROGUE (markdown)

David Schmenk 2017-12-14 14:07:21 -08:00
parent 7c680a8bbe
commit a2e7d6cf76

@ -2,4 +2,4 @@
# [rogue.map.pla](https://github.com/dschmenk/PLASMA/blob/master/src/samplesrc/rogue.map.pla)
# [rogue.combat.pla](https://github.com/dschmenk/PLASMA/blob/master/src/samplesrc/rogue.combat.pla)
# [rogue.io.pla](https://github.com/dschmenk/PLASMA/blob/master/src/samplesrc/rogue.io.pla)
ROGUE is one of the oldest computer game genres. [It has a long history, dating back to 1980](https://en.wikipedia.org/wiki/Rogue_(video_game)). This version takes the basic idea and ups-the-ante by making visibility a core strategy. Light and darkness can be used to navigate the cave and evade enemies. This version uses a cone-of-site algorithm to display the cave and map out where you've been. It's harder than you think.
ROGUE is one of the oldest computer game genres. [It has a long history, dating back to 1980](https://en.wikipedia.org/wiki/Rogue_(video_game)). [This version](https://github.com/dschmenk/PLASMA/blob/master/ROGUE.PO) takes the basic idea and ups-the-ante by making visibility a core strategy. Light and darkness can be used to navigate the cave and evade enemies. This version uses a cone-of-site algorithm to display the cave and map out where you've been. It's harder than you think.