From a2e7d6cf76ee71343603af5ad336d2e62aa961f9 Mon Sep 17 00:00:00 2001 From: David Schmenk Date: Thu, 14 Dec 2017 14:07:21 -0800 Subject: [PATCH] Updated ROGUE (markdown) --- ROGUE.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/ROGUE.md b/ROGUE.md index 5191181..5a31590 100644 --- a/ROGUE.md +++ b/ROGUE.md @@ -2,4 +2,4 @@ # [rogue.map.pla](https://github.com/dschmenk/PLASMA/blob/master/src/samplesrc/rogue.map.pla) # [rogue.combat.pla](https://github.com/dschmenk/PLASMA/blob/master/src/samplesrc/rogue.combat.pla) # [rogue.io.pla](https://github.com/dschmenk/PLASMA/blob/master/src/samplesrc/rogue.io.pla) -ROGUE is one of the oldest computer game genres. [It has a long history, dating back to 1980](https://en.wikipedia.org/wiki/Rogue_(video_game)). This version takes the basic idea and ups-the-ante by making visibility a core strategy. Light and darkness can be used to navigate the cave and evade enemies. This version uses a cone-of-site algorithm to display the cave and map out where you've been. It's harder than you think. \ No newline at end of file +ROGUE is one of the oldest computer game genres. [It has a long history, dating back to 1980](https://en.wikipedia.org/wiki/Rogue_(video_game)). [This version](https://github.com/dschmenk/PLASMA/blob/master/ROGUE.PO) takes the basic idea and ups-the-ante by making visibility a core strategy. Light and darkness can be used to navigate the cave and evade enemies. This version uses a cone-of-site algorithm to display the cave and map out where you've been. It's harder than you think. \ No newline at end of file