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Updated ROGUE (markdown)
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# [rogue.map.pla](https://github.com/dschmenk/PLASMA/blob/master/src/samplesrc/rogue.map.pla)
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# [rogue.map.pla](https://github.com/dschmenk/PLASMA/blob/master/src/samplesrc/rogue.map.pla)
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# [rogue.combat.pla](https://github.com/dschmenk/PLASMA/blob/master/src/samplesrc/rogue.combat.pla)
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# [rogue.combat.pla](https://github.com/dschmenk/PLASMA/blob/master/src/samplesrc/rogue.combat.pla)
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# [rogue.io.pla](https://github.com/dschmenk/PLASMA/blob/master/src/samplesrc/rogue.io.pla)
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# [rogue.io.pla](https://github.com/dschmenk/PLASMA/blob/master/src/samplesrc/rogue.io.pla)
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ROGUE is one of the oldest computer game genres. [It has a long history, dating back to 1980](https://en.wikipedia.org/wiki/Rogue_(video_game)). This version takes the basic idea and ups-the-ante by making visibility a core strategy. Light and darkness can be used to navigate the cave and evade enemies. This version uses a cone-of-site algorithm to display the cave and map out where you've been. It's harder than you think.
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ROGUE is one of the oldest computer game genres. [It has a long history, dating back to 1980](https://en.wikipedia.org/wiki/Rogue_(video_game)). [This version](https://github.com/dschmenk/PLASMA/blob/master/ROGUE.PO) takes the basic idea and ups-the-ante by making visibility a core strategy. Light and darkness can be used to navigate the cave and evade enemies. This version uses a cone-of-site algorithm to display the cave and map out where you've been. It's harder than you think.
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