acme/src/symbol.c

284 lines
9.8 KiB
C

// ACME - a crossassembler for producing 6502/65c02/65816/65ce02 code.
// Copyright (C) 1998-2020 Marco Baye
// Have a look at "acme.c" for further info
//
// symbol stuff
//
// 22 Nov 2007 "warn on indented labels" is now a CLI switch
// 25 Sep 2011 Fixed bug in !sl (colons in filename could be interpreted as EOS)
// 23 Nov 2014 Added label output in VICE format
#include "symbol.h"
#include <stdio.h>
#include "acme.h"
#include "alu.h"
#include "dynabuf.h"
#include "global.h"
#include "input.h"
#include "output.h"
#include "platform.h"
#include "section.h"
#include "tree.h"
#include "typesystem.h"
// variables
struct rwnode *symbols_forest[256] = { NULL }; // because of 8-bit hash - must be (at least partially) pre-defined so array will be zeroed!
// Dump symbol value and flags to dump file
static void dump_one_symbol(struct rwnode *node, FILE *fd)
{
struct symbol *symbol = node->body;
// if symbol is neither int nor float, skip
if (symbol->object.type != &type_number)
return;
// CAUTION: if more types are added, check for NULL before using type pointer!
// output name
if (config.warn_on_type_mismatch
&& symbol->object.u.number.addr_refs == 1)
fprintf(fd, "!addr");
fprintf(fd, "\t%s", node->id_string);
switch (symbol->object.u.number.flags & NUMBER_FORCEBITS) {
case NUMBER_FORCES_16:
fprintf(fd, "+2\t= ");
break;
case NUMBER_FORCES_16 | NUMBER_FORCES_24:
/*FALLTHROUGH*/
case NUMBER_FORCES_24:
fprintf(fd, "+3\t= ");
break;
default:
fprintf(fd, "\t= ");
}
if (symbol->object.u.number.ntype == NUMTYPE_UNDEFINED)
fprintf(fd, " ?"); // TODO - maybe write "UNDEFINED" instead? then the file could at least be parsed without errors
else if (symbol->object.u.number.ntype == NUMTYPE_INT)
fprintf(fd, "$%x", (unsigned) symbol->object.u.number.val.intval);
else if (symbol->object.u.number.ntype == NUMTYPE_FLOAT)
fprintf(fd, "%.30f", symbol->object.u.number.val.fpval); //FIXME %g
else
Bug_found("IllegalNumberType4", symbol->object.u.number.ntype);
if (symbol->object.u.number.flags & NUMBER_EVER_UNDEFINED)
fprintf(fd, "\t; ?"); // TODO - write "forward" instead?
if (!symbol->has_been_read)
fprintf(fd, "\t; unused");
fprintf(fd, "\n");
}
// output symbols in VICE format (example: "al C:09ae .nmi1")
static void dump_vice_address(struct rwnode *node, FILE *fd)
{
struct symbol *symbol = node->body;
// dump address symbols even if they are not used
if ((symbol->object.type == &type_number)
&& (symbol->object.u.number.ntype == NUMTYPE_INT)
&& (symbol->object.u.number.addr_refs == 1))
fprintf(fd, "al C:%04x .%s\n", (unsigned) symbol->object.u.number.val.intval, node->id_string);
}
static void dump_vice_usednonaddress(struct rwnode *node, FILE *fd)
{
struct symbol *symbol = node->body;
// dump non-addresses that are used
if (symbol->has_been_read
&& (symbol->object.type == &type_number)
&& (symbol->object.u.number.ntype == NUMTYPE_INT)
&& (symbol->object.u.number.addr_refs != 1))
fprintf(fd, "al C:%04x .%s\n", (unsigned) symbol->object.u.number.val.intval, node->id_string);
}
static void dump_vice_unusednonaddress(struct rwnode *node, FILE *fd)
{
struct symbol *symbol = node->body;
// dump non-addresses that are unused
if (!symbol->has_been_read
&& (symbol->object.type == &type_number)
&& (symbol->object.u.number.ntype == NUMTYPE_INT)
&& (symbol->object.u.number.addr_refs != 1))
fprintf(fd, "al C:%04x .%s\n", (unsigned) symbol->object.u.number.val.intval, node->id_string);
}
// search for symbol. if it does not exist, create with NULL object (CAUTION!).
// the symbol name must be held in GlobalDynaBuf.
struct symbol *symbol_find(scope_t scope)
{
struct rwnode *node;
struct symbol *symbol;
boolean node_created;
node_created = Tree_hard_scan(&node, symbols_forest, scope, TRUE);
// if node has just been created, create symbol as well
if (node_created) {
// create new symbol structure
symbol = safe_malloc(sizeof(*symbol));
node->body = symbol;
// finish empty symbol item
symbol->object.type = NULL; // no object yet (CAUTION!)
symbol->pass = pass.number;
symbol->has_been_read = FALSE;
symbol->has_been_reported = FALSE;
symbol->pseudopc = NULL;
} else {
symbol = node->body;
}
return symbol; // now symbol->object.type can be tested to see if this was freshly created.
// CAUTION: this only works if caller always sets a type pointer after checking! if NULL is kept, the struct still looks new later on...
}
// assign object to symbol. the function acts upon the symbol's flag bits and
// produces an error if needed.
// using "power" bits, caller can state which changes are ok.
// called by:
// implicit label definitions (including anons, backward anons have POWER_CHANGE_VALUE)
// explicit symbol assignments
// explicit symbol assignments via "!set" (has all powers)
// loop counter var init via "!for" (has POWER_CHANGE_VALUE and POWER_CHANGE_NUMTYPE)
// CAUTION: actual incrementing of counter is then done directly without calls here!
void symbol_set_object(struct symbol *symbol, struct object *new_value, bits powers)
{
// if symbol has no object assigned to it yet, fine:
if (symbol->object.type == NULL) {
symbol->object = *new_value; // copy whole struct including type
// as long as the symbol has not been read, the force bits can
// be changed, so the caller still has a chance to do that.
return;
}
// now we know symbol already has a type
// compare types
// if too different, needs power (or complains)
if (symbol->object.type != new_value->type) {
if (!(powers & POWER_CHANGE_OBJTYPE))
Throw_error(exception_symbol_defined);
// CAUTION: if above line throws error, we still go ahead and change type!
// this is to keep "!for" working, where the counter var is accessed.
symbol->object = *new_value; // copy whole struct including type
// clear flag so caller can adjust force bits:
symbol->has_been_read = FALSE; // it's basically a new symbol now
return;
}
// now we know symbol and new value have compatible types, so call handler:
symbol->object.type->assign(&symbol->object, new_value, !!(powers & POWER_CHANGE_VALUE));
}
// set force bit of symbol. trying to change to a different one will raise error.
void symbol_set_force_bit(struct symbol *symbol, bits force_bit)
{
if (!force_bit)
Bug_found("ForceBitZero", 0);
if (symbol->object.type == NULL)
Bug_found("NullTypeObject", 0);
if (symbol->object.type != &type_number) {
Throw_error("Force bits can only be given to numbers.");
return;
}
// if change is ok, change
if (!symbol->has_been_read) {
symbol->object.u.number.flags &= ~NUMBER_FORCEBITS;
symbol->object.u.number.flags |= force_bit;
return; // and be done with it
}
// it's too late to change, so check if the wanted bit is actually different
if ((symbol->object.u.number.flags & NUMBER_FORCEBITS) != force_bit)
Throw_error("Too late for postfix.");
}
// set global symbol to integer value, no questions asked (for "-D" switch)
// Name must be held in GlobalDynaBuf.
void symbol_define(intval_t value)
{
struct object result;
struct symbol *symbol;
result.type = &type_number;
result.u.number.ntype = NUMTYPE_INT;
result.u.number.flags = 0;
result.u.number.val.intval = value;
symbol = symbol_find(SCOPE_GLOBAL);
symbol->object = result;
}
// dump global symbols to file
void symbols_list(FILE *fd)
{
Tree_dump_forest(symbols_forest, SCOPE_GLOBAL, dump_one_symbol, fd);
}
void symbols_vicelabels(FILE *fd)
{
// FIXME - if type checking is enabled, maybe only output addresses?
// the order of dumped labels is important because VICE will prefer later defined labels
// dump unused labels
Tree_dump_forest(symbols_forest, SCOPE_GLOBAL, dump_vice_unusednonaddress, fd);
fputc('\n', fd);
// dump other used labels
Tree_dump_forest(symbols_forest, SCOPE_GLOBAL, dump_vice_usednonaddress, fd);
fputc('\n', fd);
// dump address symbols
Tree_dump_forest(symbols_forest, SCOPE_GLOBAL, dump_vice_address, fd);
// TODO - add trace points and watch points with load/store/exec args!
}
// fix name of anonymous forward label (held in DynaBuf, NOT TERMINATED!) so it
// references the *next* anonymous forward label definition. The tricky bit is,
// each name length would need its own counter. But hey, ACME's real quick in
// finding symbols, so I'll just abuse the symbol system to store those counters.
// example:
// forward anon name is "+++"
// we look up that symbol's value in the current local scope -> $12
// we attach hex digits to name -> "+++21"
// that's the name of the symbol that _actually_ contains the address
// caller sets "increment" to TRUE for writing, FALSE for reading
void symbol_fix_forward_anon_name(boolean increment)
{
struct symbol *counter_symbol;
unsigned long number;
// terminate name, find "counter" symbol and read value
DynaBuf_append(GlobalDynaBuf, '\0');
counter_symbol = symbol_find(section_now->local_scope);
if (counter_symbol->object.type == NULL) {
// finish freshly created symbol item
counter_symbol->object.type = &type_number;
counter_symbol->object.u.number.ntype = NUMTYPE_INT;
counter_symbol->object.u.number.flags = 0;
counter_symbol->object.u.number.addr_refs = 0;
counter_symbol->object.u.number.val.intval = 0;
} else if (counter_symbol->object.type != &type_number) {
// sanity check: it must be a number!
Bug_found("ForwardAnonCounterNotInt", 0);
}
// make sure it gets reset to zero in each new pass
if (counter_symbol->pass != pass.number) {
counter_symbol->pass = pass.number;
counter_symbol->object.u.number.val.intval = 0;
}
number = (unsigned long) counter_symbol->object.u.number.val.intval;
// now append to the name to make it unique
GlobalDynaBuf->size--; // forget terminator, we want to append
do {
DYNABUF_APPEND(GlobalDynaBuf, 'a' + (number & 15));
number >>= 4;
} while (number);
DynaBuf_append(GlobalDynaBuf, '\0');
if (increment)
counter_symbol->object.u.number.val.intval++;
}