mirror of
https://github.com/cc65/cc65.git
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291 lines
6.0 KiB
C
291 lines
6.0 KiB
C
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// --------------------------------------------------------------------------
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// Simple Graphics Test for KIM-1 with MTU Visible Memory Board
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//
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// Assumes the MTU Visible Memory Board mapped at 0xA000 for 8K of video RAM
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//
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// davepl@davepl.com
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// --------------------------------------------------------------------------
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#include <stdio.h> // For printf
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#include <stdlib.h> // For rand, srand
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#include <string.h> // For memcpy
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#include <ctype.h>
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typedef unsigned char byte;
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extern void ClearScreen(void); // In subs.asm
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extern void ScrollScreen(void);
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extern void DrawCircle(void);
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extern void SetPixel(void);
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extern void ClearPixel(void);
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extern void DrawChar(void);
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extern void Demo(void);
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extern void __fastcall__ Delay(byte loops);
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extern void __fastcall__ DrawLine(byte bSet);
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extern byte __fastcall__ AscToPet(byte in);
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extern byte __fastcall__ PetToAsc(byte in);
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extern byte __fastcall__ ReverseBits(byte in);
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extern void __fastcall__ CharOut(byte asci_char);
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extern byte __fastcall__ getch();
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extern unsigned char font8x8_basic[256][8];
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extern int x1cord;
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extern int y1cord;
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extern int x2cord;
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extern int y2cord;
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extern int cursorX;
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extern int cursorY;
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// If in zeropage:
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//
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// #pragma zpsym("x1cord")
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// #pragma zpsym("x2cord")
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// #pragma zpsym("y1cord")
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// #pragma zpsym("y2cord")
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// Screen memory is placed at A000-BFFF, 320x200 pixels, mapped right to left within each horizontal byte
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byte * screen = (byte *) 0xA000;
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// Cursor position
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#define SCREEN_WIDTH 320
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#define SCREEN_HEIGHT 200
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#define CHARWIDTH 8
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#define CHARHEIGHT 8
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#define BYTESPERROW (SCREEN_WIDTH / 8)
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#define BYTESPERCHARROW (BYTESPERROW * 8)
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#define CHARSPERROW (SCREEN_WIDTH / CHARWIDTH)
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#define ROWSPERCOLUMN (SCREEN_HEIGHT / CHARHEIGHT)
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// SETPIXEL
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//
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// 0 <= x < 320
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// 0 <= y < 200
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//
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// Draws a pixel on the screen in white or black at pixel pos x, y
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void SETPIXEL(int x, int y, byte b)
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{
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x1cord = x;
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y1cord = y;
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if (b)
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SetPixel();
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else
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ClearPixel();
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}
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// DRAWPIXEL
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//
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// 0 <= x < 320
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// 0 <= y < 200
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//
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// Turns on a screen pixel at pixel pos x,y
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void DRAWPIXEL(int x, int y)
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{
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x1cord = x;
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y1cord = y;
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SetPixel();
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}
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int c;
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void DrawText(char * psz)
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{
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while (*psz)
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{
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while (cursorX >= CHARSPERROW)
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{
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cursorX -= CHARSPERROW;
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cursorY += 1;
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}
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// If we've gone off the bottom of the screen, we scroll the screen and back up to the last line again
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if (cursorY >= ROWSPERCOLUMN)
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{
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cursorY = ROWSPERCOLUMN - 1;
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ScrollScreen();
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}
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// If we output a newline we advanced the cursor down one line and reset it to the left
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if (*psz == 0x0A)
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{
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cursorX = 0;
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cursorY++;
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psz++;
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}
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else
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{
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c = *psz;
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__asm__ ("ldx %v", cursorX);
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__asm__ ("ldy %v", cursorY);
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__asm__ ("lda %v", c);
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DrawChar();
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cursorX++;
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psz++;
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}
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}
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}
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void DrawTextAt(int x, int y, char * psz)
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{
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cursorX = x;
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cursorY = y;
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DrawText(psz);
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}
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// Something like Bresenham's algorithm for drawing a line
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/*
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void DrawLine(int x0, int y0, int x1, int y1, byte val)
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{
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int dx = abs(x1 - x0), sx = x0 < x1 ? 1 : -1;
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int dy = abs(y1 - y0), sy = y0 < y1 ? 1 : -1;
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int err = (dx > dy ? dx : -dy) / 2, e2;
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while (1)
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{
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SETPIXEL(x0, y0, val);
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if (x0 == x1 && y0 == y1)
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break;
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e2 = err;
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if (e2 > -dx)
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{
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err -= dy;
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x0 += sx;
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}
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if (e2 < dy)
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{
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err += dx;
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y0 += sy;
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}
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}
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}
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*/
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// DrawCircle
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//
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// Draw a circle without sin, cos, or floating point!
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void DrawCircleC(int x0, int y0, int radius, byte)
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{
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x1cord = x0;
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y1cord = y0;
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y2cord = radius;
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DrawCircle();
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}
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void DrawLineC(int x1, int y1, int x2, int y2, byte bSet)
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{
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x1cord = x1;
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y1cord = y1;
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x2cord = x2;
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y2cord = y2;
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DrawLine(bSet);
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}
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// MirrorFont
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//
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// RAM font is backwards left-right relative to the way memory is laid out on the KIM-1, so we swap all the
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// bytes in place by reversing the order of the bits in every byte
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void MirrorFont()
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{
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int c;
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byte * pb = (byte *) font8x8_basic;
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for (c = 0; c < 128 * 8; c++)
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pb[c] = ReverseBits(pb[c]);
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}
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// DrawScreenMoire
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//
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// Draws a moire pattern on the screen without clearing it first
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void DrawMoire(int left, int top, int right, int bottom, byte pixel)
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{
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int x, y;
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for (x = left; x < right; x += 6)
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DrawLineC(x, top, right - x + left, bottom, pixel);
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for (y = top; y < bottom; y += 6)
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DrawLineC(left, y, right, bottom - y + top, pixel);
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}
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void DrawScreenMoire(int left, int top, int right, int bottom)
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{
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int x, y;
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DrawLineC(left, top, right, top, 1);
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DrawLineC(left, bottom, right, bottom, 1);
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DrawLineC(left, top, left, bottom, 1);
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DrawLineC(right, top, right, bottom, 1);
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left++; top++; right--; bottom--;
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for (x = left; x < right; x += 6)
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DrawLineC(x, top, right - x + left, bottom, 1);
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for (y = top; y < bottom; y += 6)
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DrawLineC(left, y, right, bottom - y + top, 1);
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for (x = left; x < right; x += 6)
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DrawLineC(x, top, right - x + left, bottom, 0);
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for (y = top; y < bottom; y += 6)
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DrawLineC(left, y, right, bottom - y + top, 0);
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}
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int main (void)
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{
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int i;
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int c = 0;
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Demo();
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CharOut('R');
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CharOut('E');
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CharOut('A');
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CharOut('D');
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CharOut('Y');
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CharOut('.');
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CharOut('\n');
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while(1)
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{
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c = toupper(getch());
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if (c != EOF)
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CharOut(c);
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}
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// Clear the screen memory
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while(1)
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{
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Demo();
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DrawScreenMoire(0,30, 319, 199);
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Delay(10);
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Demo();
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for (i = 5; i < 80; i+=5)
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{
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DrawCircleC(SCREEN_WIDTH/2, SCREEN_HEIGHT/2 + 20, i, 1);
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DrawCircleC(SCREEN_WIDTH/4, SCREEN_HEIGHT/2 + 20, i, 1);
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DrawCircleC(SCREEN_WIDTH*3/4, SCREEN_HEIGHT/2 + 20, i, 1);
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}
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Delay(10);
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}
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printf("Done, exiting...\r\n");
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return 0;
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}
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