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cc65/asminc/cx16.inc

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;
; CX16 r38 definitions
;
; ---------------------------------------------------------------------------
; Constants
.enum COLOR
BLACK = $00
WHITE
RED
CYAN
VIOLET
PURPLE = VIOLET
GREEN
BLUE
YELLOW
ORANGE
BROWN
PINK
LIGHTRED = PINK
GRAY1
GRAY2
LIGHTGREEN
LIGHTBLUE
GRAY3
.endenum
; Special characters
.enum CH
COLOR_SWAP = $01
STOP = $03
UNDERLINE
WHITE
BOLD
BELL
BACKSPACE
TAB
LINEFEED
ITALIC
OUTLINE
ENTER
FONT_LOWER
FONT_ISO
F9
CURS_DOWN
REVERSE
HOME
DEL
F10
F11
F12
SHIFT_TAB
RED = $1C
CURS_RIGHT
GREEN
BLUE
LIRA = $5C
ORANGE = $81
RUN = $83
HELP
F1
F3
F5
F7
F2
F4
F6
F8
SHIFT_ENTER
FONT_UPPER
FONT_PET
BLACK
CURS_UP
ATTR_CLEAR
SCRN_CLEAR
INS
BROWN
PINK
LIGHTRED = PINK
GRAY1
GRAY2
LIGHTGREEN
LIGHTBLUE
GRAY3
PURPLE
VIOLET = PURPLE
CURS_LEFT
YELLOW
CYAN
SHIFT_SPACE
LTEE = $AB
LLCORNER = $AD
URCORNER
ULCORNER = $B0
BTEE
TTEE
RTEE
LRCORNER = $BD
HLINE = $C0
CROSS = $DB
VLINE = $DD
PI
.endenum
; ---------------------------------------------------------------------------
; Zero page
; GEOS and graphics pseudo-registers
.struct gREG
.org $02
.union
r0 .word
.struct
r0L .byte
r0H .byte
.endstruct
.endunion
.union
r1 .word
.struct
r1L .byte
r1H .byte
.endstruct
.endunion
.union
r2 .word
.struct
r2L .byte
r2H .byte
.endstruct
.endunion
.union
r3 .word
.struct
r3L .byte
r3H .byte
.endstruct
.endunion
.union
r4 .word
.struct
r4L .byte
r4H .byte
.endstruct
.endunion
.union
r5 .word
.struct
r5L .byte
r5H .byte
.endstruct
.endunion
.union
r6 .word
.struct
r6L .byte
r6H .byte
.endstruct
.endunion
.union
r7 .word
.struct
r7L .byte
r7H .byte
.endstruct
.endunion
.union
r8 .word
.struct
r8L .byte
r8H .byte
.endstruct
.endunion
.union
r9 .word
.struct
r9L .byte
r9H .byte
.endstruct
.endunion
.union
r10 .word
.struct
r10L .byte
r10H .byte
.endstruct
.endunion
.union
r11 .word
.struct
r11L .byte
r11H .byte
.endstruct
.endunion
.union
r12 .word
.struct
r12L .byte
r12H .byte
.endstruct
.endunion
.union
r13 .word
.struct
r13L .byte
r13H .byte
.endstruct
.endunion
.union
r14 .word
.struct
r14L .byte
r14H .byte
.endstruct
.endunion
.union
r15 .word
.struct
r15L .byte
r15H .byte
.endstruct
.endunion
.endstruct
; Kernal
KTEMP2 := $80 ; 2 bytes for temporary storage
IMPARM := $82 ; Pointer for PRIMM function
FNAM := $8C ; Pointer to filename
; BASIC
TXTPTR := $EE ; Pointer into BASIC source code
; Page two
BASIC_BUF := $0200 ; Location of command-line
BASIC_BUF_LEN = 81 ; Maximum length of command-line
SCREEN_MODE := $0261 ; Current screen mode (set by SCREEN_SET_MODE)
SCREEN_PTR := $0262 ; Pointer to current row on text screen (16 bits)
STATUS := $0286 ; Status from previous I/O operation
IN_DEV := $028A ; Current input device number
OUT_DEV := $028B ; Current output device number
FNAM_LEN := $028E ; Length of filename
SECADR := $0290 ; Secondary address
DEVNUM := $0291 ; Device number
CURS_COLOR := $0373 ; Color under the cursor
CHARCOLOR := $0376 ; Cursor's color nybbles (high: background, low: foreground)
RVS := $0377 ; Reverse flag
CURS_FLAG := $037B ; 1 = cursor off
CURS_BLINK := $037C ; Blink counter
CURS_CHAR := $037D ; Character under the cursor
CURS_STATE := $037E ; Cursor blink state
CURS_X := $0380 ; Cursor column
CURS_Y := $0383 ; Cursor row
LLEN := $0386 ; Line length
NLINES := $0387 ; Number of screen lines
; BASIC
VARTAB := $03E2 ; Pointer to start of BASIC variables
MEMSIZE := $03EA ; Pointer to highest BASIC RAM location (+1)
; ---------------------------------------------------------------------------
; Vector and other locations
IRQVec := $0314
BRKVec := $0316
NMIVec := $0318
; ---------------------------------------------------------------------------
; I/O locations
; Video Enhanced Retro Adapter
; Has audio and SPI.
.scope VERA
; External registers
.struct
.org $9F20
ADDR .faraddr ; Address for data port access
DATA0 .byte ; First data port
DATA1 .byte ; Second data port
CTRL .byte ; Control register
IRQ_EN .byte ; Interrupt enable bits
IRQ_FLAGS .byte ; Interrupt flags
IRQ_RASTER .byte ; Line where IRQ will occur
.endstruct
.enum ; Address automatic increment amounts
DEC0 = (($00 << 1) | $01) << 3
DEC1 = (($01 << 1) | $01) << 3
DEC2 = (($02 << 1) | $01) << 3
DEC4 = (($03 << 1) | $01) << 3
DEC8 = (($04 << 1) | $01) << 3
DEC16 = (($05 << 1) | $01) << 3
DEC32 = (($06 << 1) | $01) << 3
DEC64 = (($07 << 1) | $01) << 3
DEC128 = (($08 << 1) | $01) << 3
DEC256 = (($09 << 1) | $01) << 3
DEC512 = (($0A << 1) | $01) << 3
DEC40 = (($0B << 1) | $01) << 3
DEC80 = (($0C << 1) | $01) << 3
DEC160 = (($0D << 1) | $01) << 3
DEC320 = (($0E << 1) | $01) << 3
DEC640 = (($0F << 1) | $01) << 3
INC0 = (($00 << 1) | $00) << 3
INC1 = (($01 << 1) | $00) << 3
INC2 = (($02 << 1) | $00) << 3
INC4 = (($03 << 1) | $00) << 3
INC8 = (($04 << 1) | $00) << 3
INC16 = (($05 << 1) | $00) << 3
INC32 = (($06 << 1) | $00) << 3
INC64 = (($07 << 1) | $00) << 3
INC128 = (($08 << 1) | $00) << 3
INC256 = (($09 << 1) | $00) << 3
INC512 = (($0A << 1) | $00) << 3
INC40 = (($0B << 1) | $00) << 3
INC80 = (($0C << 1) | $00) << 3
INC160 = (($0D << 1) | $00) << 3
INC320 = (($0E << 1) | $00) << 3
INC640 = (($0F << 1) | $00) << 3
.endenum
.enum ; Interrupt request flags
VERT_SYNC = %00000001
RASTER_IRQ = %00000010
SPR_COLLIDED = %00000100
AUDIO_LOW = %00001000
.endenum
.scope DISP ; Display controller
SELECT1 = %00000010
.union
.org $9F29
.struct
; These four registers are visible when the DCSEL flag = %0
VIDEO .byte
HSCALE .byte
VSCALE .byte
FRAME .byte
.endstruct
.struct
; These four registers are visible when the DCSEL flag = %1
HSTART .byte
HSTOP .byte
VSTART .byte
VSTOP .byte
.endstruct
.endunion
.enum MODE ; Output mode
DISABLE = $00
VGA
NTSC
RGB ; Interlaced, composite sync
.endenum
.enum DISABLE
COLOR = %00000100 ; NTSC monochrome
.endenum
.enum ENABLE
LAYER0 = %00010000
LAYER1 = %00100000
SPRITES = %01000000
.endenum
.endscope
.struct L0 ; Display layer 0
.org $9F2D
CONFIG .byte
MAP_BASE .byte
TILE_BASE .byte
HSCROLL .word
VSCROLL .word
.endstruct
.struct L1 ; Display layer 1
.org $9F34
CONFIG .byte
MAP_BASE .byte
TILE_BASE .byte
HSCROLL .word
VSCROLL .word
.endstruct
.enum ; Layer display modes
TILE1BPP = %00000000 | $00
TILE2BPP
TILE4BPP
TILE8BPP
T256C = %00001000
BITMAP1BPP = %00000100 | $00
BITMAP2BPP
BITMAP4BPP
BITMAP8BPP
.endenum
.enum MAP ; Map geometry
WIDTH32 = $00 << 4
WIDTH64 = $01 << 4
WIDTH128 = $02 << 4
WIDTH256 = $03 << 4
HEIGHT32 = $00 << 6
HEIGHT64 = $01 << 6
HEIGHT128 = $02 << 6
HEIGHT256 = $03 << 6
.endenum
.enum TILE ; Tile geometry
WIDTH8 = $00
WIDTH16 = $01
WIDTH320 = WIDTH8
WIDTH640 = WIDTH16
HEIGHT8 = $00 << 1
HEIGHT16 = $01 << 1
.endenum
.scope PCM ; Pulse-Code Modulator
.struct
.org $9F3B
CTRL .byte
RATE .byte
DATA .byte
.endstruct
.enum
STEREO = %00010000
BITS16 = %00100000
RESET = %10000000
.endenum
.endscope
.scope SPI
.struct
.org $9F3E
DATA .byte
CTRL .byte
.endstruct
.enum
SELECT = %00000001
SLOW = %00000010
.endenum
.endscope
; Internal RAM and registers
.struct
.org $000000
VRAM .res $020000 ; 128 Kibibytes
.endstruct
.scope PSG ; Programmable Sound Generator
.struct
PITCH .word
VOL .byte ; Right, left sides; volume
WAVEFORM .byte ; Wave shape, pulse width
.endstruct
LEFT = %01 << 6
RIGHT = %10 << 6
.enum
PULSE = $00 << 6
SAWTOOTH = $01 << 6
TRIANGLE = $02 << 6
NOISE = $03 << 6
.endenum
.struct
.org $01F9C0
VOICES .res $10 * 4
.endstruct
.endscope
.struct
.org $01FA00
PALETTE .word $0100
.endstruct
.scope SPRITE
.struct ; Sprite attributes
ADDR .addr ; Address and color mode
XX .word ; Co-ordinates
YY .word
Z_FLIP .byte ; Collision mask, Z-depth, flip bits
SIZE_PAL .byte
.endstruct
.enum FLIP
NONE = %00000000
HORIZ
VERT
BOTH
.endenum
.enum DEPTH
DISABLE = $00 << 2
CANVAS = $01 << 2
LAYER0 = $02 << 2
LAYER1 = $03 << 2
.endenum
.enum ; Sprite geometry
WIDTH8 = $00 << 4
WIDTH16 = $01 << 4
WIDTH32 = $02 << 4
WIDTH64 = $03 << 4
HEIGHT8 = $00 << 6
HEIGHT16 = $01 << 6
HEIGHT32 = $02 << 6
HEIGHT64 = $03 << 6
COLORS16 = $00 << 7
COLORS256 = $01 << 7
.endenum
.endscope
.struct
.org $01FC00
SPRITES .res 128 * 8
.endstruct
.endscope
; 65C22
.struct VIA1 ; Versatile Interface Adapter
.org $9F60
PRB .byte ; ROM bank, IEC (Port Register B)
PRA .byte ; RAM bank (Port Register A)
DDRB .byte ; (Data Direction Register B)
DDRA .byte ; (Data Direction Register A)
T1 .word ; (Timer 1)
T1L .word ; (Timer 1 Latch)
T2 .word ; (Timer 2)
SR .byte ; (Shift Register)
ACR .byte ; (Auxiliary Control Register)
PCR .byte ; (Peripheral Control Register)
IFR .byte ; (Interrupt Flags Register)
IER .byte ; (Interrupt Enable Register)
PRA2 .byte ; RAM bank (Port Register A without handshaking)
.endstruct
; 65C22
.struct VIA2
.org $9F70
PRB .byte ; Mouse communication ?
PRA .byte ; NES controller communication
DDRB .byte
DDRA .byte
T1 .word
T1L .word
T2 .word
SR .byte
ACR .byte
PCR .byte
IFR .byte
IER .byte
PRA2 .byte
.endstruct
; Real-Time Clock
; X16 Emulator device
; This device doesn't exist on the real machine.
.struct EMULATOR
.org $9FB0
DEBUG .byte ; Boolean: debugging enabled
VERALOG .byte ; Boolean: log VERA activity
KEYBOARDLOG .byte ; Boolean: log keyboard data
ECHO .byte ; Type of echo that's enabled
SAVEXIT .byte ; Boolean: save machine state on exit
GIFREC .byte ; Method of recording GIF movie
.res 2
CYCLECOUNT .dword ; Running count of CPU cycles (Read-Only)
.res 1
KEYMAP .byte ; Current keyboard layout number (Read-Only)
DETECT .byte 2 ; If is "16" string, then running on emulator (RO)
.endstruct
; ---------------------------------------------------------------------------
; Banked RAM and ROM
KEY_COUNT := $A00A ; (bank 0) Number of keys in input buffer
TIMER := $A037 ; (bank 0) 60 Hz. timer (3 bytes, big-endian)
.struct BANK
.org $A000
RAM .res $2000 ; 8 Kibibyte window into 512 Kibibytes or 2048 Kibibytes
ROM .res $4000 ; 16 Kibibyte window into 128 Kibibytes
.endstruct