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cc65/libsrc/apple2/apple2.inc

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;-----------------------------------------------------------------------------
; Zero page stuff
MIN_X = $20
MAX_X = $21
MIN_Y = $22
MAX_Y = $23
CH = $24
CV = $25
BASL = $28
TEXTTYP = $32
RNDL = $4E ; Random value, low byte
RNDH = $4F ; Random value, high byte
MEMSIZE = $73 ; Highest free RAM location
;-----------------------------------------------------------------------------
; Vectors
BRKVec = $03F0 ; Break vector
RESTOR = $03D0 ; Goto Dos
;-----------------------------------------------------------------------------
; Hardware
; Soft switches
;
; Write to USEROM to enable apple rom C000-CFFF
USEROM := $C007
; 80 column card switches
C80ON := $C00C
C80OFF := $C00D
RD80COL := $C01F
MIXOFF := $C052
PG2OFF := $C054
PG2ON := $C055
RDPAGE2 := $C01C
; Keyboard entries
CLEAR_KEY_STROBE:= $C010
KEY_STROBE := $C000
; Game controller
OPEN_APPLE := $C061
CLOSED_APPLE := $C062
;-----------------------------------------------------------------------------
; ROM routines
RDKEY := $FD0C
; Text output and helpers
HOME := $FC58
VTABZ := $FC24
COUT := $FDED
; Graphics entry points, by cbmnut (applenut??) cbmnut@hushmail.com
WHITE = $01 ; White for $1c, I think...
COLOR = $1C ; Current plot color
TEXT := $F399 ; Return to text screen
HGR2 := $F3D8 ; Initialize and clear hi-res page 2.
HGR := $F3E2 ; Initialize and clear hi-res page 1.
HCLR := $F3F2 ; Clear the current hi-res screen to black.
BKGND := $F3F6 ; Clear the current hi-res screen to the
; last plotted color (from ($1C).
HPOSN := $F411 ; Positions the hi-res cursor without
; plotting a point.
; Enter with (A) = Y-coordinate, and
; (Y,X) = X-coordinate.
HPLOT := $F457 ; Calls HPOSN and tries to plot a dot at
; the cursor's position. If you are
; trying to plot a non-white color at
; a complementary color position, no
; dot will be plotted.
HLIN := $F53A ; Draws a line from the last plotted
; point or line destination to:
; (X,A) = X-coordinate, and
; (Y) = Y-coordinate.
HFIND := $F5CB ; Converts the hi-res coursor's position
; back to X- and Y-coordinates; stores
; X-coordinate at $E0,E1 and Y-coordinate
; at $E2.
DRAW := $F601 ; Draws a shape. Enter with (Y,X) = the
; address of the shape table, and (A) =
; the rotation factor. Uses the current
; color.
XDRAW := $F65D ; Draws a shape by inverting the existing
; color of the dots the shape draws over.
; Same entry parameters as DRAW.
SETHCOL := $F6EC ; Set the hi-res color to (X), where (X)
; must be between 0 and 7.
PREAD := $FB1E ; Read paddle in X, return AD conv. value in Y