2002-07-07 11:12:16 +00:00
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;
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; Graphics driver for the 320x200x2 mode on the C64.
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;
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; Based on Stephen L. Judds GRLIB code
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;
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.include "zeropage.inc"
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.include "tgi-kernel.inc"
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.include "tgi-mode.inc"
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.include "tgi-error.inc"
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.macpack generic
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; ------------------------------------------------------------------------
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; Header. Includes jump table and constants.
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.segment "JUMPTABLE"
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; First part of the header is a structure that has a magic and defines the
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; capabilities of the driver
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.byte $74, $67, $69 ; "tgi"
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2003-10-23 09:29:12 +00:00
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.byte TGI_API_VERSION ; TGI API version number
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2002-07-07 11:12:16 +00:00
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.word 320 ; X resolution
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.word 200 ; Y resolution
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.byte 2 ; Number of drawing colors
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.byte 1 ; Number of screens available
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2002-10-03 11:18:49 +00:00
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.byte 8 ; System font X size
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.byte 8 ; System font Y size
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.res 4, $00 ; Reserved for future extensions
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2002-07-07 11:12:16 +00:00
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; Next comes the jump table. Currently all entries must be valid and may point
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; to an RTS for test versions (function not implemented). A future version may
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; allow for emulation: In this case the vector will be zero. Emulation means
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; that the graphics kernel will emulate the function by using lower level
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; primitives - for example ploting a line by using calls to SETPIXEL.
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.word INSTALL
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2003-02-11 12:42:22 +00:00
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.word UNINSTALL
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2002-07-07 11:12:16 +00:00
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.word INIT
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.word DONE
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.word GETERROR
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.word CONTROL
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.word CLEAR
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.word SETVIEWPAGE
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.word SETDRAWPAGE
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.word SETCOLOR
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.word SETPALETTE
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.word GETPALETTE
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.word GETDEFPALETTE
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.word SETPIXEL
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.word GETPIXEL
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.word HORLINE
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.word LINE
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.word 0 ; BAR
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.word CIRCLE
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2002-10-03 11:18:49 +00:00
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.word TEXTSTYLE
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.word OUTTEXT
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2002-07-07 11:12:16 +00:00
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; ------------------------------------------------------------------------
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; Data.
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; Variables mapped to the zero page segment variables. Some of these are
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; used for passing parameters to the driver.
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2003-10-23 09:29:12 +00:00
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X1 := ptr1
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Y1 := ptr2
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X2 := ptr3
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Y2 := ptr4
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RADIUS := tmp1
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2002-07-07 11:12:16 +00:00
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2003-10-23 09:29:12 +00:00
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ROW := tmp2 ; Bitmap row...
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COL := tmp3 ; ...and column, both set by PLOT
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TEMP := tmp4
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TEMP2 := sreg
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POINT := regsave
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INRANGE := regsave+2 ; PLOT variable, $00 = coordinates in range
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2002-07-07 11:12:16 +00:00
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2003-10-23 09:29:12 +00:00
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CHUNK := X2 ; Used in the line routine
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OLDCHUNK := X2+1 ; Dito
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2002-07-07 11:12:16 +00:00
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; Absolute variables used in the code
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.bss
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ERROR: .res 1 ; Error code
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PALETTE: .res 2 ; The current palette
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BITMASK: .res 1 ; $00 = clear, $FF = set pixels
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; INIT/DONE
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OLDD018: .res 1 ; Old register value
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; Line routine stuff
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DX: .res 2
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DY: .res 2
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; Circle routine stuff
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CURX: .res 1
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CURY: .res 1
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BROW: .res 1 ; Bottom row
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TROW: .res 1 ; Top row
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LCOL: .res 1 ; Left column
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RCOL: .res 1 ; Right column
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CHUNK1: .res 1
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OLDCH1: .res 1
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CHUNK2: .res 1
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OLDCH2: .res 1
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2002-10-03 11:18:49 +00:00
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; Text output stuff
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TEXTMAGX: .res 1
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TEXTMAGY: .res 1
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TEXTDIR: .res 1
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2002-07-07 11:12:16 +00:00
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; Constants and tables
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.rodata
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DEFPALETTE: .byte $00, $01 ; White on black
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PALETTESIZE = * - DEFPALETTE
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BITTAB: .byte $80,$40,$20,$10,$08,$04,$02,$01
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BITCHUNK: .byte $FF,$7F,$3F,$1F,$0F,$07,$03,$01
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VBASE = $E000 ; Video memory base address
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CBASE = $D000 ; Color memory base address
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.code
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; ------------------------------------------------------------------------
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; INSTALL routine. Is called after the driver is loaded into memory. May
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; initialize anything that has to be done just once. Is probably empty
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; most of the time.
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;
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; Must set an error code: NO
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;
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INSTALL:
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rts
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; ------------------------------------------------------------------------
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2003-02-11 12:42:22 +00:00
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; UNINSTALL routine. Is called before the driver is removed from memory. May
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2002-07-07 11:12:16 +00:00
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; clean up anything done by INSTALL but is probably empty most of the time.
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;
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; Must set an error code: NO
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;
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2003-02-11 12:42:22 +00:00
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UNINSTALL:
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2002-07-07 11:12:16 +00:00
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rts
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; ------------------------------------------------------------------------
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; INIT: Changes an already installed device from text mode to graphics
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2003-02-11 12:40:32 +00:00
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; mode.
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2002-07-07 11:12:16 +00:00
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; Note that INIT/DONE may be called multiple times while the driver
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; is loaded, while INSTALL is only called once, so any code that is needed
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; to initializes variables and so on must go here. Setting palette and
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; clearing the screen is not needed because this is called by the graphics
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; kernel later.
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; The graphics kernel will never call INIT when a graphics mode is already
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; active, so there is no need to protect against that.
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;
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; Must set an error code: YES
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;
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2003-01-02 22:18:30 +00:00
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INIT:
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2002-07-07 11:12:16 +00:00
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; Initialize variables
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2003-01-02 22:18:30 +00:00
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ldx #$FF
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2002-07-07 11:12:16 +00:00
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stx BITMASK
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; Switch into graphics mode
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lda $DD02 ; Set the data direction regs
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ora #3
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sta $DD02
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lda $DD00
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and #$FC ; Switch to bank 3
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sta $DD00
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2003-02-11 12:42:22 +00:00
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2002-07-07 11:12:16 +00:00
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lda $D018
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sta OLDD018
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lda #$48 ; Set color map to $D000, screen to $E000
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sta $D018
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lda $D011 ; And turn on bitmap
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ora #$20
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2003-01-03 08:03:53 +00:00
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DONE1: sta $D011
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2002-07-07 11:12:16 +00:00
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; Done, reset the error code
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lda #TGI_ERR_OK
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2003-01-02 22:18:30 +00:00
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sta ERROR
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2002-07-07 11:12:16 +00:00
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rts
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; ------------------------------------------------------------------------
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; DONE: Will be called to switch the graphics device back into text mode.
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; The graphics kernel will never call DONE when no graphics mode is active,
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; so there is no need to protect against that.
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;
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2003-10-23 09:29:12 +00:00
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; Must set an error code: NO
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2002-07-07 11:12:16 +00:00
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;
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DONE: lda $DD02 ; Set the data direction regs
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ora #3
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sta $DD02
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lda $DD00
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ora #$03 ; Bank 0
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sta $DD00
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lda OLDD018 ; Screen mem --> $0400
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sta $D018
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lda $D011
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and #<~$20
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2003-10-23 09:29:12 +00:00
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sta $D011
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rts
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2002-07-07 11:12:16 +00:00
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; ------------------------------------------------------------------------
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; GETERROR: Return the error code in A and clear it.
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GETERROR:
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ldx #TGI_ERR_OK
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lda ERROR
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stx ERROR
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rts
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; ------------------------------------------------------------------------
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; CONTROL: Platform/driver specific entry point.
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;
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; Must set an error code: YES
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;
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CONTROL:
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lda #TGI_ERR_INV_FUNC
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sta ERROR
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rts
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; ------------------------------------------------------------------------
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; CLEAR: Clears the screen.
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;
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; Must set an error code: NO
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;
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CLEAR: ldy #$00
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tya
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@L1: sta VBASE+$0000,y
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sta VBASE+$0100,y
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sta VBASE+$0200,y
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sta VBASE+$0300,y
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sta VBASE+$0400,y
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sta VBASE+$0500,y
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sta VBASE+$0600,y
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sta VBASE+$0700,y
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sta VBASE+$0800,y
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sta VBASE+$0900,y
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sta VBASE+$0A00,y
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sta VBASE+$0B00,y
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sta VBASE+$0C00,y
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sta VBASE+$0D00,y
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sta VBASE+$0E00,y
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sta VBASE+$0F00,y
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sta VBASE+$1000,y
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sta VBASE+$1100,y
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sta VBASE+$1200,y
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sta VBASE+$1300,y
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sta VBASE+$1400,y
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sta VBASE+$1500,y
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sta VBASE+$1600,y
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sta VBASE+$1700,y
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sta VBASE+$1800,y
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sta VBASE+$1900,y
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sta VBASE+$1A00,y
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sta VBASE+$1B00,y
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sta VBASE+$1C00,y
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sta VBASE+$1D00,y
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sta VBASE+$1E00,y
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sta VBASE+$1F00,y
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iny
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bne @L1
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rts
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; ------------------------------------------------------------------------
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; SETVIEWPAGE: Set the visible page. Called with the new page in A (0..n).
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; The page number is already checked to be valid by the graphics kernel.
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;
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; Must set an error code: NO (will only be called if page ok)
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;
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SETVIEWPAGE:
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rts
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; ------------------------------------------------------------------------
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; SETDRAWPAGE: Set the drawable page. Called with the new page in A (0..n).
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; The page number is already checked to be valid by the graphics kernel.
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;
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; Must set an error code: NO (will only be called if page ok)
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;
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SETDRAWPAGE:
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rts
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; ------------------------------------------------------------------------
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; SETCOLOR: Set the drawing color (in A). The new color is already checked
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; to be in a valid range (0..maxcolor-1).
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;
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; Must set an error code: NO (will only be called if color ok)
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;
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SETCOLOR:
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tax
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beq @L1
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lda #$FF
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@L1: sta BITMASK
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rts
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; ------------------------------------------------------------------------
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; SETPALETTE: Set the palette (not available with all drivers/hardware).
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; A pointer to the palette is passed in ptr1. Must set an error if palettes
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; are not supported
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;
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; Must set an error code: YES
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;
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SETPALETTE:
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ldy #PALETTESIZE - 1
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@L1: lda (ptr1),y ; Copy the palette
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and #$0F ; Make a valid color
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sta PALETTE,y
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dey
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bpl @L1
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; Get the color entries from the palette
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lda PALETTE+1 ; Foreground color
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asl a
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asl a
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asl a
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asl a
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ora PALETTE ; Background color
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tax
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; Initialize the color map with the new color settings (it is below the
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; I/O area)
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ldy #$00
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sei
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lda $01 ; Get ROM config
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pha ; Save it
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and #%11111100 ; Clear bit 0 and 1
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sta $01
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txa ; Load color code
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@L2: sta CBASE+$0000,y
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sta CBASE+$0100,y
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sta CBASE+$0200,y
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sta CBASE+$0300,y
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iny
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bne @L2
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pla
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sta $01
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cli
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2003-10-23 09:29:12 +00:00
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; Done, reset the error code
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2002-07-07 11:12:16 +00:00
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2003-10-23 09:29:12 +00:00
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lda #TGI_ERR_OK
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sta ERROR
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2002-07-07 11:12:16 +00:00
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rts
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; ------------------------------------------------------------------------
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2003-10-23 09:29:12 +00:00
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; GETPALETTE: Return the current palette in A/X. Even drivers that cannot
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; set the palette should return the default palette here, so there's no
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; way for this function to fail.
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2002-07-07 11:12:16 +00:00
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;
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2003-10-23 09:29:12 +00:00
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; Must set an error code: NO
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2002-07-07 11:12:16 +00:00
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;
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GETPALETTE:
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lda #<PALETTE
|
|
|
|
ldx #>PALETTE
|
|
|
|
rts
|
|
|
|
|
|
|
|
; ------------------------------------------------------------------------
|
2003-10-23 09:29:12 +00:00
|
|
|
; GETDEFPALETTE: Return the default palette for the driver in A/X. All
|
|
|
|
; drivers should return something reasonable here, even drivers that don't
|
|
|
|
; support palettes, otherwise the caller has no way to determine the colors
|
|
|
|
; of the (not changeable) palette.
|
2002-07-07 11:12:16 +00:00
|
|
|
;
|
2003-10-23 09:29:12 +00:00
|
|
|
; Must set an error code: NO (all drivers must have a default palette)
|
2002-07-07 11:12:16 +00:00
|
|
|
;
|
|
|
|
|
|
|
|
GETDEFPALETTE:
|
|
|
|
lda #<DEFPALETTE
|
|
|
|
ldx #>DEFPALETTE
|
|
|
|
rts
|
|
|
|
|
|
|
|
; ------------------------------------------------------------------------
|
|
|
|
; SETPIXEL: Draw one pixel at X1/Y1 = ptr1/ptr2 with the current drawing
|
|
|
|
; color. The coordinates passed to this function are never outside the
|
|
|
|
; visible screen area, so there is no need for clipping inside this function.
|
|
|
|
;
|
|
|
|
; Must set an error code: NO
|
|
|
|
;
|
|
|
|
|
|
|
|
SETPIXEL:
|
|
|
|
jsr CALC ; Calculate coordinates
|
|
|
|
|
|
|
|
sei ; Get underneath ROM
|
|
|
|
lda $01
|
|
|
|
pha
|
|
|
|
lda #$34
|
|
|
|
sta $01
|
|
|
|
|
|
|
|
lda (POINT),Y
|
|
|
|
eor BITMASK
|
|
|
|
and BITTAB,X
|
|
|
|
eor (POINT),Y
|
|
|
|
sta (POINT),Y
|
|
|
|
|
|
|
|
pla
|
|
|
|
sta $01
|
|
|
|
cli
|
|
|
|
|
|
|
|
@L9: rts
|
|
|
|
|
|
|
|
; ------------------------------------------------------------------------
|
|
|
|
; GETPIXEL: Read the color value of a pixel and return it in A/X. The
|
|
|
|
; coordinates passed to this function are never outside the visible screen
|
|
|
|
; area, so there is no need for clipping inside this function.
|
|
|
|
|
|
|
|
|
|
|
|
GETPIXEL:
|
|
|
|
jsr CALC ; Calculate coordinates
|
|
|
|
|
|
|
|
sei ; Get underneath ROM
|
|
|
|
lda $01
|
|
|
|
pha
|
|
|
|
lda #$34
|
|
|
|
sta $01
|
|
|
|
|
|
|
|
lda (POINT),Y
|
|
|
|
ldy #$00
|
|
|
|
and BITTAB,X
|
|
|
|
beq @L1
|
|
|
|
iny
|
|
|
|
|
|
|
|
@L1: pla
|
|
|
|
sta $01
|
|
|
|
cli
|
|
|
|
|
|
|
|
tya ; Get color value into A
|
|
|
|
ldx #$00 ; Clear high byte
|
|
|
|
rts
|
|
|
|
|
|
|
|
; ------------------------------------------------------------------------
|
2002-10-03 11:18:49 +00:00
|
|
|
; HORLINE: Draw a horizontal line from X1/Y to X2/Y, where X1 = ptr1,
|
2002-07-07 11:12:16 +00:00
|
|
|
; Y = ptr2 and X2 = ptr3, using the current drawing color.
|
|
|
|
;
|
|
|
|
; This is a special line drawing entry used when the line is know to be
|
|
|
|
; horizontal, for example by the BAR emulation routine. If the driver does
|
|
|
|
; not have special code for horizontal lines, it may just copy Y to Y2 and
|
|
|
|
; proceed with the generic line drawing code.
|
|
|
|
;
|
|
|
|
; Note: Line coordinates will always be sorted (Y1 <= X2) and clipped.
|
|
|
|
;
|
|
|
|
; Must set an error code: NO
|
|
|
|
;
|
|
|
|
|
|
|
|
HORLINE:
|
|
|
|
lda ptr2
|
|
|
|
sta ptr4
|
|
|
|
lda ptr2+1
|
|
|
|
sta ptr4+1
|
|
|
|
; jmp LINE
|
|
|
|
|
|
|
|
; ------------------------------------------------------------------------
|
|
|
|
; LINE: Draw a line from X1/Y1 to X2/Y2, where X1/Y1 = ptr1/ptr2 and
|
|
|
|
; X2/Y2 = ptr3/ptr4 using the current drawing color.
|
|
|
|
;
|
|
|
|
; To deal with off-screen coordinates, the current row
|
|
|
|
; and column (40x25) is kept track of. These are set
|
|
|
|
; negative when the point is off the screen, and made
|
|
|
|
; positive when the point is within the visible screen.
|
|
|
|
;
|
|
|
|
; X1,X2 etc. are set up above (x2=LINNUM in particular)
|
|
|
|
; Format is LINE x2,y2,x1,y1
|
|
|
|
;
|
|
|
|
; Must set an error code: NO
|
|
|
|
;
|
|
|
|
|
|
|
|
LINE:
|
|
|
|
|
|
|
|
@CHECK: lda X2 ;Make sure x1<x2
|
|
|
|
sec
|
|
|
|
sbc X1
|
|
|
|
tax
|
|
|
|
lda X2+1
|
|
|
|
sbc X1+1
|
|
|
|
bpl @CONT
|
|
|
|
lda Y2 ;If not, swap P1 and P2
|
|
|
|
ldy Y1
|
|
|
|
sta Y1
|
|
|
|
sty Y2
|
|
|
|
lda Y2+1
|
|
|
|
ldy Y1+1
|
|
|
|
sta Y1+1
|
|
|
|
sty Y2+1
|
|
|
|
lda X1
|
|
|
|
ldy X2
|
|
|
|
sty X1
|
|
|
|
sta X2
|
|
|
|
lda X2+1
|
|
|
|
ldy X1+1
|
|
|
|
sta X1+1
|
|
|
|
sty X2+1
|
|
|
|
bcc @CHECK
|
|
|
|
|
|
|
|
@CONT: sta DX+1
|
|
|
|
stx DX
|
|
|
|
|
|
|
|
ldx #$C8 ;INY
|
|
|
|
lda Y2 ;Calculate dy
|
|
|
|
sec
|
|
|
|
sbc Y1
|
|
|
|
tay
|
|
|
|
lda Y2+1
|
|
|
|
sbc Y1+1
|
|
|
|
bpl @DYPOS ;Is y2>=y1?
|
|
|
|
lda Y1 ;Otherwise dy=y1-y2
|
|
|
|
sec
|
|
|
|
sbc Y2
|
|
|
|
tay
|
|
|
|
ldx #$88 ;DEY
|
|
|
|
|
|
|
|
@DYPOS: sty DY ; 8-bit DY -- FIX ME?
|
|
|
|
stx YINCDEC
|
|
|
|
stx XINCDEC
|
|
|
|
|
|
|
|
jsr CALC ; Set up .X,.Y,POINT, and INRANGE
|
|
|
|
lda BITCHUNK,X
|
|
|
|
sta OLDCHUNK
|
|
|
|
sta CHUNK
|
|
|
|
|
|
|
|
sei ; Get underneath ROM
|
|
|
|
lda #$34
|
|
|
|
sta $01
|
|
|
|
|
|
|
|
ldx DY
|
|
|
|
cpx DX ;Who's bigger: dy or dx?
|
|
|
|
bcc STEPINX ;If dx, then...
|
|
|
|
lda DX+1
|
|
|
|
bne STEPINX
|
|
|
|
|
|
|
|
;
|
|
|
|
; Big steps in Y
|
|
|
|
;
|
|
|
|
; To simplify my life, just use PLOT to plot points.
|
|
|
|
;
|
|
|
|
; No more!
|
|
|
|
; Added special plotting routine -- cool!
|
|
|
|
;
|
|
|
|
; X is now counter, Y is y-coordinate
|
|
|
|
;
|
|
|
|
; On entry, X=DY=number of loop iterations, and Y=
|
|
|
|
; Y1 AND #$07
|
|
|
|
STEPINY:
|
|
|
|
lda #00
|
|
|
|
sta OLDCHUNK ;So plotting routine will work right
|
|
|
|
lda CHUNK
|
|
|
|
lsr ;Strip the bit
|
|
|
|
eor CHUNK
|
|
|
|
sta CHUNK
|
|
|
|
txa
|
|
|
|
bne @CONT ;If dy=0 it's just a point
|
|
|
|
inx
|
|
|
|
@CONT: lsr ;Init counter to dy/2
|
|
|
|
;
|
|
|
|
; Main loop
|
|
|
|
;
|
|
|
|
YLOOP: sta TEMP
|
|
|
|
|
|
|
|
lda INRANGE ;Range check
|
|
|
|
bne @SKIP
|
|
|
|
|
|
|
|
lda (POINT),y ;Otherwise plot
|
|
|
|
eor BITMASK
|
|
|
|
and CHUNK
|
|
|
|
eor (POINT),y
|
|
|
|
sta (POINT),y
|
|
|
|
@SKIP:
|
|
|
|
YINCDEC:
|
|
|
|
iny ;Advance Y coordinate
|
|
|
|
cpy #8
|
|
|
|
bcc @CONT ;No prob if Y=0..7
|
|
|
|
jsr FIXY
|
|
|
|
@CONT: lda TEMP ;Restore A
|
|
|
|
sec
|
|
|
|
sbc DX
|
|
|
|
bcc YFIXX
|
|
|
|
YCONT: dex ;X is counter
|
|
|
|
bne YLOOP
|
|
|
|
YCONT2: lda (POINT),y ;Plot endpoint
|
|
|
|
eor BITMASK
|
|
|
|
and CHUNK
|
|
|
|
eor (POINT),y
|
|
|
|
sta (POINT),y
|
|
|
|
YDONE: lda #$37
|
|
|
|
sta $01
|
|
|
|
cli
|
|
|
|
rts
|
|
|
|
|
|
|
|
YFIXX: ;x=x+1
|
|
|
|
adc DY
|
|
|
|
lsr CHUNK
|
|
|
|
bne YCONT ;If we pass a column boundary...
|
|
|
|
ror CHUNK ;then reset CHUNK to $80
|
|
|
|
sta TEMP2
|
|
|
|
lda COL
|
|
|
|
bmi @C1 ;Skip if column is negative
|
|
|
|
cmp #39 ;End if move past end of screen
|
|
|
|
bcs YDONE
|
|
|
|
@C1: lda POINT ;And add 8 to POINT
|
|
|
|
adc #8
|
|
|
|
sta POINT
|
|
|
|
bcc @CONT
|
|
|
|
inc POINT+1
|
|
|
|
@CONT: inc COL ;Increment column
|
|
|
|
bne @C2
|
|
|
|
lda ROW ;Range check
|
|
|
|
cmp #25
|
|
|
|
bcs @C2
|
|
|
|
lda #00 ;Passed into col 0
|
|
|
|
sta INRANGE
|
|
|
|
@C2: lda TEMP2
|
|
|
|
dex
|
|
|
|
bne YLOOP
|
|
|
|
beq YCONT2
|
|
|
|
|
|
|
|
;
|
|
|
|
; Big steps in X direction
|
|
|
|
;
|
|
|
|
; On entry, X=DY=number of loop iterations, and Y=
|
|
|
|
; Y1 AND #$07
|
|
|
|
|
|
|
|
.bss
|
|
|
|
COUNTHI:
|
|
|
|
.byte $00 ;Temporary counter
|
|
|
|
;only used once
|
|
|
|
.code
|
|
|
|
STEPINX:
|
|
|
|
ldx DX
|
|
|
|
lda DX+1
|
|
|
|
sta COUNTHI
|
|
|
|
cmp #$80
|
|
|
|
ror ;Need bit for initialization
|
|
|
|
sta Y1 ;High byte of counter
|
|
|
|
txa
|
|
|
|
bne @CONT ;Could be $100
|
|
|
|
dec COUNTHI
|
|
|
|
@CONT: ror
|
|
|
|
;
|
|
|
|
; Main loop
|
|
|
|
;
|
|
|
|
XLOOP: lsr CHUNK
|
|
|
|
beq XFIXC ;If we pass a column boundary...
|
|
|
|
XCONT1: sbc DY
|
|
|
|
bcc XFIXY ;Time to step in Y?
|
|
|
|
XCONT2: dex
|
|
|
|
bne XLOOP
|
|
|
|
dec COUNTHI ;High bits set?
|
|
|
|
bpl XLOOP
|
|
|
|
|
|
|
|
XDONE: lsr CHUNK ;Advance to last point
|
|
|
|
jsr LINEPLOT ;Plot the last chunk
|
|
|
|
EXIT: lda #$37
|
|
|
|
sta $01
|
|
|
|
cli
|
|
|
|
rts
|
|
|
|
;
|
|
|
|
; CHUNK has passed a column, so plot and increment pointer
|
|
|
|
; and fix up CHUNK, OLDCHUNK.
|
|
|
|
;
|
|
|
|
XFIXC: sta TEMP
|
|
|
|
jsr LINEPLOT
|
|
|
|
lda #$FF
|
|
|
|
sta CHUNK
|
|
|
|
sta OLDCHUNK
|
|
|
|
lda COL
|
|
|
|
bmi @C1 ;Skip if column is negative
|
|
|
|
cmp #39 ;End if move past end of screen
|
|
|
|
bcs EXIT
|
2002-10-03 11:18:49 +00:00
|
|
|
@C1: lda POINT
|
2002-07-07 11:12:16 +00:00
|
|
|
adc #8
|
|
|
|
sta POINT
|
|
|
|
bcc @CONT
|
|
|
|
inc POINT+1
|
|
|
|
@CONT: inc COL
|
|
|
|
bne @C2
|
|
|
|
lda ROW
|
|
|
|
cmp #25
|
|
|
|
bcs @C2
|
|
|
|
lda #00
|
|
|
|
sta INRANGE
|
|
|
|
@C2: lda TEMP
|
|
|
|
sec
|
|
|
|
bcs XCONT1
|
|
|
|
;
|
|
|
|
; Check to make sure there isn't a high bit, plot chunk,
|
|
|
|
; and update Y-coordinate.
|
|
|
|
;
|
|
|
|
XFIXY: dec Y1 ;Maybe high bit set
|
|
|
|
bpl XCONT2
|
|
|
|
adc DX
|
|
|
|
sta TEMP
|
|
|
|
lda DX+1
|
|
|
|
adc #$FF ;Hi byte
|
|
|
|
sta Y1
|
|
|
|
|
|
|
|
jsr LINEPLOT ;Plot chunk
|
|
|
|
lda CHUNK
|
|
|
|
sta OLDCHUNK
|
|
|
|
|
|
|
|
lda TEMP
|
|
|
|
XINCDEC:
|
|
|
|
iny ;Y-coord
|
|
|
|
cpy #8 ;0..7 is ok
|
|
|
|
bcc XCONT2
|
|
|
|
sta TEMP
|
|
|
|
jsr FIXY
|
|
|
|
lda TEMP
|
|
|
|
jmp XCONT2
|
|
|
|
|
|
|
|
;
|
|
|
|
; Subroutine to plot chunks/points (to save a little
|
|
|
|
; room, gray hair, etc.)
|
|
|
|
;
|
|
|
|
LINEPLOT: ; Plot the line chunk
|
|
|
|
lda INRANGE
|
|
|
|
bne @SKIP
|
|
|
|
|
|
|
|
lda (POINT),Y ; Otherwise plot
|
|
|
|
eor BITMASK
|
|
|
|
ora CHUNK
|
|
|
|
and OLDCHUNK
|
|
|
|
eor CHUNK
|
|
|
|
eor (POINT),Y
|
|
|
|
sta (POINT),Y
|
|
|
|
@SKIP: rts
|
|
|
|
|
|
|
|
;
|
|
|
|
; Subroutine to fix up pointer when Y decreases through
|
|
|
|
; zero or increases through 7.
|
|
|
|
;
|
|
|
|
FIXY: cpy #255 ;Y=255 or Y=8
|
|
|
|
beq @DECPTR
|
|
|
|
@INCPTR: ;Add 320 to pointer
|
|
|
|
ldy #0 ;Y increased through 7
|
|
|
|
lda ROW
|
|
|
|
bmi @C1 ;If negative, then don't update
|
|
|
|
cmp #24
|
|
|
|
bcs @TOAST ;If at bottom of screen then quit
|
|
|
|
@C1: lda POINT
|
|
|
|
adc #<320
|
|
|
|
sta POINT
|
|
|
|
lda POINT+1
|
|
|
|
adc #>320
|
|
|
|
sta POINT+1
|
|
|
|
@CONT1: inc ROW
|
|
|
|
bne @DONE
|
|
|
|
lda COL
|
2003-10-23 09:29:12 +00:00
|
|
|
bpl @CLEAR
|
2002-07-07 11:12:16 +00:00
|
|
|
@DONE: rts
|
|
|
|
|
|
|
|
@DECPTR: ;Okay, subtract 320 then
|
|
|
|
ldy #7 ;Y decreased through 0
|
|
|
|
lda POINT
|
|
|
|
sec
|
|
|
|
sbc #<320
|
|
|
|
sta POINT
|
|
|
|
lda POINT+1
|
|
|
|
sbc #>320
|
|
|
|
sta POINT+1
|
|
|
|
@CONT2: dec ROW
|
|
|
|
bmi @TOAST
|
|
|
|
lda ROW
|
|
|
|
cmp #24
|
|
|
|
bne @DONE
|
|
|
|
lda COL
|
|
|
|
bmi @DONE
|
2003-10-23 09:29:12 +00:00
|
|
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@CLEAR: lda #00
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2002-07-07 11:12:16 +00:00
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sta INRANGE
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rts
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2003-10-23 09:29:12 +00:00
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2002-07-07 11:12:16 +00:00
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@TOAST: pla ;Remove old return address
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pla
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jmp EXIT ;Restore interrupts, etc.
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; ------------------------------------------------------------------------
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; BAR: Draw a filled rectangle with the corners X1/Y1, X2/Y2, where
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; X1/Y1 = ptr1/ptr2 and X2/Y2 = ptr3/ptr4 using the current drawing color.
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; Contrary to most other functions, the graphics kernel will sort and clip
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; the coordinates before calling the driver, so on entry the following
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; conditions are valid:
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; X1 <= X2
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; Y1 <= Y2
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; (X1 >= 0) && (X1 < XRES)
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; (X2 >= 0) && (X2 < XRES)
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; (Y1 >= 0) && (Y1 < YRES)
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; (Y2 >= 0) && (Y2 < YRES)
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;
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; Must set an error code: NO
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;
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BAR: rts
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; ------------------------------------------------------------------------
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; CIRCLE: Draw a circle around the center X1/Y1 (= ptr1/ptr2) with the
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; radius in tmp1 and the current drawing color.
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;
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; Must set an error code: NO
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;
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CIRCLE: lda RADIUS
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sta CURY
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bne @L1
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jmp SETPIXEL ; Plot as a point
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@L1: clc
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adc Y1
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sta Y1
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bcc @L2
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inc Y1+1
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@L2: jsr CALC ; Compute XC, YC+R
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lda ROW
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sta BROW
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lda COL
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sta LCOL
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sta RCOL
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sty Y2 ; Y AND 07
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lda BITCHUNK,X
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sta CHUNK1 ; Forwards chunk
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sta OLDCH1
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lsr
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eor #$FF
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sta CHUNK2 ; Backwards chunk
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sta OLDCH2
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lda POINT
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sta TEMP2 ; TEMP2 = forwards high pointer
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sta X2 ; X2 = backwards high pointer
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lda POINT+1
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sta TEMP2+1
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sta X2+1
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; Next compute CY-R
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lda Y1
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sec
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sbc RADIUS
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bcs @C3
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dec Y1+1
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sec
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@C3: sbc RADIUS
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bcs @C4
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dec Y1+1
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@C4: sta Y1
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jsr CALC ; Compute new coords
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sty Y1
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lda POINT
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sta X1 ; X1 will be the backwards
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lda POINT+1 ; low-pointer
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sta X1+1 ; POINT will be forwards
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lda ROW
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sta TROW
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sei ; Get underneath ROM
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lda #$34
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sta $01
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lda RADIUS
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lsr ; A=r/2
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ldx #00
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stx CURX ; y=0
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; Main loop
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@LOOP: inc CURX ; x=x+1
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lsr CHUNK1 ; Right chunk
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bne @CONT1
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jsr UPCHUNK1 ; Update if we move past a column
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@CONT1: asl CHUNK2
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bne @CONT2
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jsr UPCHUNK2
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@CONT2: sec
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sbc CURX ; a=a-x
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bcs @LOOP
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adc CURY ;if a<0 then a=a+y; y=y-1
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tax
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jsr PCHUNK1
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jsr PCHUNK2
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lda CHUNK1
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sta OLDCH1
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lda CHUNK2
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sta OLDCH2
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txa
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dec CURY ;(y=y-1)
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dec Y2 ;Decrement y-offest for upper
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bpl @CONT3 ;points
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jsr DECYOFF
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@CONT3: ldy Y1
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iny
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sty Y1
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cpy #8
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bcc @CONT4
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jsr INCYOFF
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@CONT4: ldy CURX
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cpy CURY ;if y<=x then punt
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bcc @LOOP ;Now draw the other half
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;
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; Draw the other half of the circle by exactly reversing
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; the above!
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;
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NEXTHALF:
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lsr OLDCH1 ;Only plot a bit at a time
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asl OLDCH2
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lda RADIUS ;A=-R/2-1
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lsr
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eor #$FF
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@LOOP:
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tax
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jsr PCHUNK1 ;Plot points
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jsr PCHUNK2
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txa
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dec Y2 ;Y2=bottom
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bpl @CONT1
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jsr DECYOFF
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@CONT1: inc Y1
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ldy Y1
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cpy #8
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bcc @CONT2
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jsr INCYOFF
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@CONT2: ldx CURY
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beq @DONE
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clc
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adc CURY ;a=a+y
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dec CURY ;y=y-1
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bcc @LOOP
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inc CURX
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sbc CURX ;if a<0 then x=x+1; a=a+x
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lsr CHUNK1
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bne @CONT3
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tax
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jsr UPCH1 ;Upchunk, but no plot
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@CONT3: lsr OLDCH1 ;Only the bits...
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asl CHUNK2 ;Fix chunks
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bne @CONT4
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tax
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jsr UPCH2
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@CONT4: asl OLDCH2
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bcs @LOOP
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@DONE:
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CIRCEXIT: ;Restore interrupts
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lda #$37
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sta $01
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cli
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rts
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;
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; Decrement lower pointers
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;
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DECYOFF:
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tay
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lda #7
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sta Y2
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lda X2 ;If we pass through zero, then
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sec
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sbc #<320 ;subtract 320
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sta X2
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lda X2+1
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sbc #>320
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sta X2+1
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lda TEMP2
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sec
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sbc #<320
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sta TEMP2
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lda TEMP2+1
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sbc #>320
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sta TEMP2+1
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tya
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dec BROW
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bmi EXIT2
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rts
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EXIT2: pla ;Grab return address
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pla
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jmp CIRCEXIT ;Restore interrupts, etc.
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; Increment upper pointers
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INCYOFF:
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tay
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lda #00
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sta Y1
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lda X1
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clc
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adc #<320
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sta X1
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lda X1+1
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adc #>320
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sta X1+1
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lda POINT
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clc
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adc #<320
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sta POINT
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lda POINT+1
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adc #>320
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sta POINT+1
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@ISKIP: inc TROW
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bmi @DONE
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lda TROW
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cmp #25
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bcs EXIT2
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@DONE: tya
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rts
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;
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; UPCHUNK1 -- Update right-moving chunk pointers
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; Due to passing through a column
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;
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UPCHUNK1:
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tax
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jsr PCHUNK1
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UPCH1: lda #$FF ;Alternative entry point
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sta CHUNK1
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sta OLDCH1
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lda TEMP2
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clc
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adc #8
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sta TEMP2
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bcc @CONT
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inc TEMP2+1
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clc
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@CONT: lda POINT
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adc #8
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sta POINT
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bcc @DONE
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inc POINT+1
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@DONE: txa
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inc RCOL
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rts
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;
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; UPCHUNK2 -- Update left-moving chunk pointers
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;
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UPCHUNK2:
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tax
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jsr PCHUNK2
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UPCH2: lda #$FF
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sta CHUNK2
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sta OLDCH2
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lda X2
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sec
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sbc #8
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sta X2
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bcs @CONT
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dec X2+1
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sec
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@CONT: lda X1
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sbc #8
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sta X1
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bcs @DONE
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dec X1+1
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@DONE: txa
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dec LCOL
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rts
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;
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; Plot right-moving chunk pairs for circle routine
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;
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PCHUNK1:
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lda RCOL ;Make sure we're in range
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cmp #40
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bcs @SKIP2
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lda CHUNK1 ;Otherwise plot
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eor OLDCH1
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sta TEMP
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lda TROW ;Check for underflow
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bmi @SKIP
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ldy Y1
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lda (POINT),y
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eor BITMASK
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and TEMP
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eor (POINT),y
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sta (POINT),y
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@SKIP: lda BROW ;If CY+Y >= 200...
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cmp #25
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bcs @SKIP2
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ldy Y2
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lda (TEMP2),y
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eor BITMASK
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and TEMP
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eor (TEMP2),y
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sta (TEMP2),y
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@SKIP2: rts
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;
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; Plot left-moving chunk pairs for circle routine
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;
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PCHUNK2:
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lda LCOL ;Range check in X
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|
|
cmp #40
|
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bcs EXIT3
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|
lda CHUNK2 ;Otherwise plot
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|
eor OLDCH2
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sta TEMP
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lda TROW ;Check for underflow
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bmi @SKIP
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ldy Y1
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|
lda (X1),y
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|
eor BITMASK
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and TEMP
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|
eor (X1),y
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sta (X1),y
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@SKIP: lda BROW ;If CY+Y >= 200...
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|
|
cmp #25
|
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|
bcs EXIT3
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|
ldy Y2
|
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|
lda (X2),y
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|
|
eor BITMASK
|
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and TEMP
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|
|
eor (X2),y
|
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|
|
sta (X2),y
|
|
|
|
EXIT3: rts
|
|
|
|
|
2002-10-03 11:18:49 +00:00
|
|
|
; ------------------------------------------------------------------------
|
|
|
|
; TEXTSTYLE: Set the style used when calling OUTTEXT. Text scaling in X and Y
|
|
|
|
; direction is passend in X/Y, the text direction is passed in A.
|
|
|
|
;
|
|
|
|
; Must set an error code: NO
|
|
|
|
;
|
|
|
|
|
|
|
|
TEXTSTYLE:
|
|
|
|
stx TEXTMAGX
|
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|
|
sty TEXTMAGY
|
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|
|
sta TEXTDIR
|
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|
|
rts
|
|
|
|
|
|
|
|
|
|
|
|
; ------------------------------------------------------------------------
|
|
|
|
; OUTTEXT: Output text at X/Y = ptr1/ptr2 using the current color and the
|
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|
|
; current text style. The text to output is given as a zero terminated
|
|
|
|
; string with address in ptr3.
|
|
|
|
;
|
|
|
|
; Must set an error code: NO
|
|
|
|
;
|
|
|
|
|
|
|
|
OUTTEXT:
|
|
|
|
rts
|
|
|
|
|
2002-07-07 11:12:16 +00:00
|
|
|
; ------------------------------------------------------------------------
|
|
|
|
; Calculate all variables to plot the pixel at X1/Y1. If the point is out
|
|
|
|
; of range, a carry is returned and INRANGE is set to a value !0 zero. If
|
|
|
|
; the coordinates are valid, INRANGE is zero and the carry clear.
|
|
|
|
|
|
|
|
CALC: lda Y1
|
|
|
|
sta ROW
|
|
|
|
and #7
|
|
|
|
tay
|
|
|
|
lda Y1+1
|
|
|
|
lsr ; Neg is possible
|
|
|
|
ror ROW
|
|
|
|
lsr
|
|
|
|
ror ROW
|
|
|
|
lsr
|
|
|
|
ror ROW
|
|
|
|
|
|
|
|
lda #00
|
|
|
|
sta POINT
|
|
|
|
lda ROW
|
|
|
|
cmp #$80
|
|
|
|
ror
|
|
|
|
ror POINT
|
|
|
|
cmp #$80
|
|
|
|
ror
|
|
|
|
ror POINT ; row*64
|
|
|
|
adc ROW ; +row*256
|
|
|
|
clc
|
|
|
|
adc #>VBASE ; +bitmap base
|
|
|
|
sta POINT+1
|
|
|
|
|
|
|
|
lda X1
|
|
|
|
tax
|
|
|
|
sta COL
|
|
|
|
lda X1+1
|
|
|
|
lsr
|
|
|
|
ror COL
|
|
|
|
lsr
|
|
|
|
ror COL
|
|
|
|
lsr
|
|
|
|
ror COL
|
|
|
|
|
|
|
|
txa
|
|
|
|
and #$F8
|
|
|
|
clc
|
|
|
|
adc POINT ; +(X AND #$F8)
|
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sta POINT
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lda X1+1
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adc POINT+1
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sta POINT+1
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txa
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and #7
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tax
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lda ROW
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cmp #25
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bcs @L9
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lda COL
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cmp #40
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bcs @L9
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lda #00
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@L9: sta INRANGE
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rts
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