mirror of
https://github.com/cc65/cc65.git
synced 2024-08-28 18:29:20 +00:00
79 lines
3.4 KiB
C
79 lines
3.4 KiB
C
|
/*
|
||
|
* _gtia.h
|
||
|
*
|
||
|
* Freddy Offenga, 4/9/2000
|
||
|
*
|
||
|
* Internal include file, do not use directly.
|
||
|
*
|
||
|
*/
|
||
|
|
||
|
|
||
|
#ifndef __GTIA_H
|
||
|
#define __GTIA_H
|
||
|
|
||
|
|
||
|
/* Define a structure with the gtia register offsets */
|
||
|
struct __gtia_write {
|
||
|
unsigned char hposp0; /* horizontal position player 0 */
|
||
|
unsigned char hposp1; /* horizontal position player 1 */
|
||
|
unsigned char hposp2; /* horizontal position player 2 */
|
||
|
unsigned char hposp3; /* horizontal position player 3 */
|
||
|
unsigned char hposm0; /* horizontal position missile 0 */
|
||
|
unsigned char hposm1; /* horizontal position missile 1 */
|
||
|
unsigned char hposm2; /* horizontal position missile 2 */
|
||
|
unsigned char hposm3; /* horizontal position missile 3 */
|
||
|
unsigned char sizep0; /* size of player 0 */
|
||
|
unsigned char sizep1; /* size of player 1 */
|
||
|
unsigned char sizep2; /* size of player 2 */
|
||
|
unsigned char sizep3; /* size of player 3 */
|
||
|
unsigned char sizem; /* size of missiles */
|
||
|
unsigned char grafp0; /* graphics shape player 0 */
|
||
|
unsigned char grafp1; /* graphics shape player 1 */
|
||
|
unsigned char grafp2; /* graphics shape player 2 */
|
||
|
unsigned char grafp3; /* graphics shape player 3 */
|
||
|
unsigned char grafm; /* graphics shape missiles */
|
||
|
unsigned char colpm0; /* color player and missile 0 */
|
||
|
unsigned char colpm1; /* color player and missile 1 */
|
||
|
unsigned char colpm2; /* color player and missile 2 */
|
||
|
unsigned char colpm3; /* color player and missile 3 */
|
||
|
unsigned char colpf0; /* color playfield 0 */
|
||
|
unsigned char colpf1; /* color playfield 1 */
|
||
|
unsigned char colpf2; /* color playfield 2 */
|
||
|
unsigned char colpf3; /* color playfield 3 */
|
||
|
unsigned char colbk; /* color background */
|
||
|
unsigned char prior; /* priority selection */
|
||
|
unsigned char vdelay; /* vertical delay */
|
||
|
unsigned char gractl; /* stick/paddle latch, p/m control */
|
||
|
unsigned char hitclr; /* clear p/m collision */
|
||
|
unsigned char consol; /* console buttons */
|
||
|
};
|
||
|
|
||
|
/* Define a structure with the gtia register offsets */
|
||
|
struct __gtia_read {
|
||
|
unsigned char m0pf; /* missile 0 to playfield collision */
|
||
|
unsigned char m1pf; /* missile 1 to playfield collision */
|
||
|
unsigned char m2pf; /* missile 2 to playfield collision */
|
||
|
unsigned char m3pf; /* missile 3 to playfield collision */
|
||
|
unsigned char p0pf; /* player 0 to playfield collision */
|
||
|
unsigned char p1pf; /* player 1 to playfield collision */
|
||
|
unsigned char p2pf; /* player 2 to playfield collision */
|
||
|
unsigned char p3pf; /* player 3 to playfield collision */
|
||
|
unsigned char m0pl; /* missile 0 to player collision */
|
||
|
unsigned char m1pl; /* missile 1 to player collision */
|
||
|
unsigned char m2pl; /* missile 2 to player collision */
|
||
|
unsigned char m3pl; /* missile 3 to player collision */
|
||
|
unsigned char p0pl; /* player 0 to player collision */
|
||
|
unsigned char p1pl; /* player 1 to player collision */
|
||
|
unsigned char p2pl; /* player 2 to player collision */
|
||
|
unsigned char p3pl; /* player 3 to player collision */
|
||
|
unsigned char trig0; /* joystick trigger 0 */
|
||
|
unsigned char trig1; /* joystick trigger 1 */
|
||
|
unsigned char trig2; /* joystick trigger 2 */
|
||
|
unsigned char trig3; /* joystick trigger 3 */
|
||
|
unsigned char pal; /* pal/ntsc flag */
|
||
|
};
|
||
|
|
||
|
/* End of _gtia.h */
|
||
|
#endif
|
||
|
|