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cc65/libsrc/pce/conio.s

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.constructor initconio, 24
.import vce_init
.import psg_init
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.import vdc_init
.import colors
.importzp ptr1, tmp1
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.include "pce.inc"
.include "extzp.inc"
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.macpack longbranch
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.segment "ONCE"
initconio:
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jsr vce_init
jsr psg_init
jsr conio_init
jsr set_palette
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st0 #VDC_CR
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st1 #<$0088
st2 #>$0088
rts
set_palette:
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stz VCE_ADDR_LO
stz VCE_ADDR_HI
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ldx #0
@lp:
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ldy #16 ; size of a pallette
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@lp1:
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lda colors,x
sta VCE_DATA_LO
lda colors+1,x
sta VCE_DATA_HI
dey
bne @lp1
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inx
inx
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cpx #16 * 2
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jne @lp
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; Set background to black.
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stz VCE_ADDR_LO
stz VCE_ADDR_HI
stz VCE_DATA_LO
stz VCE_DATA_HI
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rts
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;----------------------------------------------------------------------------
; The character tiles use only two colors from each pallette. Color zero
; comes from pallette zero; color one is different in each pallette. The
; color of a character is set by choosing one of the 16 pallettes.
conio_init:
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; Load font
st0 #VDC_MAWR
st1 #<$2000
st2 #>$2000
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; pointer to font data
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lda #<font
sta ptr1
lda #>font
sta ptr1+1
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st0 #VDC_VWR ; VWR
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lda #0
sta tmp1
jsr copy
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lda #<font
sta ptr1
lda #>font
sta ptr1+1
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lda #$FF
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sta tmp1
jsr copy
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ldx #0 ; white on black
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stx BGCOLOR
inx
stx CHARCOLOR
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rts
copy:
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ldy #$80 ; 128 chars
charloop:
ldx #$08 ; 8 bytes/char
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lineloop:
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lda (ptr1)
eor tmp1
sta VDC_DATA_LO ; bitplane 0
stz VDC_DATA_HI ; bitplane 1
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clc ; increment font pointer
lda ptr1
adc #$01
sta ptr1
lda ptr1+1
adc #$00
sta ptr1+1
dex
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bne lineloop ; next bitplane-0 byte
ldx #$08 ; fill bitplanes 2 and 3 with 0
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fillloop:
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st1 #<$0000
st2 #>$0000
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dex
bne fillloop ; next byte
dey
bne charloop ; next character
rts
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.rodata
font: .include "vga.inc"