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94 lines
3.5 KiB
C
94 lines
3.5 KiB
C
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/*****************************************************************************/
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/* */
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/* nes.h */
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/* */
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/* NES system specific definitions */
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/* */
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/* */
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/* */
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/* (C) 2002-2003 Groepaz/Hitmen */
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/* */
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/* */
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/* This software is provided 'as-is', without any expressed or implied */
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/* warranty. In no event will the authors be held liable for any damages */
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/* arising from the use of this software. */
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/* */
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/* Permission is granted to anyone to use this software for any purpose, */
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/* including commercial applications, and to alter it and redistribute it */
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/* freely, subject to the following restrictions: */
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/* */
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/* 1. The origin of this software must not be misrepresented; you must not */
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/* claim that you wrote the original software. If you use this software */
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/* in a product, an acknowledgment in the product documentation would be */
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/* appreciated but is not required. */
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/* 2. Altered source versions must be plainly marked as such, and must not */
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/* be misrepresented as being the original software. */
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/* 3. This notice may not be removed or altered from any source */
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/* distribution. */
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/* */
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/*****************************************************************************/
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#ifndef _NES_H
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#define _NES_H
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/* Check for errors */
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#if !defined(__NES__)
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# error This module may only be used when compiling for the NES!
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#endif
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/* Key and character defines */
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#define CH_ENTER '\n'
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#define CH_CURS_UP 0x01
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#define CH_CURS_DOWN 0x02
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#define CH_CURS_LEFT 0x03
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#define CH_CURS_RIGHT 0x04
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#define CH_ESC 8
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#define CH_DEL 20
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#define CH_CROSS 0x10
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#define CH_RTEE 0x17
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#define CH_LTEE 0x0f
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#define CH_ULCORNER 0x10
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#define CH_URCORNER 0x10
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#define CH_LLCORNER 0x10
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#define CH_LRCORNER 0x10
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/* Color defines */
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#define COLOR_BLACK 0x00
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#define COLOR_WHITE 0x01
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#define COLOR_RED 0x02
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#define COLOR_CYAN 0x03
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#define COLOR_VIOLET 0x04
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#define COLOR_GREEN 0x05
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#define COLOR_BLUE 0x06
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#define COLOR_YELLOW 0x07
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#define COLOR_ORANGE 0x08
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#define COLOR_BROWN 0x09
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#define COLOR_LIGHTRED 0x0A
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#define COLOR_GRAY1 0x0B
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#define COLOR_GRAY2 0x0C
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#define COLOR_LIGHTGREEN 0x0D
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#define COLOR_LIGHTBLUE 0x0E
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#define COLOR_GRAY3 0x0F
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void __fastcall__ waitvblank (void);
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/* Wait for the vertical blanking */
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/* End of nes.h */
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#endif
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