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cc65/libsrc/apple2/apple2.inc

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; Break vector
BRKVec = $03F0
; Goto Dos
RESTOR = $03D0
; Soft switches
;
; write to USEROM to enable apple rom C000-CFFF
USEROM = $C007
; 80 column card switches
C80ON = $C00C
C80OFF = $C00D
RD80COL = $C01F
PG2OFF = $C054
PG2ON = $C055
RDPAGE2 = $C01C
; Text routines
MIN_X = $20
MAX_X = $21
MIN_Y = $22
MAX_Y = $23
CH = $24
CV = $25
BASL = $28
TEXTTYP = $32
MEMSIZE = $73 ; Highest free RAM location
HOME = $FC58
VTABZ = $FC24
COUT = $FDED
; Keyboard entries
RDKEY = $FD0C
CLEAR_KEY_STROBE = $C010
KEY_STROBE = $C000
; Game controller
OPEN_APPLE = $C061
CLOSED_APPLE = $C062
;Graphics entry points, by cbmnut (applenut??) cbmnut@hushmail.com
WHITE = $01 ;white for $1c, I think...
COLOR = $1C ;Current plot color
HGR2 = $F3D8 ;Initialize and clear hi-res page 2.
HGR = $F3E2 ;Initialize and clear hi-res page 1.
HCLR = $F3F2 ;Clear the current hi-res screen to black.
BKGND = $F3F6 ;Clear the current hi-res screen to the
;last plotted color (from ($1C).
HPOSN = $F411 ;Positions the hi-res cursor without
;plotting a point.
;Enter with (A) = Y-coordinate, and
;(Y,X) = X-coordinate.
HPLOT = $F457 ;Calls HPOSN and tries to plot a dot at
;the cursor's position. If you are
;trying to plot a non-white color at
;a complementary color position, no
;dot will be plotted.
HLIN = $F53A ;Draws a line from the last plotted
;point or line destination to:
;(X,A) = X-coordinate, and
;(Y) = Y-coordinate.
HFIND = $F5CB ;Converts the hi-res coursor's position
;back to X- and Y-coordinates; stores
;X-coordinate at $E0,E1 and Y-coordinate
;at $E2.
DRAW = $F601 ;Draws a shape. Enter with (Y,X) = the
;address of the shape table, and (A) =
;the rotation factor. Uses the current
;color.
XDRAW = $F65D ;Draws a shape by inverting the existing
;color of the dots the shape draws over.
;Same entry parameters as DRAW.
SETHCOL = $F6EC ;Set the hi-res color to (X), where (X)
;must be between 0 and 7.