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cc65/src/ar65/objdata.c

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/*****************************************************************************/
/* */
/* objdata.c */
/* */
/* Handling object file data for the ar65 archiver */
/* */
/* */
/* */
/* (C) 1998 Ullrich von Bassewitz */
/* Wacholderweg 14 */
/* D-70597 Stuttgart */
/* EMail: uz@musoftware.de */
/* */
/* */
/* This software is provided 'as-is', without any expressed or implied */
/* warranty. In no event will the authors be held liable for any damages */
/* arising from the use of this software. */
/* */
/* Permission is granted to anyone to use this software for any purpose, */
/* including commercial applications, and to alter it and redistribute it */
/* freely, subject to the following restrictions: */
/* */
/* 1. The origin of this software must not be misrepresented; you must not */
/* claim that you wrote the original software. If you use this software */
/* in a product, an acknowledgment in the product documentation would be */
/* appreciated but is not required. */
/* 2. Altered source versions must be plainly marked as such, and must not */
/* be misrepresented as being the original software. */
/* 3. This notice may not be removed or altered from any source */
/* distribution. */
/* */
/*****************************************************************************/
#include <string.h>
#include "../common/xmalloc.h"
#include "error.h"
#include "objdata.h"
/*****************************************************************************/
/* Data */
/*****************************************************************************/
/* Object data list management */
unsigned ObjCount = 0; /* Count of object files in the list */
ObjData* ObjRoot = 0; /* List of object files */
ObjData* ObjLast = 0; /* Last entry in list */
ObjData** ObjPool = 0; /* Object files as array */
/*****************************************************************************/
/* Code */
/*****************************************************************************/
ObjData* NewObjData (void)
/* Allocate a new structure on the heap, insert it into the list, return it */
{
/* Allocate memory */
ObjData* O = xmalloc (sizeof (ObjData));
/* Initialize the data */
O->Next = 0;
O->Name = 0;
O->Index = ~0;
O->Flags = 0;
O->MTime = 0;
O->Start = 0;
O->Size = 0;
O->ImportSize = 0;
O->Imports = 0;
O->ExportSize = 0;
O->Exports = 0;
/* Link it into the list */
if (ObjLast) {
ObjLast->Next = O;
ObjLast = O;
} else {
/* First entry */
ObjRoot = ObjLast = O;
}
/* One object file more now */
++ObjCount;
/* Return the new entry */
return O;
}
void FreeObjData (ObjData* O)
/* Free a complete struct */
{
xfree (O->Name);
xfree (O->Imports);
xfree (O->Exports);
xfree (O);
}
ObjData* FindObjData (const char* Module)
/* Search for the module with the given name and return it. Return NULL if the
* module is not in the list.
*/
{
/* Hmm. Maybe we should hash the module names? */
ObjData* O = ObjRoot;
while (O) {
if (strcmp (O->Name, Module) == 0) {
return O;
}
O = O->Next;
}
return 0;
}
void DelObjData (const char* Module)
/* Delete the object module from the list */
{
ObjData* O = ObjRoot;
ObjData* Last = 0;
while (O) {
if (strcmp (O->Name, Module) == 0) {
/* Found the module, remove it from the list */
if (Last == 0) {
/* This was the first entry in the list */
ObjRoot = O->Next;
} else {
Last->Next = O->Next;
}
if (ObjLast == O) {
/* O was the last object in the list */
ObjLast = Last;
}
--ObjCount;
/* Free the entry */
FreeObjData (O);
/* Done */
return;
}
Last = O;
O = O->Next;
}
/* Not found! */
Warning ("Module `%s' not found in library", Module);
}
void MakeObjPool (void)
/* Allocate memory, index the entries and make the ObjPool valid */
{
ObjData* O;
unsigned Index;
/* Allocate memory for the pool */
ObjPool = xmalloc (ObjCount * sizeof (ObjData*));
/* Setup the pointers and index the objects */
Index = 0;
O = ObjRoot;
while (O) {
/* Safety */
CHECK (Index < ObjCount);
/* Set the Index */
O->Index = Index;
/* Set the pool pointer */
ObjPool [Index] = O;
/* Next object */
++Index;
O = O->Next;
}
}
const char* GetObjName (unsigned Index)
/* Get the name of a module by index */
{
PRECONDITION (ObjPool != 0 && Index < ObjCount && ObjPool [Index] != 0);
return ObjPool [Index]->Name;
}