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Fixed tabs instead of spaces
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@ -81,41 +81,41 @@ MATHJ = $FC6F
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; Suzy Misc
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SPRCTL0 = $FC80
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SPRCTL0 = $FC80
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; Sprite bits-per-pixel definitions
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BPP_MASK = %11000000 ; Mask for settings bits per pixel
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BPP_1 = %00000000
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BPP_2 = %01000000
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BPP_3 = %10000000
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BPP_4 = %11000000
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BPP_MASK = %11000000 ; Mask for settings bits per pixel
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BPP_1 = %00000000
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BPP_2 = %01000000
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BPP_3 = %10000000
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BPP_4 = %11000000
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; More sprite control 0 bit definitions
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HFLIP = %00100000
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VFLIP = %00010000
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HFLIP = %00100000
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VFLIP = %00010000
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; Sprite types - redefined to reflect the reality caused by the shadow error
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TYPE_SHADOW = %00000111
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TYPE_XOR = %00000110
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TYPE_SHADOW = %00000111
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TYPE_XOR = %00000110
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TYPE_NONCOLL = %00000101 ; Non-colliding
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TYPE_NORMAL = %00000100
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TYPE_NORMAL = %00000100
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TYPE_BOUNDARY = %00000011
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TYPE_BSHADOW = %00000010 ; Background shadow
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TYPE_BACKNONCOLL = %00000001 ; Background non-colliding
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TYPE_BACKGROUND = %00000000
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SPRCTL1 = $FC81
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LITERAL = %10000000
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PACKED = %00000000
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ALGO3 = %01000000 ; Broken, do not set this bit!
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SPRCTL1 = $FC81
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LITERAL = %10000000
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PACKED = %00000000
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ALGO3 = %01000000 ; Broken, do not set this bit!
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; Sprite reload mask definitions
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RELOAD_MASK = %00110000
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RENONE = %00000000 ; Reload nothing
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REHV = %00010000 ; Reload hsize, vsize
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REHVS = %00100000 ; Reload hsize, vsize, stretch
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REHVST = %00110000 ; Reload hsize, vsize, stretch, tilt
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RELOAD_MASK = %00110000
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RENONE = %00000000 ; Reload nothing
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REHV = %00010000 ; Reload hsize, vsize
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REHVS = %00100000 ; Reload hsize, vsize, stretch
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REHVST = %00110000 ; Reload hsize, vsize, stretch, tilt
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; More sprite control 1 bit definitions
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REUSEPAL = %00001000
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SKIP = %00000100
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DRAWUP = %00000010
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DRAWLEFT = %00000001
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REUSEPAL = %00001000
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SKIP = %00000100
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DRAWUP = %00000010
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DRAWLEFT = %00000001
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SPRCOLL = $FC82
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SPRINIT = $FC83
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