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Rename sound to _sound.
remove extra comments.
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@ -239,7 +239,7 @@ extern void __fastcall__ _scroll (signed char numlines);
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/* Sound function */
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/* Sound function */
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/*****************************************************************************/
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/*****************************************************************************/
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extern void __fastcall__ sound (unsigned char voice, unsigned char frequency, unsigned char distortion, unsigned char volume); /* plays a sound in the specidied voice, to silence call with in other params*/
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extern void __fastcall__ _sound (unsigned char voice, unsigned char frequency, unsigned char distortion, unsigned char volume);
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/*****************************************************************************/
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/*****************************************************************************/
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/* Misc. functions */
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/* Misc. functions */
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@ -5,10 +5,10 @@
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; atari lib
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; atari lib
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;
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;
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.include "atari.inc"
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.include "atari.inc"
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.export _sound
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.export __sound
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.import popa
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.import popa
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; play sound, arguments: voice, pitch, distortion, volume. same as BASIC
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; play sound, arguments: voice, pitch, distortion, volume. same as BASIC
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.proc _sound
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.proc __sound
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sta STORE2 ;save volume
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sta STORE2 ;save volume
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jsr popa ;get distortion
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jsr popa ;get distortion
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sta STORE1 ;save distortion
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sta STORE1 ;save distortion
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@ -1,5 +1,5 @@
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/*
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/*
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** testprogram printing the default device
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** Test program for _sound for atari
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**
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**
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** January 6 2023 Mariano Domínguez
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** January 6 2023 Mariano Domínguez
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*/
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*/
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@ -13,8 +13,8 @@ int main(void)
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{
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{
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int i=0;
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int i=0;
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printf("playing sound \n");
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printf("playing sound \n");
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sound(1,121,10,15);
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_sound(1,121,10,15); //voice, pitch, distortion, volume
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for(i=0;i<9000;i++);
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for(i=0;i<9000;i++);
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sound(1,0,0,0);
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_sound(1,0,0,0); //silencing, same as Atari Basic
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return 0;
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return 0;
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}
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}
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