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fixes for GEOS structures, initialized menu/icontabs finally are possible
git-svn-id: svn://svn.cc65.org/cc65/trunk@2022 b7a2c559-68d2-44c3-8de9-860c34a00d81
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@ -5,6 +5,15 @@
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by Maciej 'YTM/Elysium' Witkowiak
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*/
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/*
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apart from initializing data, structures below can be used to
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speed up access to data and let cc65 to generate better code
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e.g. if you have menu defined as TopMenu and you want to change the number of
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menu items use:
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((struct menu*)&TopMenu)->number=newNumber;
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This will translate into single lda/sta pair
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*/
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#ifndef _GSTRUCT_H
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#define _GSTRUCT_H
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@ -110,33 +119,26 @@ struct icondef { /* icon definition for DoIcons */
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struct icontab {
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char number; /* number of declared icons */
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struct pixel mousepos; /* position of mouse after DoIcons */
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struct icondef *tab; /* table of size declared by icontab.number */
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struct icondef tab[]; /* table of size declared by icontab.number */
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};
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/*
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structures below might be used to speed up access to own menus
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e.g. if you have menu defined as TopMenu and you want to change the number of
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menu items use:
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((struct menu*)&TopMenu)->number=newNumber;
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This will allow cc65 to emit better code.
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*/
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struct menuitem {
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char *name;
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char type;
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int rest; /* may be ptr to function, or if submenu ptr to struct menu */
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void *rest; /* may be ptr to function, or ptr to struct menu (submenu) */
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};
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struct menu {
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struct window size;
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char number;
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struct menuitem *items;
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struct menuitem items[];
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};
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struct inittab { /* use struct inittab mytab[n] for initram */
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int ptr; /* ptr to 1st byte */
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char number; /* number of following bytes */
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char *values; /* actual string of bytes */
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char values[]; /* actual string of bytes */
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};
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#endif
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@ -15,6 +15,8 @@ void smenu3 (void);
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typedef void menuString;
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/* you can declare a menu using cc65 non-ANSI extensions */
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static const menuString subMenu1 = {
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(char)0, (char)(3*15),
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(unsigned)0, (unsigned)50,
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@ -24,7 +26,22 @@ static const menuString subMenu1 = {
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"subitem3", (char)MENU_ACTION, (unsigned)smenu3
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};
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/* or by using initialized structures */
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static struct menu subMenu2 = {
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{ 0, 3*15, 0, 50 },
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3 | VERTICAL,
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{
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{ "subitem1", MENU_ACTION, smenu1 },
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{ "subitem2", MENU_ACTION, smenu2 },
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{ "subitem3", MENU_ACTION, smenu3 },
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}
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};
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void main (void)
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{
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DoMenu(&subMenu1);
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DoMenu(&subMenu2);
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}
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