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Redesigned the IRQ and BREAK logic, debugged the mouse routines

git-svn-id: svn://svn.cc65.org/cc65/trunk@898 b7a2c559-68d2-44c3-8de9-860c34a00d81
This commit is contained in:
cuz 2001-09-13 15:27:19 +00:00
parent c322febd66
commit 50ccc25f05
5 changed files with 229 additions and 136 deletions

6
libsrc/c128/README Normal file
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@ -0,0 +1,6 @@
Implementation notes:
CONDES routines with a type code of 2 are used to implement interrupt
handlers. Note that these are called as soon as the program is started,
so they have to cope with this.

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@ -8,7 +8,8 @@
.export _set_brk, _reset_brk
.destructor _reset_brk
.export _brk_a, _brk_x, _brk_y, _brk_sr, _brk_pc
.importzp ptr1
.import BRKStub, BRKOld, BRKInd
.importzp ptr1
.include "c128.inc"
@ -20,18 +21,11 @@ _brk_y: .res 1
_brk_sr: .res 1
_brk_pc: .res 2
oldvec: .res 2 ; Old vector
.data
uservec: jmp $FFFF ; Patched at runtime
uservec: jmp $FFFF ; Patched at runtime
.code
; Where will we put the break stub?
stub_addr = $0E00 ; BASIC sprite area
; Set the break vector
.proc _set_brk
@ -39,26 +33,26 @@ stub_addr = $0E00 ; BASIC sprite area
sta uservec+1
stx uservec+2 ; Set the user vector
lda oldvec
ora oldvec+1 ; Did we save the vector already?
bne L2 ; Jump if we installed the handler already
lda BRKOld+1
ora BRKOld+2 ; Did we save the vector already?
bne @L1 ; Jump if we installed the handler already
lda BRKVec
sta oldvec
lda BRKVec ; Save the old vector
sta BRKOld+1
lda BRKVec+1
sta oldvec+1 ; Save the old vector
sta BRKOld+2
ldy #stub_size-1 ; Copy our stub into the low mem area
L1: lda brk_stub,y
sta stub_addr,y
dey
bpl L1
lda #<BRKStub ; Set the break vector to our stub
ldx #>BRKStub
sta BRKVec
stx BRKVec+1
L2: lda #<stub_addr ; Set the break vector to our stub
sta BRKVec
lda #>stub_addr
sta BRKVec+1
rts
lda #<brk_handler ; Set the indirect vector to our handler
ldx #>brk_handler
sta BRKInd+1
stx BRKInd+2
@L1: rts
.endproc
@ -66,12 +60,14 @@ L2: lda #<stub_addr ; Set the break vector to our stub
; Reset the break vector
.proc _reset_brk
lda oldvec
bne @L1
ldx oldvec
beq @L9 ; Jump if vector not installed
@L1: sta BRKVec
stx BRKVec+1
lda BRKOld+1
ldx BRKOld+2
beq @L9 ; Jump if vector not installed
sta BRKVec
stx BRKVec+1
lda #$00
sta BRKOld+1 ; Clear the saved vector
sta BRKOld+2
@L9: rts
.endproc
@ -115,11 +111,3 @@ L2: lda #<stub_addr ; Set the break vector to our stub
.endproc
brk_stub:
.org stub_addr
pla ; Get original MMU value
sta MMU_CR ; Re-enable our config
jmp brk_handler ; Jump to the user handler
.reloc
stub_size = * - brk_stub

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@ -23,6 +23,7 @@ CRAM_PTR = $E2 ; Pointer to current char in color RAM
CHARCOLOR = $F1
FKEY_COUNT = $D1 ; Characters for function key
INIT_STATUS = $A04 ; Flag: Reset/NMI Status
FKEY_LEN = $1000 ; Function key lengths
FKEY_TEXT = $100A ; Function key texts

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@ -4,13 +4,22 @@
; This must be the *first* file on the linker command line
;
.export _exit
.import initlib, donelib
.import initconio, doneconio, zerobss
.import push0, _main
.export _exit
.export BRKStub, BRKOld, BRKInd
.import condes, initlib, donelib
.import initconio, doneconio, zerobss
.import push0, _main
.import __IRQFUNC_TABLE__, __IRQFUNC_COUNT__
.import __RAM_START__, __RAM_SIZE__
.include "c128.inc"
.include "../cbm/cbm.inc"
.include "c128.inc"
.include "../cbm/cbm.inc"
; ------------------------------------------------------------------------
; Constants
CC65_MMU_CFG = $0E ; Bank 0 with kernal ROM
IRQInd = $2FD ; JMP $0000 - used as indirect IRQ vector
; ------------------------------------------------------------------------
; Define and export the ZP variables for the C64 runtime
@ -74,8 +83,8 @@ L1: lda sp,x
lda MMU_CR ; Get current memory configuration...
pha ; ...and save it for later
lda #$0E ; Bank0 with kernal ROM
sta MMU_CR
lda #CC65_MMU_CFG ; Bank0 with kernal ROM
sta MMU_CR
; Clear the BSS data
@ -89,10 +98,10 @@ L1: lda sp,x
tsx
stx spsave ; save system stk ptr
lda #<$C000
sta sp
lda #>$C000
sta sp+1
lda #<(__RAM_START__ + __RAM_SIZE__)
sta sp
lda #>(__RAM_START__ + __RAM_SIZE__)
sta sp+1 ; Set argument stack ptr
; Call module constructors
@ -102,17 +111,43 @@ L1: lda sp,x
jsr initconio
; If we have IRQ functions, chain our stub into the IRQ vector
lda #<__IRQFUNC_COUNT__
beq NoIRQ1
lda IRQVec
ldx IRQVec+1
sta IRQInd+1
stx IRQInd+2
lda #<IRQStub
ldx #>IRQStub
sei
sta IRQVec
stx IRQVec+1
cli
; Pass an empty command line
jsr push0 ; argc
jsr push0 ; argv
NoIRQ1: jsr push0 ; argc
jsr push0 ; argv
ldy #4 ; Argument size
jsr _main ; call the users code
; Call module destructors. This is also the _exit entry.
; This is also the _exit entry. Reset the IRQ vector if we chained it.
_exit: jsr donelib ; Run module destructors
_exit: lda #<__IRQFUNC_COUNT__
beq NoIRQ2
lda IRQInd+1
ldx IRQInd+2
sei
sta IRQVec
stx IRQVec+1
cli
; Run module destructors
NoIRQ2: jsr donelib
; Reset the conio stuff
@ -120,9 +155,9 @@ _exit: jsr donelib ; Run module destructors
; Reset stack and the MMU
ldx spsave ; Patched at runtime
ldx spsave
txs
lda mmusave ; Patched at runtime
lda mmusave
sta MMU_CR
; Copy back the zero page stuff
@ -137,9 +172,52 @@ L2: lda zpsave,x
jmp RESTOR
; ------------------------------------------------------------------------
; The C128 has ROM parallel to the RAM starting from $4000. The startup code
; above will change this setting so that we have RAM from $0000-$BFFF. This
; works quite well with the exception of interrupts: The interrupt handler
; is in ROM, and the ROM switches back to the ROM configuration, which means
; that parts of our program may not be accessible. Since the crt0 module is
; the first module in the program, it will always be below $4000 and always
; in RAM. So we place several short stubs here that switch back our ROM
; config before calling our user defined handlers. These stubs are only
; used if any other code uses the interrupt or break vectors. They are dead
; code otherwise, but since there is no other way to keep them in low memory,
; they have to go here.
IRQStub:
cld ; Just to be sure
lda MMU_CR ; Get old register value
pha ; And save on stack
lda #CC65_MMU_CFG ; Bank 0 with kernal ROM
sta MMU_CR
ldy #<(__IRQFUNC_COUNT__*2)
lda #<__IRQFUNC_TABLE__
ldx #>__IRQFUNC_TABLE__
jsr condes ; Call the functions
pla ; Get old register value
sta MMU_CR
jmp IRQInd ; Jump to the save IRQ vector
BRKStub:
pla ; Get original MMU_CR value
sta MMU_CR ; And set it
jmp BRKInd ; Jump indirect to break
; ------------------------------------------------------------------------
; Data
.data
zpsave: .res zpspace
; Old break vector preceeded by a jump opcode
BRKOld: jmp $0000
; Indirect vectors preceeded by a jump opcode
BRKInd: jmp $0000
.bss
spsave: .res 1
mmusave:.res 1

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@ -10,6 +10,7 @@
.export _mouse_box, _mouse_info
.export _mouse_move, _mouse_pos
.export _mouse_buttons, _mouse_info
.condes MouseIRQ, 2
.import _readjoy
.import popa, popax, addysp1
@ -39,10 +40,11 @@ XCORR = SPRITE_WIDTH
; unsigned char type);
;
_mouse_init:
.proc _mouse_init
jsr popa ; Ignore type and port
ldy OldIRQ+1 ; Already initialized?
lda Initialized ; Already initialized?
bne AlreadyInitialized ; Jump if yes
; Initialize variables
@ -75,49 +77,53 @@ _mouse_init:
sta XMax
stx XMax+1 ; XMax = 320 + sprite width
; Remember the old IRQ vector
; Save the old init status and reset bit 0. This will disable the BASIC
; IRQ handler which will otherwise try to manage the mouse sprite on its
; own
lda IRQVec
sta OldIRQ
lda IRQVec+1
sta OldIRQ+1
lda INIT_STATUS
sta OldInitStatus
and #$FE
sta INIT_STATUS
; Set our own IRQ vector. We cheat here to save a few bytes of code:
; The function is expected to return a value not equal to zero on success,
; and since we know that the high byte of the IRQ handler address is never
; zero, we will return just this byte.
; Mouse successfully initialized
ldx #<MouseIRQ
lda #>MouseIRQ
bne SetIRQ ; Branch always
lda #1
sta Initialized
rts
AlreadyInitialized:
lda #0 ; Error
lda #0 ; Error
rts
.endproc
; --------------------------------------------------------------------------
;
; void mouse_done (void);
;
_mouse_done:
ldx OldIRQ ; Initialized?
lda OldIRQ+1
beq Done ; Jump if no
ldy #0
sty OldIRQ+1 ; Reset the initialized flag
SetIRQ: sei ; Disable interrupts
stx IRQVec ; Set the new/old vector
sta IRQVec+1
cli ; Enable interrupts
Done: rts
.proc _mouse_done
lda Initialized ; Initialized?
beq @L1 ; Jump if no
lda #0
sta Initialized ; Reset the initialized flag
lda OldInitStatus ; Load the old BASIC int bit
and #$01 ; Mask it
ora INIT_STATUS ; Restore the old state
sta INIT_STATUS
@L1: rts
.endproc
; --------------------------------------------------------------------------
;
; void mouse_hide (void);
;
_mouse_hide:
.proc _mouse_hide
lda Invisible ; Get the flag
bne @L1 ; Jump if already invisible
@ -130,12 +136,15 @@ _mouse_hide:
@L1: inc Invisible ; Set the flag to invisible
rts
.endproc
; --------------------------------------------------------------------------
;
; void mouse_show (void);
;
_mouse_show:
.proc _mouse_show
lda Invisible ; Mouse invisible?
beq @L1 ; Jump if no
dec Invisible ; Set the flag
@ -150,12 +159,15 @@ _mouse_show:
@L1: rts
.endproc
; --------------------------------------------------------------------------
;
; void __fastcall__ mouse_box (int minx, int miny, int maxx, int maxy);
;
_mouse_box:
.proc _mouse_box
ldy #0 ; Stack offset
add YCorr ; Adjust the Y value
@ -197,13 +209,16 @@ _mouse_box:
jmp addysp1 ; Drop params, return
.endproc
; --------------------------------------------------------------------------
;
; void __fastcall__ mouse_pos (struct mouse_pos* pos);
; /* Return the current mouse position */
;
_mouse_pos:
.proc _mouse_pos
sta ptr1
stx ptr1+1 ; Remember the argument pointer
@ -233,13 +248,15 @@ _mouse_pos:
rts ; Done
.endproc
; --------------------------------------------------------------------------
;
; void __fastcall__ mouse_info (struct mouse_info* info);
; /* Return the state of the mouse buttons and the position of the mouse */
;
_mouse_info:
.proc _mouse_info
; We're cheating here to keep the code smaller: The first fields of the
; mouse_info struct are identical to the mouse_pos struct, so we will just
@ -256,12 +273,15 @@ _mouse_info:
rts
.endproc
; --------------------------------------------------------------------------
;
; void __fastcall__ mouse_move (int x, int y);
;
_mouse_move:
.proc _mouse_move
add YCorr ; Add Y coordinate correction
bcc @L1
inx
@ -283,23 +303,32 @@ _mouse_move:
rts
.endproc
; --------------------------------------------------------------------------
;
; unsigned char mouse_buttons (void);
;
_mouse_buttons:
.proc _mouse_buttons
lda #$00 ; Use port #0
jmp _readjoy ; Same as joystick
.endproc
; --------------------------------------------------------------------------
;
; Mouse interrupt handler
;
;
IRQDone:rts
MouseIRQ:
cld
lda SID_ADConv1 ; Get mouse X movement
lda Initialized ; Mouse initialized?
beq IRQDone ; Jump if no
lda SID_ADConv1 ; Get mouse X movement
ldy OldPotX
jsr MoveCheck ; Calculate movement vector
sty OldPotX
@ -364,14 +393,39 @@ MouseIRQ:
@L4: sty YPos
stx YPos+1
; Move the mouse sprite if it is enabled
; Move the mouse sprite to the current mouse position. Must be called
; with interrupts off. MoveSprite1 is an entry without checking.
jsr MoveSprite ; Move the sprite
MoveSprite:
; Jump to the next IRQ handler
lda Invisible ; Mouse visible?
bne Done ; Jump if no
jmp (OldIRQ)
; Set the high X bit
MoveSprite1:
lda VIC_SPR_HI_X ; Get high X bits of all sprites
and #$FE ; Clear bit for sprite #0
ldy XPos+1 ; Test Y position
beq @L5
ora #$01 ; Set high X bit
@L5: sta VIC_SPR_HI_X ; Set hi X sprite values
; Set the low X byte
lda XPos
sta VIC_SPR0_X ; Set low byte
; Set the Y position
ldy YPos+1 ; Negative or too large?
bne Done ; Jump if yes
lda YPos
sta VIC_SPR0_Y ; Set Y position
; Done
Done: rts
; --------------------------------------------------------------------------
;
@ -383,7 +437,8 @@ MouseIRQ:
; x/a = delta value for position
;
MoveCheck:
.proc MoveCheck
sty OldValue
sta NewValue
ldx #$00
@ -409,50 +464,15 @@ MoveCheck:
@L2: txa ; A = $00
rts
; --------------------------------------------------------------------------
;
; Move the mouse sprite to the current mouse position. Must be called
; with interrupts off. MoveSprite1 is an entry without checking.
;
MoveSprite:
lda Invisible ; Mouse visible?
bne MoveSpriteDone ; Jump if no
; Set the high X bit
MoveSprite1:
lda VIC_SPR_HI_X ; Get high X bits of all sprites
and #$FE ; Clear bit for sprite #0
ldy XPos+1 ; Test Y position
beq @L1
ora #$01 ; Set high X bit
@L1: sta VIC_SPR_HI_X ; Set hi X sprite values
; Set the low X byte
lda XPos
sta VIC_SPR0_X ; Set low byte
; Set the Y position
ldy YPos+1 ; Negative or too large?
bne MoveSpriteDone ; Jump if yes
lda YPos
sta VIC_SPR0_Y ; Set Y position
; Done
MoveSpriteDone:
rts
.endproc
; --------------------------------------------------------------------------
; Data
.bss
OldIRQ: .res 2 ; Old IRQ vector
Initialized: .res 1 ; True if mouse initialized
OldInitStatus: .res 1 ; Old IRQ flag value
OldValue: .res 1 ; Temp for MoveCheck routine
NewValue: .res 1 ; Temp for MoveCheck routine
YCorr: .res 1 ; Correction for Y coordinate