mirror of
https://github.com/cc65/cc65.git
synced 2025-01-12 02:30:44 +00:00
Redesigned the IRQ and BREAK logic, debugged the mouse routines
git-svn-id: svn://svn.cc65.org/cc65/trunk@898 b7a2c559-68d2-44c3-8de9-860c34a00d81
This commit is contained in:
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6
libsrc/c128/README
Normal file
6
libsrc/c128/README
Normal file
@ -0,0 +1,6 @@
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Implementation notes:
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CONDES routines with a type code of 2 are used to implement interrupt
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handlers. Note that these are called as soon as the program is started,
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so they have to cope with this.
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@ -8,7 +8,8 @@
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.export _set_brk, _reset_brk
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.destructor _reset_brk
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.export _brk_a, _brk_x, _brk_y, _brk_sr, _brk_pc
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.importzp ptr1
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.import BRKStub, BRKOld, BRKInd
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.importzp ptr1
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.include "c128.inc"
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@ -20,18 +21,11 @@ _brk_y: .res 1
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_brk_sr: .res 1
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_brk_pc: .res 2
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oldvec: .res 2 ; Old vector
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.data
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uservec: jmp $FFFF ; Patched at runtime
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uservec: jmp $FFFF ; Patched at runtime
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.code
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; Where will we put the break stub?
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stub_addr = $0E00 ; BASIC sprite area
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; Set the break vector
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.proc _set_brk
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@ -39,26 +33,26 @@ stub_addr = $0E00 ; BASIC sprite area
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sta uservec+1
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stx uservec+2 ; Set the user vector
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lda oldvec
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ora oldvec+1 ; Did we save the vector already?
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bne L2 ; Jump if we installed the handler already
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lda BRKOld+1
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ora BRKOld+2 ; Did we save the vector already?
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bne @L1 ; Jump if we installed the handler already
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lda BRKVec
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sta oldvec
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lda BRKVec ; Save the old vector
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sta BRKOld+1
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lda BRKVec+1
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sta oldvec+1 ; Save the old vector
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sta BRKOld+2
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ldy #stub_size-1 ; Copy our stub into the low mem area
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L1: lda brk_stub,y
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sta stub_addr,y
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dey
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bpl L1
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lda #<BRKStub ; Set the break vector to our stub
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ldx #>BRKStub
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sta BRKVec
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stx BRKVec+1
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L2: lda #<stub_addr ; Set the break vector to our stub
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sta BRKVec
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lda #>stub_addr
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sta BRKVec+1
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rts
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lda #<brk_handler ; Set the indirect vector to our handler
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ldx #>brk_handler
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sta BRKInd+1
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stx BRKInd+2
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@L1: rts
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.endproc
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@ -66,12 +60,14 @@ L2: lda #<stub_addr ; Set the break vector to our stub
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; Reset the break vector
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.proc _reset_brk
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lda oldvec
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bne @L1
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ldx oldvec
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beq @L9 ; Jump if vector not installed
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@L1: sta BRKVec
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stx BRKVec+1
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lda BRKOld+1
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ldx BRKOld+2
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beq @L9 ; Jump if vector not installed
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sta BRKVec
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stx BRKVec+1
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lda #$00
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sta BRKOld+1 ; Clear the saved vector
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sta BRKOld+2
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@L9: rts
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.endproc
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@ -115,11 +111,3 @@ L2: lda #<stub_addr ; Set the break vector to our stub
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.endproc
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brk_stub:
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.org stub_addr
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pla ; Get original MMU value
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sta MMU_CR ; Re-enable our config
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jmp brk_handler ; Jump to the user handler
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.reloc
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stub_size = * - brk_stub
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@ -23,6 +23,7 @@ CRAM_PTR = $E2 ; Pointer to current char in color RAM
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CHARCOLOR = $F1
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FKEY_COUNT = $D1 ; Characters for function key
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INIT_STATUS = $A04 ; Flag: Reset/NMI Status
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FKEY_LEN = $1000 ; Function key lengths
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FKEY_TEXT = $100A ; Function key texts
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@ -4,13 +4,22 @@
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; This must be the *first* file on the linker command line
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;
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.export _exit
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.import initlib, donelib
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.import initconio, doneconio, zerobss
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.import push0, _main
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.export _exit
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.export BRKStub, BRKOld, BRKInd
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.import condes, initlib, donelib
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.import initconio, doneconio, zerobss
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.import push0, _main
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.import __IRQFUNC_TABLE__, __IRQFUNC_COUNT__
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.import __RAM_START__, __RAM_SIZE__
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.include "c128.inc"
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.include "../cbm/cbm.inc"
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.include "c128.inc"
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.include "../cbm/cbm.inc"
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; ------------------------------------------------------------------------
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; Constants
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CC65_MMU_CFG = $0E ; Bank 0 with kernal ROM
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IRQInd = $2FD ; JMP $0000 - used as indirect IRQ vector
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; ------------------------------------------------------------------------
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; Define and export the ZP variables for the C64 runtime
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@ -74,8 +83,8 @@ L1: lda sp,x
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lda MMU_CR ; Get current memory configuration...
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pha ; ...and save it for later
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lda #$0E ; Bank0 with kernal ROM
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sta MMU_CR
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lda #CC65_MMU_CFG ; Bank0 with kernal ROM
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sta MMU_CR
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; Clear the BSS data
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@ -89,10 +98,10 @@ L1: lda sp,x
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tsx
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stx spsave ; save system stk ptr
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lda #<$C000
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sta sp
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lda #>$C000
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sta sp+1
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lda #<(__RAM_START__ + __RAM_SIZE__)
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sta sp
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lda #>(__RAM_START__ + __RAM_SIZE__)
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sta sp+1 ; Set argument stack ptr
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; Call module constructors
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@ -102,17 +111,43 @@ L1: lda sp,x
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jsr initconio
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; If we have IRQ functions, chain our stub into the IRQ vector
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lda #<__IRQFUNC_COUNT__
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beq NoIRQ1
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lda IRQVec
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ldx IRQVec+1
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sta IRQInd+1
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stx IRQInd+2
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lda #<IRQStub
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ldx #>IRQStub
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sei
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sta IRQVec
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stx IRQVec+1
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cli
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; Pass an empty command line
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jsr push0 ; argc
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jsr push0 ; argv
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NoIRQ1: jsr push0 ; argc
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jsr push0 ; argv
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ldy #4 ; Argument size
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jsr _main ; call the users code
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; Call module destructors. This is also the _exit entry.
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; This is also the _exit entry. Reset the IRQ vector if we chained it.
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_exit: jsr donelib ; Run module destructors
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_exit: lda #<__IRQFUNC_COUNT__
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beq NoIRQ2
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lda IRQInd+1
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ldx IRQInd+2
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sei
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sta IRQVec
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stx IRQVec+1
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cli
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; Run module destructors
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NoIRQ2: jsr donelib
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; Reset the conio stuff
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@ -120,9 +155,9 @@ _exit: jsr donelib ; Run module destructors
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; Reset stack and the MMU
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ldx spsave ; Patched at runtime
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ldx spsave
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txs
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lda mmusave ; Patched at runtime
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lda mmusave
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sta MMU_CR
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; Copy back the zero page stuff
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@ -137,9 +172,52 @@ L2: lda zpsave,x
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jmp RESTOR
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; ------------------------------------------------------------------------
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; The C128 has ROM parallel to the RAM starting from $4000. The startup code
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; above will change this setting so that we have RAM from $0000-$BFFF. This
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; works quite well with the exception of interrupts: The interrupt handler
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; is in ROM, and the ROM switches back to the ROM configuration, which means
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; that parts of our program may not be accessible. Since the crt0 module is
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; the first module in the program, it will always be below $4000 and always
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; in RAM. So we place several short stubs here that switch back our ROM
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; config before calling our user defined handlers. These stubs are only
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; used if any other code uses the interrupt or break vectors. They are dead
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; code otherwise, but since there is no other way to keep them in low memory,
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; they have to go here.
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IRQStub:
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cld ; Just to be sure
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lda MMU_CR ; Get old register value
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pha ; And save on stack
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lda #CC65_MMU_CFG ; Bank 0 with kernal ROM
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sta MMU_CR
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ldy #<(__IRQFUNC_COUNT__*2)
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lda #<__IRQFUNC_TABLE__
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ldx #>__IRQFUNC_TABLE__
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jsr condes ; Call the functions
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pla ; Get old register value
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sta MMU_CR
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jmp IRQInd ; Jump to the save IRQ vector
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BRKStub:
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pla ; Get original MMU_CR value
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sta MMU_CR ; And set it
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jmp BRKInd ; Jump indirect to break
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; ------------------------------------------------------------------------
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; Data
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.data
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zpsave: .res zpspace
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; Old break vector preceeded by a jump opcode
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BRKOld: jmp $0000
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; Indirect vectors preceeded by a jump opcode
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BRKInd: jmp $0000
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.bss
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spsave: .res 1
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mmusave:.res 1
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@ -10,6 +10,7 @@
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.export _mouse_box, _mouse_info
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.export _mouse_move, _mouse_pos
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.export _mouse_buttons, _mouse_info
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.condes MouseIRQ, 2
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.import _readjoy
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.import popa, popax, addysp1
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@ -39,10 +40,11 @@ XCORR = SPRITE_WIDTH
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; unsigned char type);
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;
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_mouse_init:
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.proc _mouse_init
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jsr popa ; Ignore type and port
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ldy OldIRQ+1 ; Already initialized?
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lda Initialized ; Already initialized?
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bne AlreadyInitialized ; Jump if yes
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; Initialize variables
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@ -75,49 +77,53 @@ _mouse_init:
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sta XMax
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stx XMax+1 ; XMax = 320 + sprite width
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; Remember the old IRQ vector
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; Save the old init status and reset bit 0. This will disable the BASIC
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; IRQ handler which will otherwise try to manage the mouse sprite on its
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; own
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lda IRQVec
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sta OldIRQ
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lda IRQVec+1
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sta OldIRQ+1
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lda INIT_STATUS
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sta OldInitStatus
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and #$FE
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sta INIT_STATUS
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; Set our own IRQ vector. We cheat here to save a few bytes of code:
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; The function is expected to return a value not equal to zero on success,
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; and since we know that the high byte of the IRQ handler address is never
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; zero, we will return just this byte.
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; Mouse successfully initialized
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ldx #<MouseIRQ
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lda #>MouseIRQ
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bne SetIRQ ; Branch always
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lda #1
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sta Initialized
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rts
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AlreadyInitialized:
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lda #0 ; Error
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lda #0 ; Error
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rts
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.endproc
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; --------------------------------------------------------------------------
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;
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; void mouse_done (void);
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;
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_mouse_done:
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ldx OldIRQ ; Initialized?
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lda OldIRQ+1
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beq Done ; Jump if no
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ldy #0
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sty OldIRQ+1 ; Reset the initialized flag
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SetIRQ: sei ; Disable interrupts
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stx IRQVec ; Set the new/old vector
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sta IRQVec+1
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cli ; Enable interrupts
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Done: rts
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.proc _mouse_done
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lda Initialized ; Initialized?
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beq @L1 ; Jump if no
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lda #0
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sta Initialized ; Reset the initialized flag
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lda OldInitStatus ; Load the old BASIC int bit
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and #$01 ; Mask it
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ora INIT_STATUS ; Restore the old state
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sta INIT_STATUS
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@L1: rts
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.endproc
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; --------------------------------------------------------------------------
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;
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; void mouse_hide (void);
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;
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_mouse_hide:
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.proc _mouse_hide
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lda Invisible ; Get the flag
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bne @L1 ; Jump if already invisible
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@ -130,12 +136,15 @@ _mouse_hide:
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@L1: inc Invisible ; Set the flag to invisible
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rts
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.endproc
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; --------------------------------------------------------------------------
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;
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; void mouse_show (void);
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;
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_mouse_show:
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.proc _mouse_show
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lda Invisible ; Mouse invisible?
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beq @L1 ; Jump if no
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dec Invisible ; Set the flag
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@ -150,12 +159,15 @@ _mouse_show:
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@L1: rts
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.endproc
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; --------------------------------------------------------------------------
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;
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; void __fastcall__ mouse_box (int minx, int miny, int maxx, int maxy);
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;
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_mouse_box:
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.proc _mouse_box
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ldy #0 ; Stack offset
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add YCorr ; Adjust the Y value
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@ -197,13 +209,16 @@ _mouse_box:
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jmp addysp1 ; Drop params, return
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.endproc
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; --------------------------------------------------------------------------
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;
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; void __fastcall__ mouse_pos (struct mouse_pos* pos);
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; /* Return the current mouse position */
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;
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_mouse_pos:
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.proc _mouse_pos
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sta ptr1
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stx ptr1+1 ; Remember the argument pointer
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@ -233,13 +248,15 @@ _mouse_pos:
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rts ; Done
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.endproc
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; --------------------------------------------------------------------------
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;
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; void __fastcall__ mouse_info (struct mouse_info* info);
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; /* Return the state of the mouse buttons and the position of the mouse */
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;
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_mouse_info:
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.proc _mouse_info
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; We're cheating here to keep the code smaller: The first fields of the
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; mouse_info struct are identical to the mouse_pos struct, so we will just
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@ -256,12 +273,15 @@ _mouse_info:
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rts
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.endproc
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; --------------------------------------------------------------------------
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;
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; void __fastcall__ mouse_move (int x, int y);
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;
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_mouse_move:
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.proc _mouse_move
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add YCorr ; Add Y coordinate correction
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bcc @L1
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inx
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@ -283,23 +303,32 @@ _mouse_move:
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rts
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.endproc
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; --------------------------------------------------------------------------
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;
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; unsigned char mouse_buttons (void);
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;
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_mouse_buttons:
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.proc _mouse_buttons
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lda #$00 ; Use port #0
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jmp _readjoy ; Same as joystick
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.endproc
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; --------------------------------------------------------------------------
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;
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; Mouse interrupt handler
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;
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IRQDone:rts
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MouseIRQ:
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cld
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lda SID_ADConv1 ; Get mouse X movement
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lda Initialized ; Mouse initialized?
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beq IRQDone ; Jump if no
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lda SID_ADConv1 ; Get mouse X movement
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ldy OldPotX
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jsr MoveCheck ; Calculate movement vector
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sty OldPotX
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@ -364,14 +393,39 @@ MouseIRQ:
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@L4: sty YPos
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stx YPos+1
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; Move the mouse sprite if it is enabled
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; Move the mouse sprite to the current mouse position. Must be called
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; with interrupts off. MoveSprite1 is an entry without checking.
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jsr MoveSprite ; Move the sprite
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MoveSprite:
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; Jump to the next IRQ handler
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lda Invisible ; Mouse visible?
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bne Done ; Jump if no
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jmp (OldIRQ)
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; Set the high X bit
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MoveSprite1:
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lda VIC_SPR_HI_X ; Get high X bits of all sprites
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and #$FE ; Clear bit for sprite #0
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ldy XPos+1 ; Test Y position
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beq @L5
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ora #$01 ; Set high X bit
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@L5: sta VIC_SPR_HI_X ; Set hi X sprite values
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; Set the low X byte
|
||||
|
||||
lda XPos
|
||||
sta VIC_SPR0_X ; Set low byte
|
||||
|
||||
; Set the Y position
|
||||
|
||||
ldy YPos+1 ; Negative or too large?
|
||||
bne Done ; Jump if yes
|
||||
lda YPos
|
||||
sta VIC_SPR0_Y ; Set Y position
|
||||
|
||||
; Done
|
||||
|
||||
Done: rts
|
||||
|
||||
; --------------------------------------------------------------------------
|
||||
;
|
||||
@ -383,7 +437,8 @@ MouseIRQ:
|
||||
; x/a = delta value for position
|
||||
;
|
||||
|
||||
MoveCheck:
|
||||
.proc MoveCheck
|
||||
|
||||
sty OldValue
|
||||
sta NewValue
|
||||
ldx #$00
|
||||
@ -409,50 +464,15 @@ MoveCheck:
|
||||
@L2: txa ; A = $00
|
||||
rts
|
||||
|
||||
; --------------------------------------------------------------------------
|
||||
;
|
||||
; Move the mouse sprite to the current mouse position. Must be called
|
||||
; with interrupts off. MoveSprite1 is an entry without checking.
|
||||
;
|
||||
|
||||
MoveSprite:
|
||||
|
||||
lda Invisible ; Mouse visible?
|
||||
bne MoveSpriteDone ; Jump if no
|
||||
|
||||
; Set the high X bit
|
||||
|
||||
MoveSprite1:
|
||||
lda VIC_SPR_HI_X ; Get high X bits of all sprites
|
||||
and #$FE ; Clear bit for sprite #0
|
||||
ldy XPos+1 ; Test Y position
|
||||
beq @L1
|
||||
ora #$01 ; Set high X bit
|
||||
@L1: sta VIC_SPR_HI_X ; Set hi X sprite values
|
||||
|
||||
; Set the low X byte
|
||||
|
||||
lda XPos
|
||||
sta VIC_SPR0_X ; Set low byte
|
||||
|
||||
; Set the Y position
|
||||
|
||||
ldy YPos+1 ; Negative or too large?
|
||||
bne MoveSpriteDone ; Jump if yes
|
||||
lda YPos
|
||||
sta VIC_SPR0_Y ; Set Y position
|
||||
|
||||
; Done
|
||||
|
||||
MoveSpriteDone:
|
||||
rts
|
||||
.endproc
|
||||
|
||||
; --------------------------------------------------------------------------
|
||||
; Data
|
||||
|
||||
.bss
|
||||
|
||||
OldIRQ: .res 2 ; Old IRQ vector
|
||||
Initialized: .res 1 ; True if mouse initialized
|
||||
OldInitStatus: .res 1 ; Old IRQ flag value
|
||||
OldValue: .res 1 ; Temp for MoveCheck routine
|
||||
NewValue: .res 1 ; Temp for MoveCheck routine
|
||||
YCorr: .res 1 ; Correction for Y coordinate
|
||||
|
Loading…
x
Reference in New Issue
Block a user