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Keep low level VIC sprite stuff out of user code.
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@ -122,6 +122,16 @@ struct mouse_callbacks {
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/* The default mouse callbacks */
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extern const struct mouse_callbacks mouse_def_callbacks;
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#if defined(__CBM__)
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/* The default mouse pointer shape used by the default mouse callbacks */
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extern const unsigned char mouse_def_pointershape[63];
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/* The default mouse pointer color used by the default mouse callbacks */
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extern const unsigned char mouse_def_pointercolor;
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#endif
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/* The name of the standard mouse driver for a platform */
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extern const char mouse_stddrv[];
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@ -208,6 +218,3 @@ unsigned char __fastcall__ mouse_ioctl (unsigned char code, void* data);
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/* End of mouse.h */
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#endif
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@ -7,7 +7,10 @@
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; be called from an interrupt handler
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;
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.constructor initmcb
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.export _mouse_def_callbacks
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.import _mouse_def_pointershape
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.import _mouse_def_pointercolor
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.include "mouse-kernel.inc"
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.include "c128.inc"
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@ -15,16 +18,45 @@
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.macpack generic
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; Sprite definitions. The first value can be changed to adjust the number
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; of the sprite used for the mouse.
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; of the sprite used for the mouse. All others depend on this value.
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MOUSE_SPR = 0 ; Sprite used for the mouse
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MOUSE_SPR_MEM = $0E00 ; Memory location
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MOUSE_SPR_MASK = $01 .shl MOUSE_SPR ; Positive mask
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MOUSE_SPR_NMASK = .lobyte(.not MOUSE_SPR_MASK) ; Negative mask
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VIC_SPR_X = (VIC_SPR0_X + 2*MOUSE_SPR) ; Sprite X register
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VIC_SPR_Y = (VIC_SPR0_Y + 2*MOUSE_SPR) ; Sprite Y register
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; --------------------------------------------------------------------------
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; Initialize the mouse sprite.
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.segment "INIT"
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initmcb:
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; Copy the mouse sprite data
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ldx #64 - 1
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@L0: lda _mouse_def_pointershape,x
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sta MOUSE_SPR_MEM,x
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dex
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bpl @L0
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; Set the mouse sprite pointer
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lda #<(MOUSE_SPR_MEM / 64)
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sta $07F8 + MOUSE_SPR
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; Set the mouse sprite color
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lda _mouse_def_pointercolor
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sta VIC_SPR0_COLOR + MOUSE_SPR
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rts
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; --------------------------------------------------------------------------
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; Hide the mouse pointer. Always called with interrupts disabled.
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.code
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hide:
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lda #MOUSE_SPR_NMASK
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and VIC_SPR_ENA
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@ -7,7 +7,10 @@
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; be called from an interrupt handler
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;
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.constructor initmcb
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.export _mouse_def_callbacks
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.import _mouse_def_pointershape
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.import _mouse_def_pointercolor
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.include "mouse-kernel.inc"
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.include "c64.inc"
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@ -17,14 +20,43 @@
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; Sprite definitions. The first value can be changed to adjust the number
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; of the sprite used for the mouse. All others depend on this value.
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MOUSE_SPR = 0 ; Sprite used for the mouse
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MOUSE_SPR_MEM = $0340 ; Memory location
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MOUSE_SPR_MASK = $01 .shl MOUSE_SPR ; Positive mask
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MOUSE_SPR_NMASK = .lobyte(.not MOUSE_SPR_MASK) ; Negative mask
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VIC_SPR_X = (VIC_SPR0_X + 2*MOUSE_SPR) ; Sprite X register
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VIC_SPR_Y = (VIC_SPR0_Y + 2*MOUSE_SPR) ; Sprite Y register
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; --------------------------------------------------------------------------
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; Initialize the mouse sprite.
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.segment "INIT"
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initmcb:
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; Copy the mouse sprite data
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ldx #64 - 1
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@L0: lda _mouse_def_pointershape,x
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sta MOUSE_SPR_MEM,x
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dex
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bpl @L0
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; Set the mouse sprite pointer
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lda #<(MOUSE_SPR_MEM / 64)
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sta $07F8 + MOUSE_SPR
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; Set the mouse sprite color
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lda _mouse_def_pointercolor
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sta VIC_SPR0_COLOR + MOUSE_SPR
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rts
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; --------------------------------------------------------------------------
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; Hide the mouse pointer. Always called with interrupts disabled.
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.code
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hide:
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lda #MOUSE_SPR_NMASK
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and VIC_SPR_ENA
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10
libsrc/cbm/mcbpointercolor.s
Normal file
10
libsrc/cbm/mcbpointercolor.s
Normal file
@ -0,0 +1,10 @@
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; VIC sprite color for the mouse pointer
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.export _mouse_def_pointercolor
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.segment "INIT"
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_mouse_def_pointercolor:
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.byte $01 ; White
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30
libsrc/cbm/mcbpointershape.s
Normal file
30
libsrc/cbm/mcbpointershape.s
Normal file
@ -0,0 +1,30 @@
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; VIC sprite data for the mouse pointer (an arrow)
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.export _mouse_def_pointershape
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.segment "INIT"
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_mouse_def_pointershape:
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.byte %11111110, %00000000, %00000000
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.byte %11111100, %00000000, %00000000
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.byte %11111000, %00000000, %00000000
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.byte %11111100, %00000000, %00000000
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.byte %11011110, %00000000, %00000000
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.byte %10001111, %00000000, %00000000
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.byte %00000111, %10000000, %00000000
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.byte %00000011, %11000000, %00000000
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.byte %00000001, %11100000, %00000000
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.byte %00000000, %11110000, %00000000
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.byte %00000000, %01111000, %00000000
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.byte %00000000, %00111000, %00000000
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.byte %00000000, %00000000, %00000000
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.byte %00000000, %00000000, %00000000
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.byte %00000000, %00000000, %00000000
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.byte %00000000, %00000000, %00000000
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.byte %00000000, %00000000, %00000000
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.byte %00000000, %00000000, %00000000
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.byte %00000000, %00000000, %00000000
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.byte %00000000, %00000000, %00000000
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.byte %00000000, %00000000, %00000000
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@ -8,7 +8,10 @@
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; be called from an interrupt handler.
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;
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.constructor initmcb
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.export _mouse_def_callbacks
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.import _mouse_def_pointershape
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.import _mouse_def_pointercolor
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.import vic:zp
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.include "mouse-kernel.inc"
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@ -19,14 +22,50 @@
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; Sprite definitions. The first value can be changed to adjust the number
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; of the sprite used for the mouse. All others depend on that value.
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MOUSE_SPR = 0 ; Sprite used for the mouse
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MOUSE_SPR_MEM = $F400 ; Memory location
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MOUSE_SPR_MASK = $01 .shl MOUSE_SPR ; Positive mask
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MOUSE_SPR_NMASK = .lobyte(.not MOUSE_SPR_MASK) ; Negative mask
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VIC_SPR_X = (VIC_SPR0_X + 2*MOUSE_SPR) ; Sprite X register
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VIC_SPR_Y = (VIC_SPR0_Y + 2*MOUSE_SPR) ; Sprite Y register
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; --------------------------------------------------------------------------
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; Initialize the mouse sprite.
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.segment "INIT"
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initmcb:
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; Copy the mouse sprite data
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ldx #64 - 1
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@L0: lda _mouse_def_pointershape,x
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sta MOUSE_SPR_MEM,x
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dex
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bpl @L0
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; Set the mouse sprite pointer
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lda #<(MOUSE_SPR_MEM / 64)
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sta $F3F8 + MOUSE_SPR
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; Set the mouse sprite color
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ldx IndReg
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lda #15
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sta IndReg
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lda _mouse_def_pointercolor
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ldy VIC_SPR0_COLOR + MOUSE_SPR
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sta (vic),y
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stx IndReg
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rts
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; --------------------------------------------------------------------------
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; Hide the mouse pointer. Always called with interrupts disabled.
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.code
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hide:
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ldy #15
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sty IndReg
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@ -40,44 +40,11 @@
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#if defined(__C64__) || defined(__C128__) || defined(__CBM510__)
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#ifdef __CBM__
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/* Addresses of data for sprite 0 */
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#if defined(__C64__)
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# define SPRITE0_DATA ((unsigned char[64])0x0340)
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# define SPRITE0_PTR ((unsigned char *)0x07F8)
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#elif defined(__C128__)
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# define SPRITE0_DATA ((unsigned char[64])0x0E00)
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# define SPRITE0_PTR ((unsigned char *)0x07F8)
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#elif defined(__CBM510__)
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# define SPRITE0_DATA ((unsigned char[64])0xF400)
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# define SPRITE0_PTR ((unsigned char *)0xF3F8)
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#endif
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/* Set dark-on-light colors. */
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const unsigned char mouse_def_pointercolor = COLOR_BLACK;
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/* The mouse sprite (an arrow) */
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static const unsigned char MouseSprite[64] = {
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0xFE, 0x00, 0x00,
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0xFC, 0x00, 0x00,
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0xF8, 0x00, 0x00,
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0xFC, 0x00, 0x00,
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0xDE, 0x00, 0x00,
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0x8F, 0x00, 0x00,
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0x07, 0x80, 0x00,
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0x03, 0xC0, 0x00,
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0x01, 0xE0, 0x00,
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0x00, 0xF0, 0x00,
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0x00, 0x78, 0x00,
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0x00, 0x38, 0x00,
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0x00, 0x00, 0x00,
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0x00, 0x00, 0x00,
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0x00, 0x00, 0x00,
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0x00, 0x00, 0x00,
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0x00, 0x00, 0x00,
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0x00, 0x00, 0x00,
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0x00, 0x00, 0x00,
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0x00, 0x00, 0x00,
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0x00, 0x00, 0x00
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};
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#endif
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@ -159,25 +126,6 @@ int main (void)
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cursor (0);
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clrscr ();
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/* The pointer should be created before the driver is installed,
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** in case a lightpen driver needs it during calibration.
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*/
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#if defined(__C64__) || defined(__C128__) || defined(__CBM510__)
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/* Copy the sprite data */
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memcpy ((void*) SPRITE0_DATA, MouseSprite, sizeof (MouseSprite));
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/* Set the VIC-II sprite pointer. */
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*SPRITE0_PTR = ((unsigned) SPRITE0_DATA & 0x3FFF) / sizeof SPRITE0_DATA;
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/* Set the color of sprite 0 */
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# ifdef __CBM510__
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pokebsys ((unsigned) &VIC.spr0_color, COLOR_BLACK);
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# else
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VIC.spr0_color = COLOR_BLACK;
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# endif
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#endif
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/* If a lightpen driver is installed, then it can get a calibration value
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** from this file (if it exists). Or, the user can adjust the pen; and,
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** the value will be put into this file, for the next time.
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