1
0
mirror of https://github.com/cc65/cc65.git synced 2025-08-09 13:25:06 +00:00

Add support for 4 quadrants

git-svn-id: svn://svn.cc65.org/cc65/trunk@5915 b7a2c559-68d2-44c3-8de9-860c34a00d81
This commit is contained in:
karri
2012-11-06 04:49:34 +00:00
parent 8a4783ffe1
commit 66ad6be22a

View File

@@ -86,18 +86,9 @@ static enum Mode GetMode (const Collection* A)
}
StrBuf* GenLynxSprite (const Bitmap* B, const Collection* A)
/* Generate binary output in Lynx sprite format for the bitmap B. The output
* is stored in a string buffer (which is actually a dynamic char array) and
* returned.
*
* The Lynx will draw 4 quadrants:
* - Down right
* - Up right
* - Up left
* - Down left
*
static void encodeSprite(StrBuf *D, enum Mode M, char ColorBits, char ColorMask, char LineBuffer[512],
int i, int LastOpaquePixel) {
/*
* The data starts with a byte count. It tells the number of bytes on this
* line + 1.
* Special case is a count of 1. It will change to next quadrant.
@@ -114,81 +105,18 @@ StrBuf* GenLynxSprite (const Bitmap* B, const Collection* A)
*
* All data is high nybble first
*/
{
enum Mode M;
StrBuf* D;
unsigned X, Y;
unsigned OX, OY;
char LineBuffer[512]; /* The maximum size is 508 pixels */
char OutBuffer[512]; /* The maximum size is 508 pixels */
char ColorBits;
char ColorMask;
/* Anchor point of the sprite */
OX = 0;
OY = 0;
/* Output the image properties */
Print (stdout, 1, "Image is %ux%u with %u colors%s\n",
GetBitmapWidth (B), GetBitmapHeight (B), GetBitmapColors (B),
BitmapIsIndexed (B)? " (indexed)" : "");
/* Get the sprite mode */
M = GetMode (A);
/* If the mode wasn't given, fallback to packed */
if (M == smAuto) {
M = smLiteral;
}
/* Now check if bitmap indexes are ok */
if (GetBitmapColors (B) > 16) {
Error ("Too many colors for a Lynx sprite");
}
ColorBits = 4;
ColorMask = 0x0f;
if (GetBitmapColors (B) < 9) {
ColorBits = 3;
ColorMask = 0x07;
}
if (GetBitmapColors (B) < 5) {
ColorBits = 2;
ColorMask = 0x03;
}
if (GetBitmapColors (B) < 3) {
ColorBits = 1;
ColorMask = 0x01;
}
/* Create the output buffer and resize it to the required size. */
D = NewStrBuf ();
SB_Realloc (D, 63);
/* Convert the image for quadrant bottom right */
for (Y = OY; Y < GetBitmapHeight (B); ++Y) {
unsigned char OutIndex = 0;
unsigned char V = 0;
unsigned char OutIndex;
unsigned W = 0;
signed i = 0;
signed j;
signed k;
signed LastOpaquePixel = -1;
/* Fill the LineBuffer for easier optimisation */
for (X = OX; X < GetBitmapWidth (B); ++X) {
/* Fetch next bit into byte buffer */
LineBuffer[i] = GetPixel (B, X, Y).Index & ColorMask;
if (LineBuffer[i]) {
LastOpaquePixel = i;
}
++i;
}
switch (M) {
case smAuto:
case smLiteral:
OutIndex = 0;
k = 0;
for (j = 0; j < i; j++) {
/* Fetch next pixel index into pixel buffer */
W = (W << ColorBits) | (LineBuffer[j] & ColorMask);
@@ -253,6 +181,97 @@ StrBuf* GenLynxSprite (const Bitmap* B, const Collection* A)
case smPackedTransparent:
break;
}
}
StrBuf* GenLynxSprite (const Bitmap* B, const Collection* A)
/* Generate binary output in Lynx sprite format for the bitmap B. The output
* is stored in a string buffer (which is actually a dynamic char array) and
* returned.
*
* The Lynx will draw 4 quadrants:
* - Down right
* - Up right
* - Up left
* - Down left
*
* The data starts with a byte count. It tells the number of bytes on this
* line + 1.
* Special case is a count of 1. It will change to next quadrant.
* Other special case is 0. It will end the sprite.
*
* Ordinary data packet. These are bits in a stream.
* 1=literal 0=packed
* 4 bit count (+1)
* for literal you put "count" values
* for packed you repeat the value "count" times
* Never use packed mode for one pixel
* If the last bit on a line is 1 you need to add a byte of zeroes
* A sequence 00000 ends a scan line
*
* All data is high nybble first
*/
{
enum Mode M;
StrBuf* D;
signed X, Y;
unsigned OX, OY;
char ColorBits;
char ColorMask;
/* Anchor point of the sprite */
OX = 0;
OY = 0;
/* Output the image properties */
Print (stdout, 1, "Image is %ux%u with %u colors%s\n",
GetBitmapWidth (B), GetBitmapHeight (B), GetBitmapColors (B),
BitmapIsIndexed (B)? " (indexed)" : "");
/* Get the sprite mode */
M = GetMode (A);
/* Now check if bitmap indexes are ok */
if (GetBitmapColors (B) > 16) {
Error ("Too many colors for a Lynx sprite");
}
ColorBits = 4;
ColorMask = 0x0f;
if (GetBitmapColors (B) < 9) {
ColorBits = 3;
ColorMask = 0x07;
}
if (GetBitmapColors (B) < 5) {
ColorBits = 2;
ColorMask = 0x03;
}
if (GetBitmapColors (B) < 3) {
ColorBits = 1;
ColorMask = 0x01;
}
/* Create the output buffer and resize it to the required size. */
D = NewStrBuf ();
SB_Realloc (D, 63);
/* Convert the image for quadrant bottom right */
for (Y = OY; Y < (signed)GetBitmapHeight (B); ++Y) {
signed i = 0;
signed LastOpaquePixel = -1;
char LineBuffer[512]; /* The maximum size is 508 pixels */
/* Fill the LineBuffer for easier optimisation */
for (X = OX; X < (signed)GetBitmapWidth (B); ++X) {
/* Fetch next bit into byte buffer */
LineBuffer[i] = GetPixel (B, X, Y).Index & ColorMask;
if (LineBuffer[i]) {
LastOpaquePixel = i;
}
++i;
}
encodeSprite(D, M, ColorBits, ColorMask, LineBuffer, i, LastOpaquePixel);
}
if ((OY == 0) && (OX == 0)) {
@@ -270,20 +289,23 @@ StrBuf* GenLynxSprite (const Bitmap* B, const Collection* A)
/* Convert the image for quadrant top right */
for (Y = OY - 1; Y >= 0; --Y) {
unsigned char V = 0;
if (M == smLiteral) {
for (X = OX; X < GetBitmapWidth (B); ++X) {
signed i = 0;
signed LastOpaquePixel = -1;
char LineBuffer[512]; /* The maximum size is 508 pixels */
/* Fill the LineBuffer for easier optimisation */
for (X = OX; X < (signed)GetBitmapWidth (B); ++X) {
/* Fetch next bit into byte buffer */
V = (V << 4) | (GetPixel (B, X, Y).Index & 0x0f);
LineBuffer[i] = GetPixel (B, X, Y).Index & ColorMask;
/* Store full bytes into the output buffer */
if ((X & 0x01) == 0x01) {
SB_AppendChar (D, V);
V = 0;
}
if (LineBuffer[i]) {
LastOpaquePixel = i;
}
++i;
}
encodeSprite(D, M, ColorBits, ColorMask, LineBuffer, i, LastOpaquePixel);
}
/* Next quadrant */
@@ -291,41 +313,47 @@ StrBuf* GenLynxSprite (const Bitmap* B, const Collection* A)
/* Convert the image for quadrant top left */
for (Y = OY - 1; Y >= 0; --Y) {
unsigned char V = 0;
if (M == smLiteral) {
signed i = 0;
signed LastOpaquePixel = -1;
char LineBuffer[512]; /* The maximum size is 508 pixels */
/* Fill the LineBuffer for easier optimisation */
for (X = OX - 1; X >= 0; --X) {
/* Fetch next bit into byte buffer */
V = (V << 4) | (GetPixel (B, X, Y).Index & 0x0f);
LineBuffer[i] = GetPixel (B, X, Y).Index & ColorMask;
/* Store full bytes into the output buffer */
if ((X & 0x01) == 0x01) {
SB_AppendChar (D, V);
V = 0;
}
if (LineBuffer[i]) {
LastOpaquePixel = i;
}
++i;
}
encodeSprite(D, M, ColorBits, ColorMask, LineBuffer, i, LastOpaquePixel);
}
/* Next quadrant */
SB_AppendChar (D, 1);
/* Convert the image for quadrant bottom left */
for (Y = OY; Y < GetBitmapHeight (B); ++Y) {
unsigned char V = 0;
if (M == smLiteral) {
for (Y = OY; Y < (signed)GetBitmapHeight (B); ++Y) {
signed i = 0;
signed LastOpaquePixel = -1;
char LineBuffer[512]; /* The maximum size is 508 pixels */
/* Fill the LineBuffer for easier optimisation */
for (X = OX - 1; X >= 0; --X) {
/* Fetch next bit into byte buffer */
V = (V << 4) | (GetPixel (B, X, Y).Index & 0x0f);
LineBuffer[i] = GetPixel (B, X, Y).Index & ColorMask;
/* Store full bytes into the output buffer */
if ((X & 0x01) == 0x01) {
SB_AppendChar (D, V);
V = 0;
}
if (LineBuffer[i]) {
LastOpaquePixel = i;
}
++i;
}
encodeSprite(D, M, ColorBits, ColorMask, LineBuffer, i, LastOpaquePixel);
}
/* End sprite */