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fixed stuff according to Olivers review
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@ -158,25 +158,25 @@
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#define COLOR_BLACK 0x03
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#define COLOR_WHITE 0x00
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#define CH_HLINE 1
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#define CH_VLINE 2
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#define CH_CROSS 3
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#define CH_ULCORNER 4
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#define CH_URCORNER 5
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#define CH_LLCORNER 6
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#define CH_LRCORNER 7
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#define CH_TTEE 8
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#define CH_BTEE 9
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#define CH_HLINE 1
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#define CH_VLINE 2
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#define CH_CROSS 3
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#define CH_ULCORNER 4
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#define CH_URCORNER 5
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#define CH_LLCORNER 6
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#define CH_LRCORNER 7
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#define CH_TTEE 8
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#define CH_BTEE 9
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#define CH_RTEE 11
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#define CH_LTEE 12
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#define CH_RTEE 11
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#define CH_LTEE 12
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#define CH_ENTER 13
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#define CH_PI 18
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#define CH_ENTER 13
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#define CH_PI 18
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#define TV_NTSC 0
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#define TV_PAL 1
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#define TV_OTHER 2
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#define TV_NTSC 0
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#define TV_PAL 1
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#define TV_OTHER 2
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/* No support for dynamically loadable drivers */
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#define DYN_DRV 0
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@ -184,15 +184,15 @@
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/* The addresses of the static drivers */
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extern void gamate_stdjoy_joy[]; /* Referred to by joy_static_stddrv[] */
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#define JOY_FIRE_B 5
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#define JOY_START 6
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#define JOY_SELECT 7
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#define JOY_FIRE_B 5
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#define JOY_START 6
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#define JOY_SELECT 7
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void waitvblank (void);
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/* Wait for the vertical blanking */
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/* NOTE: all Gamate are "NTSC" */
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#define get_tv() TV_NTSC
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#define get_tv() TV_NTSC
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/* Return the video mode the machine is using. */
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/* End of gamate.h */
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@ -15,6 +15,7 @@
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#include <stdlib.h>
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#if defined(__GAMATE__)
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/* there is not enough screen space to show all 256 characters at the bottom */
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#define NUMCHARS 128
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#define NUMCOLS 4
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#else
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@ -132,6 +133,7 @@ void main(void)
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inpos = (inpos + 1) & 7;
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}
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#endif
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/* not all targets have waitvblank() */
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#if defined(__NES__) || defined(__PCE__) || defined(__GAMATE__)
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waitvblank();
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#endif
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