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Remove the port parameter to mouse_init

git-svn-id: svn://svn.cc65.org/cc65/trunk@903 b7a2c559-68d2-44c3-8de9-860c34a00d81
This commit is contained in:
cuz 2001-09-13 15:35:24 +00:00
parent fac003f477
commit 7856dae4b2

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@ -81,22 +81,19 @@ struct mouse_info {
unsigned char __fastcall__ mouse_init (unsigned char port, unsigned char __fastcall__ mouse_init (unsigned char type);
unsigned char type);
/* Setup the mouse interrupt handler. The mouse routines will use a predefined /* Setup the mouse interrupt handler. The mouse routines will use a predefined
* system resource for the mouse cursor: * system resource for the mouse port and mouse cursor:
* C64: Sprite #0 * C64: Port #0, Sprite #0
* C128: Sprite #0 * C128: Port #0, Sprite #0
* GEOS: Sprite #0 * GEOS: System defined port, Sprite #0
* Atari: PM #0 * Atari: Port #0, PM #0
* However, the mouse routines will not initialize this cursor or set a * However, the mouse routines will not initialize this cursor or set a
* specific shape - this is platform dependent and up to the user program. * specific shape - this is platform dependent and up to the user program.
* The mouse cursor is moved if the mouse is moved (provided that the mouse * The mouse cursor is moved if the mouse is moved (provided that the mouse
* cursor is visible), and switched on and off in the show and hide functions. * cursor is visible), and switched on and off in the show and hide functions.
* The port parameter gives the joystick port used for the mouse and is only
* needed to read the mouse button state.
* The type parameter is needed on some systems to determine the type of * The type parameter is needed on some systems to determine the type of
* the mouse connected to the given port. * the mouse connected to the given port, on others it is ignored.
* After calling this function, the mouse is invisble, the cursor is placed * After calling this function, the mouse is invisble, the cursor is placed
* at 0/0 (upper left corner), and the bounding box is reset to cover the * at 0/0 (upper left corner), and the bounding box is reset to cover the
* whole screen. Call mouse_show once to make the mouse cursor visible. * whole screen. Call mouse_show once to make the mouse cursor visible.