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Started debugging the mouse routines

git-svn-id: svn://svn.cc65.org/cc65/trunk@341 b7a2c559-68d2-44c3-8de9-860c34a00d81
This commit is contained in:
cuz 2000-09-26 18:46:29 +00:00
parent ee084ac224
commit 9633ff1882

View File

@ -5,15 +5,16 @@
; the Commodore 1351 mouse users guide.
;
.export _mouse_init, _mouse_done
.export _mouse_hide, _mouse_show
.export _mouse_box, _mouse_info
.export _mouse_move
.export _mouse_init, _mouse_done
.export _mouse_hide, _mouse_show
.export _mouse_box, _mouse_info
.export _mouse_x, _mouse_y
.export _mouse_move
.import popa, popsreg, addysp1
.importzp sp, sreg
.importzp sp, sreg
.include "c64.inc"
.include "c64.inc"
.code
@ -23,21 +24,21 @@
;
_mouse_init:
tax ; Save sprite number
jsr popa ; Get the port number
tax ; Save sprite number
jsr popa ; Get the port number
ldy OldIRQ+1 ; Already initialized?
bne Done ; Jump if yes
stx MouseSprite ; Remember the sprite number
sta MousePort ; Remember the port number
stx MouseSprite ; Remember the sprite number
sta MousePort ; Remember the port number
; Initialize variables
ldx #0
stx XPos
stx XPos+1
stx YPos
stx YPos
stx YPos+1
stx OldPotX
stx OldPotY
@ -45,7 +46,7 @@ _mouse_init:
stx XMin+1
stx YMin
stx YMin+1
stx YMax+1
stx YMax+1
inx ; X = 1
stx Visible ; Mouse *not* visible
stx XMax+1 ; >320
@ -74,14 +75,14 @@ _mouse_init:
_mouse_done:
lda OldIRQ ; Initialized?
ldx OldIRQ+1
ldx OldIRQ+1
beq Done ; Jump if no
ldy #0
sty OldIRQ+1 ; Reset the initialized flag
SetIRQ: sei ; Disable interrupts
sta IRQVec ; Set the new/old vector
stx IRQVec+1
cli ; Enable interrupts
ldy #0
sty OldIRQ+1 ; Reset the initialized flag
SetIRQ: sei ; Disable interrupts
sta IRQVec ; Set the new/old vector
stx IRQVec+1
cli ; Enable interrupts
Done: rts
; --------------------------------------------------------------------------
@ -90,20 +91,19 @@ Done: rts
;
_mouse_hide:
lda Visible ; Get the flag
bne @L1 ; Jump if already invisible
ldx MouseSprite ; Sprite defined?
beq @L1 ; Jump if no
lda Visible ; Get the flag
bne @L1 ; Jump if already invisible
ldx MouseSprite ; Sprite defined?
beq @L1 ; Jump if no
lda BitMask-1,x ; Get bit mask
eor #$FF ; We must clear the bit
lda NotMask-1,x ; Get clean mask
sei ; Disable interrupts
and VIC_SPR_ENA
sta VIC_SPR_ENA ; Disable sprite
cli ; Enable interrupts
sei ; Disable interrupts
and VIC_SPR_ENA
sta VIC_SPR_ENA ; Disable sprite
cli ; Enable interrupts
@L1: inc Visible ; Set the flag to invisible
@L1: inc Visible ; Set the flag to invisible
rts
; --------------------------------------------------------------------------
@ -112,16 +112,22 @@ _mouse_hide:
;
_mouse_show:
dec Visible ; Get the flag
bne @L1 ; Jump if still invisible
ldx MouseSprite ; Sprite defined?
beq @L1 ; Jump if no
lda Visible ; Mouse already visible?
beq @L1 ; Jump if yes
dec Visible ; Get the flag
bne @L1 ; Jump if still invisible
ldx MouseSprite ; Sprite defined?
beq @L1 ; Jump if no
lda BitMask-1,x ; Get bit mask
sei ; Disable interrupts
ora VIC_SPR_ENA
sta VIC_SPR_ENA ; Enable sprite
cli ; Enable interrupts
sei ; Disable interrupts
jsr MoveSprite1 ; Move the sprite to it's position
ldx MouseSprite ; Get sprite number (again)
lda BitMask-1,x ; Get bit mask
ora VIC_SPR_ENA
sta VIC_SPR_ENA ; Enable sprite
cli ; Enable interrupts
@L1: rts
@ -131,35 +137,63 @@ _mouse_show:
;
_mouse_box:
sei ; Disable interrupts
ldy #0 ; Stack offset
sta YMax
stx YMax+1 ; maxy
php
sei ; Disable interrupts
ldy #0
lda (sp),y
sta XMax
iny
lda (sp),y
sta XMax+1 ; maxx
sta YMax
stx YMax+1 ; maxy
iny
lda (sp),y
sta YMin
iny
lda (sp),y
sta YMin+1 ; miny
lda (sp),y
sta XMax
iny
lda (sp),y
sta XMax+1 ; maxx
iny
lda (sp),y
sta XMin
iny
lda (sp),y
sta XMin+1 ; minx
iny
lda (sp),y
sta YMin
iny
lda (sp),y
sta YMin+1 ; miny
cli ; Enable interrupts
iny
lda (sp),y
sta XMin
iny
lda (sp),y
sta XMin+1 ; minx
jmp addysp1 ; Drop params, return
plp ; Enable interrupts
jmp addysp1 ; Drop params, return
; --------------------------------------------------------------------------
;
; int __fastcall__ mouse_x (void);
;
_mouse_x:
php
sei
lda XPos
ldx XPos+1
plp
rts
; --------------------------------------------------------------------------
;
; int __fastcall__ mouse_y (void);
;
_mouse_y:
php
sei
lda YPos
ldx YPos+1
plp
rts
; --------------------------------------------------------------------------
;
@ -183,14 +217,9 @@ _mouse_move:
stx YPos+1
lda sreg
ldx sreg+1
sta XPos
sta XPos
stx XPos+1 ; Set new position
lda Visible ; Mouse visible?
bne @L9 ; Jump if no
lda MouseSprite ; Sprite defined?
beq @L9
jsr MoveSprite ; Move the sprite to the mouse pos
@L9: cli ; Enable interrupts
@ -203,38 +232,37 @@ _mouse_move:
MouseIRQ:
cld
lda SID_ADConv1 ; Get mouse X movement
ldy OldPotX
jsr MoveCheck ; Calculate movement vector
sty OldPotX
lda SID_ADConv1 ; Get mouse X movement
ldy OldPotX
jsr MoveCheck ; Calculate movement vector
sty OldPotX
; Calculate the new X coordinate (--> a/y)
clc
adc XPos
tay ; Remember low byte
txa
adc XPos+1
clc
adc XPos
tay ; Remember low byte
txa
adc XPos+1
tax
; Limit the X coordinate to the bounding box
cpy XMin+1
bne @L1
cmp XMin
@L1: bpl @L2
ldy XMin
lda XMin+1
jmp @L4
cpy XMin
sbc XMin+1
bpl @L1
ldy XMin
ldx XMin+1
jmp @L2
@L1: txa
@L2: cpy XMax+1
bne @L3
cmp XMax
beq @L4
@L3: bmi @L4
ldy XMax
lda XMax+1
@L4: sty XPos
sta XPos+1
cpy XMax
sbc XMax+1
bmi @L2
ldy XMax
ldx XMax+1
@L2: sty XPos
stx XPos+1
; Calculate the Y movement vector
@ -249,47 +277,47 @@ MouseIRQ:
adc YPos
tay ; Remember low byte
txa
adc YPos+1
adc YPos+1
; Limit the Y coordinate to the bounding box
cpy YMin
sbc YMin+1
bpl @L3
ldy YMin
ldx YMin+1
jmp @L4
@L3: txa
cpy YMin+1
bne @L5
cmp YMin
@L5: bpl @L6
ldy YMin
lda YMin+1
jmp @L8
cpy YMax
sbc YMax+1
bmi @L4
ldy YMax
ldx YMax+1
@L4: sty YPos
stx YPos+1
@L6: cpy YMax+1
bne @L7
cmp YMax
beq @L8
@L7: bmi @L8
ldy YMax
lda YMax+1
@L8: sty YPos
sta YPos+1
; Move the mouse sprite if it is enabled
jsr MoveSprite ; Move the sprite
; Jump to the next IRQ handler
jmp (OldIRQ)
jmp (OldIRQ)
; --------------------------------------------------------------------------
;
; Move check routine, called for both coordinates.
;
; Entry: y = old value of pot register
; a = current value of pot register
; Exit: y = value to use for old value
; x/a = delta value for position
; Entry: y = old value of pot register
; a = current value of pot register
; Exit: y = value to use for old value
; x/a = delta value for position
;
MoveCheck:
sty OldValue
sta NewValue
ldx #$00
ldx #$00
sec ; a = mod64 (new - old)
sbc OldValue
@ -298,58 +326,64 @@ MoveCheck:
bcs @L1 ;
lsr a ; a /= 2;
beq @L2 ; if (a != 0)
ldy NewValue ; y = NewValue
rts ; return
ldy NewValue ; y = NewValue
rts ; return
@L1: ora #%11000000 ; else or in high order bits
cmp #$FF ; if (a != -1)
beq @L2
@L1: ora #%11000000 ; else or in high order bits
cmp #$FF ; if (a != -1)
beq @L2
sec
ror a ; a /= 2
ldx #$FF ; high byte = -1
ldy NewValue
ror a ; a /= 2
ldx #$FF ; high byte = -1
ldy NewValue
rts
@L2: lda #0
@L2: lda #0
rts
; --------------------------------------------------------------------------
;
; Move the mouse sprite to the current mouse position. Must be called
; with interrupts off.
; with interrupts off. MoveSprite1 is an entry without checking and
; loading X
;
MoveSprite:
lda Visible ; Mouse pointer visible?
bne @L9 ; Jump if no
ldx MouseSprite ; Sprite defined?
beq @L9 ; Jump if no
ldy BitMask-1,x ; Get high bit mask
txa
asl a ; Index*2
tax
; Set the X position
lda Visible ; Mouse visible?
bne MoveSpriteDone ; Jump if no
ldx MouseSprite ; Sprite defined?
beq MoveSpriteDone ; Jump if no
lda XPos+1 ; Negative?
bmi @L2 ; Jump if yes
beq @L1
tya ; Load high position bit
@L1: ora VIC_SPR_HI_X ; Set high bit
sta VIC_SPR_HI_X
lda XPos
sta VIC_SPR0_X,x ; Set low byte
; Set the high X bit
MoveSprite1:
lda VIC_SPR_HI_X ; Get high X bits of all sprites
and NotMask-1,x ; Mask out sprite bit
ldy XPos+1 ; Test Y position
beq @L1
ora BitMask-1,x ; Set high X bit
@L1: sta VIC_SPR_HI_X ; Set hi X sprite values
; Set the low X byte
txa
asl a ; Index*2
tax
lda XPos
sta VIC_SPR0_X-2,x ; Set low byte
; Set the Y position
@L2: ldy YPos+1 ; Negative or too large?
bne @L9 ; Jump if yes
lda YPos
sta VIC_SPR0_Y,x ; Set Y position
ldy YPos+1 ; Negative or too large?
bne MoveSpriteDone ; Jump if yes
lda YPos
sta VIC_SPR0_Y-2,x ; Set Y position
; Done
@L9: rts
MoveSpriteDone:
rts
; --------------------------------------------------------------------------
; Data
@ -377,8 +411,9 @@ YMax: .res 2 ; Y2 value of bounding box
.data
BitMask: .byte $01, $02, $04, $08, $10, $20, $40, $80
NotMask: .byte $FE, $FD, $FB, $F7, $EF, $DF, $BF, $7F