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atari_antic.inc: use "or" instead of "plus" in the usage example
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@ -33,16 +33,16 @@ NMIRES = ANTIC + $0F ;NMI interrupt reset
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; ScreenDL:
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; .byte DL_BLK8
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; .byte DL_BLK8
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; .byte DL_CHR40x8x1 + DL_LMS + DL_DLI
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; .byte DL_CHR40x8x1 | DL_LMS | DL_DLI
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; .word ScreenAlignment
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; .byte DL_BLK1 + DL_DLI
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; .byte DL_MAP320x1x1 + DL_LMS
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; .byte DL_BLK1 | DL_DLI
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; .byte DL_MAP320x1x1 | DL_LMS
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; .word Screen
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;
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; .repeat 99
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; .byte DL_MAP320x1x1
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; .endrepeat
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; .byte DL_MAP320x1x1 + DL_LMS
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; .byte DL_MAP320x1x1 | DL_LMS
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; .word Screen + 40 * 100 ; 100 lines a 40 byte, 'Screen' has to be aligned correctly!
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; .repeat 92
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; .byte DL_MAP320x1x1
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@ -55,6 +55,8 @@ NMIRES = ANTIC + $0F ;NMI interrupt reset
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DL_JMP = 1
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DL_JVB = 65
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; DL_BLKn display n empty lines (just background)
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DL_BLK1 = 0
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DL_BLK2 = 16
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DL_BLK3 = 32
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