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Moved Creativision's playsound() into a separate file.
It won't waste space in a cartridge if it isn't used.
This commit is contained in:
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f636d4e634
commit
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@ -5,21 +5,21 @@
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;** Screen
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SCREEN_ROWS = 24
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SCREEN_COLS = 32
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SCREEN_PTR = $3A
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CURSOR_X = $3C
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CURSOR_Y = $3D
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SCREEN_PTR := $3A
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CURSOR_X := $3C
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CURSOR_Y := $3D
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;** VDP
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VDP_DATA_R = $2000
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VDP_STATUS_R = $2001
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VDP_DATA_W = $3000
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VDP_CONTROL_W = $3001
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VDP_DATA_R := $2000
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VDP_STATUS_R := $2001
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VDP_DATA_W := $3000
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VDP_CONTROL_W := $3001
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;** PIA
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PIA0_DATA = $1000
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PIA0_STATUS = $1001
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PIA1_DATA = $1002
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PIA1_STATUS = $1003
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PIA0_DATA := $1000
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PIA0_STATUS := $1001
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PIA1_DATA := $1002
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PIA1_STATUS := $1003
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;** General
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CH_VLINE = 33
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@ -30,11 +30,11 @@ CH_LLCORNER = 37
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CH_LRCORNER = 38
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;** I/O (Zero-page variables)
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ZP_KEYBOARD = $10
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ZP_JOY0_DIR = $11
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ZP_JOY1_DIR = $13
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ZP_JOY0_BUTTONS = $16
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ZP_JOY1_BUTTONS = $17
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ZP_KEYBOARD := $10
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ZP_JOY0_DIR := $11
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ZP_JOY1_DIR := $13
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ZP_JOY0_BUTTONS := $16
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ZP_JOY1_BUTTONS := $17
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;** Joystick direction values (ZP_JOY0_DIR/ZP_JOY1_DIR)
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JOY_N = $49
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@ -54,8 +54,13 @@ JOY_WNW = $4C
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JOY_NW = $4B
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JOY_NNW = $4A
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;** BIOS
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BIOS_IRQ1_ADDR = $FF3F
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BIOS_IRQ2_ADDR = $FF52
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BIOS_NMI_RESET_ADDR = $F808
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BIOS_WRITE_VDP_REG = $FE1F
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;** BIOS routines
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BIOS_NMI_RESET_ADDR := $F808
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BIOS_PLAY_TUNE1 := $FBD6
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BIOS_PLAY_SONG := $FBED
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BIOS_PLAY_TUNE2 := $FCE6
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BIOS_WRITE_VDP_REG := $FE1F
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BIOS_QUIET_PSG := $FE54
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BIOS_POKE_PSG := $FE77
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BIOS_IRQ1_ADDR := $FF3F
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BIOS_IRQ2_ADDR := $FF52
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40
libsrc/creativision/playsound.s
Normal file
40
libsrc/creativision/playsound.s
Normal file
@ -0,0 +1,40 @@
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; void __fastcall__ bios_playsound (void *a, unsigned char b);
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.export _bios_playsound
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.import popax
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.include "creativision.inc"
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songptr := $00 ; Points to current tune data
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volptr := $04 ; Points to current volume table
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;* Creativision Sound Player
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;* Based on BIOS song player.
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;*
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;* Pass a pointer to a set of note triples, terminated with a tempo byte;
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;* and pass the length of the triples and tempo (max 255).
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;*
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;* Note: tune data must be stored backwards.
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_bios_playsound:
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php
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pha ; Save tune length
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sei
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lda #<$FCD5 ; BIOS decreasing-volume table
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ldx #>$FCD5
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sta volptr
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stx volptr+1
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jsr popax ; Get tune array pointer
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sta songptr
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stx songptr+1
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pla
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tay
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dey ; Point to tempo byte
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jmp BIOS_PLAY_SONG ; Let BIOS do its thing
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@ -1,27 +1,18 @@
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; void __fastcall__ psg_outb (unsigned char b);
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; void __fastcall__ psg_delay (unsigned char b);
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; void __fastcall__ bios_playsound (void *a, unsigned char b);
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; void psg_silence (void);
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.export _psg_outb, _psg_silence, _psg_delay
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.export _bios_playsound
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.import popax
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.include "creativision.inc"
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songptr := $00 ; Points to current tune data
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volptr := $04 ; Points to current volume table
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_psg_outb:
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;* Let BIOS output the value.
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jmp $FE77
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;* Let BIOS output the value.
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_psg_outb := BIOS_POKE_PSG
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_psg_silence:
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jmp $FE54
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_psg_silence := BIOS_QUIET_PSG
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_psg_delay:
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@ -37,31 +28,3 @@ l3: sbc #1
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dey
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bne l1
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rts
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;* Creativision Sound Player
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;* Based on BIOS song player.
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;*
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;* Pass a pointer to a set of note triples, terminated with a tempo byte;
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;* and pass the length of the triples and tempo (max 255).
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;*
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;* Note: tune data must be stored backwards.
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_bios_playsound:
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php
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pha ; Save tune length
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sei
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lda #<$FCD5 ; A BIOS volume table
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ldx #>$FCD5
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sta volptr
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stx volptr+1
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jsr popax ; Get tune array pointer
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sta songptr
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stx songptr+1
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pla
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tay
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dey ; Point to tempo byte
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jmp $FBED ; Let BIOS do its thing
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