mirror of
https://github.com/cc65/cc65.git
synced 2024-12-28 06:30:16 +00:00
Added the capability to generate multicolor sprites.
git-svn-id: svn://svn.cc65.org/cc65/trunk@5606 b7a2c559-68d2-44c3-8de9-860c34a00d81
This commit is contained in:
parent
4a0a76b012
commit
b599fe5793
@ -38,6 +38,7 @@
|
||||
#include "print.h"
|
||||
|
||||
/* sp65 */
|
||||
#include "attr.h"
|
||||
#include "error.h"
|
||||
#include "vic2sprite.h"
|
||||
|
||||
@ -49,9 +50,17 @@
|
||||
|
||||
|
||||
|
||||
/* Sprite mode */
|
||||
enum Mode {
|
||||
smAuto,
|
||||
smHighRes,
|
||||
smMultiColor
|
||||
};
|
||||
|
||||
/* Screen size of a koala picture */
|
||||
#define WIDTH 24U
|
||||
#define HEIGHT 21U
|
||||
#define WIDTH_HR 24U
|
||||
#define WIDTH_MC 12U
|
||||
#define HEIGHT 21U
|
||||
|
||||
|
||||
|
||||
@ -61,12 +70,33 @@
|
||||
|
||||
|
||||
|
||||
StrBuf* GenVic2Sprite (const Bitmap* B, const Collection* A attribute ((unused)))
|
||||
static enum Mode GetMode (const Collection* A)
|
||||
/* Return the sprite mode from the attribute collection A */
|
||||
{
|
||||
/* Check for a mode attribute */
|
||||
const char* Mode = GetAttrVal (A, "mode");
|
||||
if (Mode) {
|
||||
if (strcmp (Mode, "highres") == 0) {
|
||||
return smHighRes;
|
||||
} else if (strcmp (Mode, "multicolor") == 0) {
|
||||
return smMultiColor;
|
||||
} else {
|
||||
Error ("Invalid value for attribute `mode'");
|
||||
}
|
||||
} else {
|
||||
return smAuto;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
StrBuf* GenVic2Sprite (const Bitmap* B, const Collection* A)
|
||||
/* Generate binary output in VICII sprite format for the bitmap B. The output
|
||||
* is stored in a string buffer (which is actually a dynamic char array) and
|
||||
* returned.
|
||||
*/
|
||||
{
|
||||
enum Mode M;
|
||||
StrBuf* D;
|
||||
unsigned X, Y;
|
||||
|
||||
@ -76,14 +106,38 @@ StrBuf* GenVic2Sprite (const Bitmap* B, const Collection* A attribute ((unused))
|
||||
GetBitmapWidth (B), GetBitmapHeight (B), GetBitmapColors (B),
|
||||
BitmapIsIndexed (B)? " (indexed)" : "");
|
||||
|
||||
/* Sprites pictures are always 24x21 in size with 2 colors */
|
||||
if (!BitmapIsIndexed (B) ||
|
||||
GetBitmapColors (B) != 2 ||
|
||||
GetBitmapHeight (B) != HEIGHT ||
|
||||
GetBitmapWidth (B) != WIDTH) {
|
||||
/* Get the sprite mode */
|
||||
M = GetMode (A);
|
||||
|
||||
Error ("Bitmaps converted to vic2 sprite format must be in indexed "
|
||||
"mode with a size of %ux%u and two colors", WIDTH, HEIGHT);
|
||||
/* Check the height of the bitmap */
|
||||
if (GetBitmapHeight (B) != HEIGHT) {
|
||||
Error ("Invalid bitmap height (%u) for conversion to vic2 sprite",
|
||||
GetBitmapHeight (B));
|
||||
}
|
||||
|
||||
/* If the mode wasn't given, determine it from the image properties */
|
||||
if (M == smAuto) {
|
||||
switch (GetBitmapWidth (B)) {
|
||||
case WIDTH_HR:
|
||||
M = smHighRes;
|
||||
break;
|
||||
case WIDTH_MC:
|
||||
M = smMultiColor;
|
||||
break;
|
||||
default:
|
||||
Error ("Cannot determine mode from image properties");
|
||||
}
|
||||
}
|
||||
|
||||
/* Now check if mode and the image properties match */
|
||||
if (M == smMultiColor) {
|
||||
if (GetBitmapWidth (B) != WIDTH_MC || GetBitmapColors (B) > 4) {
|
||||
Error ("Invalid image properties for multicolor sprite");
|
||||
}
|
||||
} else {
|
||||
if (GetBitmapWidth (B) != WIDTH_HR || GetBitmapColors (B) > 2) {
|
||||
Error ("Invalid image properties for highres sprite");
|
||||
}
|
||||
}
|
||||
|
||||
/* Create the output buffer and resize it to the required size. */
|
||||
@ -93,15 +147,29 @@ StrBuf* GenVic2Sprite (const Bitmap* B, const Collection* A attribute ((unused))
|
||||
/* Convert the image */
|
||||
for (Y = 0; Y < HEIGHT; ++Y) {
|
||||
unsigned char V = 0;
|
||||
for (X = 0; X < WIDTH; ++X) {
|
||||
if (M == smHighRes) {
|
||||
for (X = 0; X < WIDTH_HR; ++X) {
|
||||
|
||||
/* Fetch next bit into byte buffer */
|
||||
V = (V << 1) | (GetPixel (B, X, Y).Index != 0);
|
||||
/* Fetch next bit into byte buffer */
|
||||
V = (V << 1) | (GetPixel (B, X, Y).Index & 0x01);
|
||||
|
||||
/* Store full bytes into the output buffer */
|
||||
if ((X & 0x07) == 0x07) {
|
||||
SB_AppendChar (D, V);
|
||||
V = 0;
|
||||
/* Store full bytes into the output buffer */
|
||||
if ((X & 0x07) == 0x07) {
|
||||
SB_AppendChar (D, V);
|
||||
V = 0;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (X = 0; X < WIDTH_MC; ++X) {
|
||||
|
||||
/* Fetch next bit into byte buffer */
|
||||
V = (V << 2) | (GetPixel (B, X, Y).Index & 0x03);
|
||||
|
||||
/* Store full bytes into the output buffer */
|
||||
if ((X & 0x03) == 0x03) {
|
||||
SB_AppendChar (D, V);
|
||||
V = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user