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Added the capability to generate multicolor sprites.
git-svn-id: svn://svn.cc65.org/cc65/trunk@5606 b7a2c559-68d2-44c3-8de9-860c34a00d81
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@ -38,6 +38,7 @@
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#include "print.h"
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/* sp65 */
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#include "attr.h"
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#include "error.h"
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#include "vic2sprite.h"
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@ -49,9 +50,17 @@
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/* Sprite mode */
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enum Mode {
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smAuto,
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smHighRes,
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smMultiColor
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};
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/* Screen size of a koala picture */
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#define WIDTH 24U
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#define HEIGHT 21U
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#define WIDTH_HR 24U
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#define WIDTH_MC 12U
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#define HEIGHT 21U
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@ -61,12 +70,33 @@
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StrBuf* GenVic2Sprite (const Bitmap* B, const Collection* A attribute ((unused)))
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static enum Mode GetMode (const Collection* A)
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/* Return the sprite mode from the attribute collection A */
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{
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/* Check for a mode attribute */
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const char* Mode = GetAttrVal (A, "mode");
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if (Mode) {
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if (strcmp (Mode, "highres") == 0) {
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return smHighRes;
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} else if (strcmp (Mode, "multicolor") == 0) {
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return smMultiColor;
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} else {
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Error ("Invalid value for attribute `mode'");
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}
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} else {
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return smAuto;
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}
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}
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StrBuf* GenVic2Sprite (const Bitmap* B, const Collection* A)
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/* Generate binary output in VICII sprite format for the bitmap B. The output
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* is stored in a string buffer (which is actually a dynamic char array) and
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* returned.
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*/
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{
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enum Mode M;
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StrBuf* D;
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unsigned X, Y;
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@ -76,14 +106,38 @@ StrBuf* GenVic2Sprite (const Bitmap* B, const Collection* A attribute ((unused))
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GetBitmapWidth (B), GetBitmapHeight (B), GetBitmapColors (B),
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BitmapIsIndexed (B)? " (indexed)" : "");
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/* Sprites pictures are always 24x21 in size with 2 colors */
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if (!BitmapIsIndexed (B) ||
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GetBitmapColors (B) != 2 ||
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GetBitmapHeight (B) != HEIGHT ||
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GetBitmapWidth (B) != WIDTH) {
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/* Get the sprite mode */
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M = GetMode (A);
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Error ("Bitmaps converted to vic2 sprite format must be in indexed "
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"mode with a size of %ux%u and two colors", WIDTH, HEIGHT);
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/* Check the height of the bitmap */
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if (GetBitmapHeight (B) != HEIGHT) {
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Error ("Invalid bitmap height (%u) for conversion to vic2 sprite",
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GetBitmapHeight (B));
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}
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/* If the mode wasn't given, determine it from the image properties */
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if (M == smAuto) {
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switch (GetBitmapWidth (B)) {
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case WIDTH_HR:
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M = smHighRes;
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break;
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case WIDTH_MC:
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M = smMultiColor;
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break;
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default:
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Error ("Cannot determine mode from image properties");
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}
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}
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/* Now check if mode and the image properties match */
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if (M == smMultiColor) {
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if (GetBitmapWidth (B) != WIDTH_MC || GetBitmapColors (B) > 4) {
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Error ("Invalid image properties for multicolor sprite");
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}
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} else {
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if (GetBitmapWidth (B) != WIDTH_HR || GetBitmapColors (B) > 2) {
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Error ("Invalid image properties for highres sprite");
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}
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}
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/* Create the output buffer and resize it to the required size. */
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@ -93,15 +147,29 @@ StrBuf* GenVic2Sprite (const Bitmap* B, const Collection* A attribute ((unused))
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/* Convert the image */
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for (Y = 0; Y < HEIGHT; ++Y) {
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unsigned char V = 0;
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for (X = 0; X < WIDTH; ++X) {
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if (M == smHighRes) {
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for (X = 0; X < WIDTH_HR; ++X) {
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/* Fetch next bit into byte buffer */
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V = (V << 1) | (GetPixel (B, X, Y).Index != 0);
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/* Fetch next bit into byte buffer */
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V = (V << 1) | (GetPixel (B, X, Y).Index & 0x01);
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/* Store full bytes into the output buffer */
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if ((X & 0x07) == 0x07) {
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SB_AppendChar (D, V);
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V = 0;
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/* Store full bytes into the output buffer */
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if ((X & 0x07) == 0x07) {
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SB_AppendChar (D, V);
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V = 0;
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}
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}
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} else {
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for (X = 0; X < WIDTH_MC; ++X) {
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/* Fetch next bit into byte buffer */
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V = (V << 2) | (GetPixel (B, X, Y).Index & 0x03);
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/* Store full bytes into the output buffer */
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if ((X & 0x03) == 0x03) {
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SB_AppendChar (D, V);
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V = 0;
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}
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}
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}
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}
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