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Fixed NTSC/PAL issue

git-svn-id: svn://svn.cc65.org/cc65/trunk@2972 b7a2c559-68d2-44c3-8de9-860c34a00d81
This commit is contained in:
cuz 2004-04-04 20:42:34 +00:00
parent 61238a6c4c
commit b67169c979

View File

@ -15,7 +15,7 @@
.macpack generic
; Sprite definitions. The first value can be changed to adjust the number
; of the sprite used for the mouse.
; of the sprite used for the mouse. All others depend on this value.
MOUSE_SPR = 0 ; Sprite used for the mouse
MOUSE_SPR_MASK = $01 .shl MOUSE_SPR ; Positive mask
MOUSE_SPR_NMASK = .lobyte(.not MOUSE_SPR_MASK) ; Negative mask
@ -82,14 +82,7 @@ VIC_SPR_Y = (VIC_SPR0_Y + 2*MOUSE_SPR) ; Sprite Y register
.proc movey
clc
ldx PALFLAG
bne @L1
adc #50 ; FIXME: Should be NTSC, is PAL value
sta VIC_SPR_Y ; Set Y position
rts
@L1: adc #50 ; Add PAL correction
add #50 ; Y correction (first visible line)
sta VIC_SPR_Y ; Set Y position
rts