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Merge a24196ee41
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c1521a5323
35
libsrc/atari/cpeekchar.s
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35
libsrc/atari/cpeekchar.s
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.export _cpeekc
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.import mul40
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.importzp ptr4
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.include "atari.inc"
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.segment "CODE"
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_cpeekc:
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lda ROWCRS
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jsr mul40 ; destroys tmp4
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clc
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adc SAVMSC ; add start of screen memory
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sta ptr4
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txa
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adc SAVMSC+1
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sta ptr4+1
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ldy COLCRS
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lda (ptr4),y ; get char
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tax
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;; convert to asc
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;; FIXME: ugly hack here to make tetris fx work :=P
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lda #' '
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cpx #0
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beq @l
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lda #0
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@l:
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ldx #0
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rts
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30
libsrc/atmos/cpeekchar.s
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30
libsrc/atmos/cpeekchar.s
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.include "atmos.inc"
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.export _cpeekc
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_cpeekc:
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ldy CURS_Y
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ldx ScrTabLo,y
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stx @l+1
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ldx ScrTabHi,y
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stx @l+2
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ldx CURS_X
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@l:
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lda $bb80,x
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;; inc COORDX_TEXT
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ldx #0
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rts
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; FIXME: is that table available elsewhere?
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.rodata
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ScrTabLo:
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.repeat 28, Line
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.byte <(SCREEN + Line * 40)
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.endrep
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ScrTabHi:
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.repeat 28, Line
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.byte >(SCREEN + Line * 40)
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.endrep
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34
libsrc/nes/cpeekchar.s
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34
libsrc/nes/cpeekchar.s
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.export _cpeekc
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.import ppubuf_waitempty
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.include "nes.inc"
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.segment "CODE"
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_cpeekc:
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; wait until all console data has been written
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jsr ppubuf_waitempty
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ldy SCREEN_PTR+1
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ldx SCREEN_PTR
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; waiting for vblank is incredibly slow ://
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vwait:
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; lda $2002 ;wait
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; bpl vwait
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lda #0
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sty $2006
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stx $2006
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ldy $2007 ; first read is invalid
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ldy $2007 ; get data
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sta $2006
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sta $2006
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tya
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and #$7f ; ?!?!
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rts
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