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Add collision indices to all sprites jsut in case
git-svn-id: svn://svn.cc65.org/cc65/trunk@5943 b7a2c559-68d2-44c3-8de9-860c34a00d81
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@ -387,6 +387,8 @@ draw_sprite: ; Draw it in render buffer
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pixel_bitmap:
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pixel_bitmap:
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.byte 2,%00010000, 0 ; A pixel bitmap
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.byte 2,%00010000, 0 ; A pixel bitmap
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.data
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.data
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collindex:
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.byte 0
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cls_sprite:
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cls_sprite:
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.byte %11000001 ; A pixel sprite
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.byte %11000001 ; A pixel sprite
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.byte %10010000
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.byte %10010000
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@ -554,6 +556,8 @@ GETDEFPALETTE:
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;
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;
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.data
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.data
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pixel_coll:
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.byte 0
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pixel_sprite:
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pixel_sprite:
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.byte %00000001 ; A pixel sprite
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.byte %00000001 ; A pixel sprite
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.byte %00010000
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.byte %00010000
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@ -630,6 +634,8 @@ GETPIXEL:
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;
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;
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.data
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.data
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line_coll:
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.byte 0
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line_sprite:
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line_sprite:
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.byte 0 ; Will be replaced by the code
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.byte 0 ; Will be replaced by the code
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.byte %00110000
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.byte %00110000
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@ -762,6 +768,8 @@ LINE:
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;
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;
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.data
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.data
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bar_coll:
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.byte 0
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bar_sprite:
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bar_sprite:
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.byte %00000001 ; A pixel sprite
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.byte %00000001 ; A pixel sprite
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.byte %00010000
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.byte %00010000
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@ -928,6 +936,8 @@ OUTTEXT:
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jmp draw_sprite
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jmp draw_sprite
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.data
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.data
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text_coll:
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.byte 0
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text_sprite:
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text_sprite:
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.byte $00,$90,$20
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.byte $00,$90,$20
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.addr 0, text_bitmap
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.addr 0, text_bitmap
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