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Leave the character generator at $E000 like atarixl.cfg does.
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@ -23,7 +23,7 @@ MEMORY {
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# "shadow RAM preparation" load chunk
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SRPREPHDR: file = %O, start = $0000, size = $0004;
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SRPREPCHNK: file = %O, start = %S + __OVERLAYSIZE__, size = $7C20 - %S - __OVERLAYSIZE__ - $07FF; # $07FF: space for temp. chargen buffer, 1K aligned
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SRPREPCHNK: file = %O, define = yes, start = %S + __OVERLAYSIZE__, size = $7C20 - %S - __OVERLAYSIZE__ - $07FF; # $07FF: space for temp. chargen buffer, 1K aligned
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SRPREPTRL: file = %O, start = $0000, size = $0006;
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# "main program" load chunk
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@ -39,11 +39,14 @@ MEMORY {
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# defines entry point into program
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TRAILER: file = %O, start = $0000, size = $0006;
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# address of relocated character generator
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CHARGEN: file = "", define = yes, start = $D800, size = $0400;
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# memory beneath the ROM preceeding the character generator
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HIDDEN_RAM2: file = "", define = yes, start = $D800, size = $0800;
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# address of relocated character generator (same addess as ROM version)
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CHARGEN: file = "", define = yes, start = $E000, size = $0400;
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# memory beneath the ROM
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HIDDEN_RAM: file = "", define = yes, start = $DC00, size = $FFF0 - $DC00;
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HIDDEN_RAM: file = "", define = yes, start = $E400, size = $FFF0 - $E400;
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# overlays
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OVL1: file = "%O.1", start = %S, size = __OVERLAYSIZE__;
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@ -67,8 +70,8 @@ SEGMENTS {
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SRPREPHDR: load = SRPREPHDR, type = ro;
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LOWDATA: load = SRPREPCHNK, type = bss, define = yes; # shared btw. SRPREP and RAM
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SRPREP: load = SRPREPCHNK, type = rw, define = yes;
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SHADOW_RAM: load = SRPREPCHNK, run = HIDDEN_RAM, type = rw, define = yes, optional = yes;
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SHADOW_RAM2: load = SRPREPCHNK, run = HIDDEN_RAM, type = rw, define = yes, optional = yes;
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SHADOW_RAM: load = SRPREPCHNK, run = HIDDEN_RAM, type = rw, define = yes, optional = yes;
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SHADOW_RAM2: load = SRPREPCHNK, run = HIDDEN_RAM2, type = rw, define = yes, optional = yes;
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SRPREPTRL: load = SRPREPTRL, type = ro;
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MAINHDR: load = MAINHDR, type = ro;
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