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<article> <article>
<title>cc65 compiler intro <title>cc65 Compiler Intro
<author>Ullrich von Bassewitz, <htmlurl url="mailto:uz@cc65.org" name="uz@cc65.org"> and CbmNut <htmlurl url="mailto:cbmnut@hushmail.com" name="cbmnut@hushmail.com"> <author>Ullrich von Bassewitz, <htmlurl url="mailto:uz@cc65.org" name="uz@cc65.org">,
<date>07.13.2002 <and>CbmNut, <htmlurl url="mailto:cbmnut@hushmail.com" name="cbmnut@hushmail.com">,
<and><url name="Greg King" url="mailto:gngking@erols.com">
<date>2005-7-22
<abstract> <abstract>
How to use the cc65 C compiler - an introduction. How to use the cc65 C language system -- an introduction.
</abstract> </abstract>
<!-- Table of contents --> <!-- Table of contents -->
@ -17,32 +19,32 @@ How to use the cc65 C compiler - an introduction.
<sect>Overview<p> <sect>Overview<p>
This is a short intro of how to use the compiler and the binutils. It contains a This is a short intro of how to use the compiler and the bin-utils. It contains
step-by-step example of how to build a complete application from one C and one a step-by-step example of how to build a complete application from one C and
assembler module. This file does <em/not/ contain a complete reference for the one assembly modules. This file does <em/not/ contain a complete reference for
tools used in the process. There are separate files describing these tools in the tools used in the process. There are separate files describing those tools,
detail. in detail (see <url url="index.html">).
You are assumed to have downloaded and extracted the executables and the You are assumed to have downloaded and extracted the executables and the
target specific files. For example, for Windows users targeting C64, you need target-specific files. For example: for Windows users targeting C64, you need
cc65-win32-2.8.0.zip and cc65-c64-2.8.0.zip (or whatever the current cc65 <bf/cc65-win32-2.10.1.zip/ and <bf/cc65-c64-2.10.1.zip/ (or, whatever the
version is) extracted to the same directory. If you received the files as a current cc65 version is) extracted to the same directory. If you received the
bzip2 archive (extension *.bz2), you will need to get the <htmlurl files as a bzip2 archive (extension <bf/.bz2/), you will need to get <url
url="http://sources.redhat.com/bzip2/#bzip2-latest" name="bzip2 package"> to url="http://sources.redhat.com/bzip2/#bzip2-latest" name="the bzip2 package">
decompress it. to decompress it.
<bf>Note</bf>: There is a much simpler way to compile this example using the <bf/Note/: There is a much simpler way to compile this example, by using the
cl65 compiler and link utility. However, it makes sense to understand how the <bf/cl65/ compile-and-link utility. However, it makes sense to understand how
separate steps work. How to do the example with the cl65 utility is described the separate steps work. How to do the example with the <bf/cl65/ utility is
<ref id="using-cl65" name="later">. described <ref id="using-cl65" name="later">.
<sect1>Before we start<p> <sect1>Before we start<p>
You will find a copy of the sample modules used in the next section in the You will find a copy of the sample modules, used in the next section, in the
samples/tutorial directory. Please check that the compiler and linker can "<tt>cc65/samples/tutorial</tt>" directory. Please make sure that the compiler
find the include library files by setting the environment variables and linker can find the include and library files, by setting the environment
<tt/CC65_INC/ and <tt/CC65_LIB/ respectively. variables <tt/CC65_INC/ and <tt/CC65_LIB/, respectively.
<sect1>The sample modules<p> <sect1>The sample modules<p>
@ -50,24 +52,23 @@ find the include library files by setting the environment variables
To explain the development flow, I will use the following example modules: To explain the development flow, I will use the following example modules:
hello.c: hello.c:
<tscreen><code> <tscreen><code>
#include <stdio.h> #include <stdio.h>
#include <stdlib.h> #include <stdlib.h>
extern const char text[]; /* In text.s */ extern const char text[]; /* In text.s */
int main (void) int main (void)
{ {
printf ("%s\n", text); printf ("%s\n", text);
return EXIT_SUCCESS; return EXIT_SUCCESS;
} }
</code></tscreen> </code></tscreen>
text.s: text.s:
<tscreen><code> <tscreen><code>
.export _text .export _text
_text: .asciiz "Hello world!" _text: .asciiz "Hello world!"
</code></tscreen> </code></tscreen>
@ -80,34 +81,34 @@ is the C64.
+---------+ +---------+
| hello.c | | hello.c |
+---------+ +---------+
| |
cc65 cc65
\/ \/
+---------+ +---------+ +---------+ +---------+
| hello.s | | text.s | | hello.s | | text.s |
+---------+ +---------+ +---------+ +---------+
| | | |
ca65 ca65 ca65 ca65
\/ \/ \/ \/
+---------+ +---------+ +----------+ +---------+ +---------+ +---------+ +----------+ +---------+
| hello.o | | text.o | | c64.o | | c64.lib | | hello.o | | text.o | | c64.o | | c64.lib |
+---------+ +---------+ +----------+ +---------+ +---------+ +---------+ +----------+ +---------+
| \ / | | \ / |
| \ / | | \ / |
| \ / | | \ / |
+----------------------->ld65<-------------------------+ +----------------------->ld65<-------------------------+
\/ \/
hello hello
</verb></tscreen> </verb></tscreen>
<tt/c64.o/ (the startup code) and <tt/c64.lib/ (the c64 version of the runtime <tt/c64.o/ (the startup code) and <tt/c64.lib/ (the C64 version of the runtime
and C library) are provided in binary form in the cc65 package. and C library) are provided in binary form in the cc65 package.
<sect>The compiler<p> <sect>The compiler<p>
The compiler translates one C source into one assembler source for each The compiler translates one C source into one assembly source, for each
invocation. It does <em/not/ create object files directly, and it is <em/not/ invocation. It does <em/not/ create object files directly, and it is <em/not/
able to translate more than one file per run. able to translate more than one file per run.
@ -115,7 +116,7 @@ In the example above, we would use the following command line, to translate
<tt/hello.c/ into <tt/hello.s/: <tt/hello.c/ into <tt/hello.s/:
<tscreen><verb> <tscreen><verb>
cc65 -O -I ../include -t c64 hello.c cc65 -O -I ../../include -t c64 hello.c
</verb></tscreen> </verb></tscreen>
The <tt/-O/ switch tells the compiler to do an additional optimizer run, which The <tt/-O/ switch tells the compiler to do an additional optimizer run, which
@ -124,155 +125,167 @@ about the size, but want to have slightly faster code, use <tt/-Oi/ to inline
some runtime functions. some runtime functions.
The <tt/-I/ switch gives a search path for the include files. You may also set The <tt/-I/ switch gives a search path for the include files. You may also set
the environment variable CC65_INC to the search path. the environment variable <tt/CC65_INC/ to the search path.
The <tt/-t/ switch is followed by the target system. The <tt/-t/ switch is followed by the target system name.
If the compiler does not complain about errors in our hello world, we will If the compiler does not complain about errors in our "hello world" program, we
have a file named "<tt/hello.s/" in our directory that contains the assembler will have a file named "<tt/hello.s/", in our directory, that contains the
source for the hello module. assembly source for the <bf/hello/ module.
For more information about the compiler see <htmlurl url="cc65.html" For more information about the compiler, see <url url="cc65.html">.
name="cc65.html">.
<sect>The assembler<p> <sect>The assembler<p>
The assembler translates one assembler source into an object file for each The assembler translates one assembly source into an object file, for each
invocation. The assembler is <tt/not/ able to translate more than one source invocation. The assembler is <em/not/ able to translate more than one source
file per run. file per run.
Let's translate the hello.s and text.s files from our example: Let's translate the "hello.s" and "text.s" files from our example:
<tscreen><verb> <tscreen><verb>
ca65 hello.s ca65 hello.s
ca65 -t c64 text.s ca65 -t c64 text.s
</verb></tscreen> </verb></tscreen>
The <tt/-t/ switch is needed when translating the <tt/text.s/ file, so the The <tt/-t/ switch is needed when translating the <tt/text.s/ file, so the
text is converted from the input character set (usually ISO-8859-1) into the text is converted from the input character-set (usually ISO-8859-1) into the
target character set (PETSCII) by the assembler. The compiler generated file target character-set (PETSCII, in this example) by the assembler. The
<tt/hello.s/ does not contain any character constants, so specification of a compiler-generated file <tt/hello.s/ does not contain any character constants,
target is not necessary (it wouldn't do any harm, however). so specification of a target is not necessary (it wouldn't do any harm,
however).
If the assembler does not complain, we should now have two object files (named If the assembler does not complain, we should now have two object files (named
<tt/hello.o/ and <tt/text.o/) in the current directory. <tt/hello.o/ and <tt/text.o/) in the current directory.
For more information about the assembler see <htmlurl url="ca65.html" For more information about the assembler, see <url url="ca65.html">.
name="ca65.html">.
<sect>The linker<p> <sect>The linker<p>
The linker combines several object and library file into one output file. ld65 The linker combines several object and library files into one output file.
is very configurable, but fortunately has a builtin configuration for the C64, <bf/ld65/ is very configurable, but fortunately has a built-in configuration
so we don't need to mess with configuration files here. for the C64, so we don't need to mess with configuration files, here.
The compiler uses small functions to do things that cannot be done inline The compiler uses small functions to do things that cannot be done inline
without big impact on code size. These runtime functions, together with the C without a big impact on code size. Those runtime functions, together with the
library are in an object file archive named after the system, in this case C library, are in an object-file archive named after the system, in this case,
"<tt/c64.lib/". We have to specify this file on the command line so that the "<tt/c64.lib/". We have to specify that file on the command line, so that the
linker can resolve these functions. linker can resolve those functions.
A second file (this time an object file) needed, is the startup code that A second file (this time, an object file) needed is the startup code that
prepares the grounds for the C program to run. The startup file must be prepares the grounds for the C program to run. The startup file must be
executed first, so it must be the first file on the linker command line. executed first, so it must be the first file on the linker command line.
Let's link our files to get the final executable: Let's link our files to get the final executable:
<tscreen><verb> <tscreen><verb>
ld65 -t c64 -o hello c64.o hello.o text.o c64.lib ld65 -t c64 -o hello c64.o hello.o text.o c64.lib
</verb></tscreen> </verb></tscreen>
The argument after <tt/-o/ specifies the name of the output file, the argument The argument after <tt/-o/ specifies the name of the output file, the argument
after <tt/-t/ gives the target system. As discussed, the startup file must be after <tt/-t/ gives the target system. As discussed, the startup file must be
the first file on the command line (you may have to add a path here, if the first input file on the command line (you may have to add a path here, if
<tt/c64.o/ is not in your current directory). Since the library resolves <tt/c64.o/ is not in your current directory). Since the library resolves
imports in <tt/hello.o/ and <tt/text.o/, it must be specified <em/after/ these imports in <tt/hello.o/ and <tt/text.o/, it must be specified <em/after/ those
files. files.
After a successful linker run, we have a file named "<tt/hello/", ready for After a successful linker run, we have a file named "<tt/hello/", ready for
our C64! our C64!
For more information about the linker see <htmlurl url="ld65.html" For more information about the linker, see <url url="ld65.html">.
name="ld65.html">.
<sect>The easy way (using the cl65 utility)<label id="using-cl65"><p> <sect>The easy way (using the cl65 utility)<label id="using-cl65"><p>
The cl65 utility is able to do all of the steps described above in just one The <bf/cl65/ utility is able to do all of the steps described above, in just
call, and it has defaults for some options that are very well suited for our one command line, and it has defaults for some options that are very
example. well-suited for our example.
To compile both files into one executable enter To compile both files into one executable, enter:
<tscreen><verb> <tscreen><verb>
cl65 -O -I ../include hello.c text.s cl65 -O -I ../../include -L ../../lib hello.c text.s
</verb></tscreen> </verb></tscreen>
(The <tt/-I/ switch is not needed if you are working under Linux with the (The <tt/-I/ option is not needed if you are working under a Unix-like system
include files in the default path, or the <tt/CC65_INC/ environment variable with the include files in their default path, or if the <tt/CC65_INC/
is set correctly). environment variable is set correctly. The <tt/-L/ option is not needed if the
libraries are in their default path, or if the <tt/CC65_LIB/ environment
variable is set correctly. &lsqb;Those two environment variables should be set to
absolute paths.&rsqb;)
The cl65 utility knows, how to translate C files into object files (it will The <bf/cl65/ utility knows how to translate C files into object files (it will
call the compiler and then the assembler). It does also know how to create call the compiler, and then, the assembler). It does know also how to create
object files from assembler files (it will call the assembler for that). It object files from assembly files (it will call only the assembler, for that).
knows how to build an executable (it will pass all object files to the It knows how to build an executable (it will pass all object files to the
linker). And, finally, it has the C64 as a default target and will supply the linker). And finally, it has the C64 as a default target, and will supply the
correct startup file and runtime library names to the linker, so you don't correct startup file and runtime library names to the linker, so you don't
have to care about that. have to care about that.
The one-liner above should give you a C64 executable named "<tt/hello/" in the The one-liner above should give you a C64 executable named "<tt/hello/" in the
current directory. current directory.
For more information about the compile &amp; link utility see <htmlurl For more information about the compile &amp; link utility, see <url
url="cl65.html" name="cl65.html">. url="cl65.html">.
<sect>Running The Executable<p> <sect>Running The Executable<p>
<bf>Note: this section is incomplete!</bf> <em/Note: this section is incomplete!/
Depending on the target, the compiler chooses several methods of making a Depending on the target, cc65 chooses several methods of making a
program available for execution. Here we list sample emulators and program available for execution. Here, we list sample emulators and
instructions for running the program. Unless noted, similar instructions instructions for running the program. Unless noted, similar instructions
would also apply to a real machine. One word of advice: we suggest you clear would also apply to a real machine. One word of advice: we suggest you clear
the screen at the start, and wait for a keypress at the end of your program, the screen at the start, and wait for a keypress at the end of your program,
as each target varies in it's start and exit conditions. as each target varies in it's start and exit conditions.
<sect1>Apple<p>
<bf>AppleWin 1.10.4</bf> (available at <sect1>Apple
<url url="http://www.jantzer-schmidt.de/applewin/">): Emulates Apple II+/IIe
computer, with sound, video, joysticks, serial port, and disk images. Roms and <sect2>AppleWin 1.10.4<p>
dos disk included. Includes monitor. Only for Windows. The package comes with Available at <url url="http://www.jantzer-schmidt.de/applewin/">:
roms and dos3.3 disk (called master.dsk), however you will need a2tools
(available at <url url="http://hotel04.ausys.se/pausch/apple2/#a2tools">). Emulates Apple II+/IIe computers, with sound, video, joysticks, serial port,
and disk images. Includes monitor. Only for Windows. The package comes with
ROM and DOS 3.3 disk (called "master.dsk") images; however, you will need
<bf/a2tools/ (available at <url
url="http://hotel04.ausys.se/pausch/apple2/#a2tools">).
Compile the tutorial with Compile the tutorial with
<tscreen><verb> <tscreen><verb>
cl65 -O -t apple2 hello.c text.s cl65 -O -t apple2 hello.c text.s
</verb></tscreen> </verb></tscreen>
for the Apple II, or:
<tscreen><verb>
cl65 -O -t apple2enh hello.c text.s
</verb></tscreen>
for the Apple IIe.
Then insert the file into an Apple disk image for use with an emulator. Copy Then, insert the file into an Apple disk image, for use with an emulator. Copy
the master.dsk which comes with Applewin and rename it to cc65.dsk, then use the <tt/master.dsk/ which comes with <bf/Applewin/, and rename it to
a2tools: <tt/cc65.dsk/, then use <bf/a2tools/:
<tscreen><verb> <tscreen><verb>
a2tools in -r b cc65.dsk TEST hello a2tools in -r b cc65.dsk TEST hello
</verb></tscreen> </verb></tscreen>
Note that a convention in the Apple world is that hello is the file which is Note that a convention in the Apple world is that "hello" is the file which is
automatically run upon booting a DOS disk, sort of like the Autoexec.bat of run automatically upon booting a DOS disk, sort of like the "autoexec.bat" of
the PC world. We've avoided this in the example however. Also, the TEST the MSDOS/Windows world. We've avoided that in the example, however. Also,
parameter must be in caps, and is the name of the program as it will appear on the <tt/TEST/ parameter must be in caps., and is the name of the program as it
the Apple disk. will appear on the Apple disk.
Start the emulator, click on the Disk 1 icon, and point to cc65.dsk, then Start the emulator, click on the <bf/Disk 1/ icon, and point to <bf/cc65.dsk/;
click the big Apple logo to boot the system. Then type this on the Apple: then, click the big Apple logo, to boot the system. Then, type this on the
Apple:
<tscreen><verb> <tscreen><verb>
BRUN TEST BRUN TEST
@ -282,14 +295,17 @@ You will see the "Hello, World!" appear on the same line. Thanks to Oliver
Schmidt, <htmlurl url="mailto:oliver@jantzer-schmidt.de" Schmidt, <htmlurl url="mailto:oliver@jantzer-schmidt.de"
name="oliver@jantzer-schmidt.de"> for his help in completing this section. name="oliver@jantzer-schmidt.de"> for his help in completing this section.
<sect1>Atari<p>
<bf>Atari800Win Plus 3.0</bf> (available at <sect1>Atari
<url url="http://www.a800win.atari-area.prv.pl">): Emulates Atari
400/800/65XE/130XE/800XL/1200XL/5200, with stereo sound, disk images, scanline <sect2>Atari800Win Plus 3.0<p>
exact NTSC/PAL video, joysticks, mouse, cartridges and ram expansions. Available at <url url="http://www.a800win.atari-area.prv.pl">:
Includes monitor. Unfortunately only for Windows. You will need the emulator,
atarixl.rom or atariosb.rom/ataribas.rom and dos25.xfd files (not supplied). Emulates Atari 400/800/65XE/130XE/800XL/1200XL/5200, with stereo sound, disk
images, scanline-exact NTSC/PAL video, joysticks, mouse, cartridges, and RAM
expansions. Includes monitor. Unfortunately, only for Windows. You will need
the emulator, "atarixl.rom" or "atariosb.rom"/"ataribas.rom", and "dos25.xfd"
files (not supplied).
Compile the tutorial with Compile the tutorial with
@ -297,43 +313,74 @@ Compile the tutorial with
cl65 -O -t atari hello.c text.s cl65 -O -t atari hello.c text.s
</verb></tscreen> </verb></tscreen>
Start the emulator, choose File>Autoboot image or File>Load executable, and Start the emulator, choose <bf/File&gt;Autoboot image/ or <bf/File&gt;Load
point to the hello executable. It is customary to rename executables of this executable/, and point to the "<bf/hello/" executable. It is customary to
type to hello.xex. The file has a 7 byte header meant to be loaded directly rename executables of that type to "<bf/hello.xex/". The file has a 7-byte
from Atari DOS 2/2.5 or compatibles. header meant to be loaded directly from Atari DOS 2/2.5 or compatibles.
On a real Atari, you would need a disk drive and Atari Dos 2.5 or compatible. On a real Atari, you would need a disk drive, and Atari DOS 2.5 or compatible.
Turn on the computer, type Turn on the computer, type
<tscreen><verb> <tscreen><verb>
DOS DOS
</verb></tscreen> </verb></tscreen>
at the basic prompt, then choose N. CREATE MEM.SAV then choose L. BINARY LOAD at the BASIC prompt, then choose <bf/N. CREATE MEM.SAV/,
and enter HELLO. then choose <bf/L. BINARY LOAD/, and enter <tt/HELLO/.
The emulation also supports this method. Look at Atari>Settings and check The emulation, also, supports that method. Look at <bf/Atari&gt;Settings/, and
Enable H: Patch for Hard Disk Devices, then Atari>Hard disks and set the path check <bf/Enable H: Patch for Hard Disk Devices/, then <bf/Atari&gt;Hard
of H1: to your executables directory, then use H0:HELLO.XEX in the above disks/, and set the path of <bf/H1:/ to your executables directory, then use
procedure (after pressing L) to access your hardrive directly. "<bf/H0:HELLO.XEX/" in the above procedure (after pressing <tt/L/), to access
your harddrive directly.
<bf>Note:</bf> There is no delay after the program exits, as you are returned <bf/Note/: There is no delay after the program exits, as you are returned
to the DOS menu. Your C program should wait for a keypress if you want to see to the DOS menu. Your C program should wait for a keypress if you want to see
any output. any output.
<sect1>Commodore<p>
<bf>Vice 1.15</bf> (available at <sect1>Commodore
<url url="ftp://ftp.funet.fi/pub/cbm/crossplatform/emulators/VICE/">):
Emulates Commodore 64/128/Vic 20/PET/CBM II computers. Missing is the Plus/4
and Commodore 16. Supports printer, serial port, stereo sound, disk drives and
images, ram expansions, cartridges, cycle exact NTSC/PAL video, mice,
joysticks. Includes monitor. Runs on Win9x/NT/2000/XP/ME/OS2/MSDOS, Beos x86,
Acorn RISC OS, and many Unixes.
Start the desired version of the emulator, choose File>Autoboot disk/tape <sect2>VICE 1.16<p>
image, and choose your executable. The file has a 14 byte header which Available at <url
corresponds to a PRG format BASIC program, consisting of a single line; url="http://www.zimmers.net/anonftp/pub/cbm/crossplatform/emulators/VICE/">,
<newline>and at <url
url="http://www.ibiblio.org/pub/micro/commodore/crossplatform/emulators/VICE/">:
Emulates Commodore 64/128/VIC-20/PET/CBM II/Plus 4 computers. Supports
printers, serial port and adapters, stereo sound, disk drives and images, RAM
expansions, cartridges, ethernet connection, cycle-exact NTSC/PAL video, mice,
and joysticks. Includes monitor. Runs on MSDOS/PCDOS, Win9x/ME/NT/2000/XP, OS2,
BeOS x86, Acorn RISC OS, and most Unixes.
Compile the tutorial with
<tscreen><verb>
cl65 -O -t &lt;sys&gt; hello.c text.s
</verb></tscreen>
Substitute the name of a Commodore computer for that <tt/&lt;sys&gt;/:
<itemize>
<item><tt/c128/
<item><tt/c16/
<item><tt/c64/
<item><tt/cbm510/
<item><tt/cbm610/
<item><tt/pet/
<item><tt/plus4/
<item><tt/vic20/
</itemize>
Start the desired version of the emulator (CBM510 and CBM610 programs run on
the CBM II &lsqb;<tt/xcbm2/&rsqb; emulator).
In the Windows versions of VICE, choose <bf>File&gt;Autoboot disk/tape
image...</bf>, choose your executable, and click <bf/OK/.
In the Unix versions, hold down the mouse's first button. Move the pointer to
<bf>Smart-attach disk/tape...</bf>, and release the button. Choose your
executable, and click <bf/Autostart/.
The file has a 14-byte header which corresponds to a PRG-format BASIC program,
consisting of a single line, similar to this:
<tscreen><code> <tscreen><code>
1000 sys2061 1000 sys2061
@ -342,30 +389,113 @@ corresponds to a PRG format BASIC program, consisting of a single line;
On a real Commodore with attached disk drive, you would type: On a real Commodore with attached disk drive, you would type:
<tscreen><verb> <tscreen><verb>
LOAD "HELLO",8 LOAD "0:HELLO",8
</verb></tscreen> </verb></tscreen>
for Vic 20/C64, or for VIC-20/C64, or:
<tscreen><verb> <tscreen><verb>
DLOAD "0:HELLO" DLOAD "HELLO"
</verb></tscreen> </verb></tscreen>
on PET/CBM II/C128, then type on PET/CBM II/C128/C16/Plus 4; then, type
<tscreen><verb> <tscreen><verb>
RUN RUN
</verb></tscreen> </verb></tscreen>
On a Commodore 128, you can combine those two commands:
<tscreen><verb>
RUN "HELLO"
</verb></tscreen>
The output will appear on a separate line, and you will be returned to a BASIC The output will appear on a separate line, and you will be returned to a BASIC
prompt. prompt.
We need your help! Recommended emulators and instructions for other targets
are missing. We suggest an emulator with good compatibility. Also, being able
to run all computers in the target series is good for target compatibility
testing. A machine language monitor is almost essential for debugging, but a
native debugger could be used as well.
Finally, emulators which run on Unix/Windows would help reach a wider audience. <sect1>GEOS<p>
Available at <it/Click Here Software's/ <url
url="http://cmdrkey.com/cbm/geos/geos1.html" name="GEOS download page">:
<it><bf/G/raphics <bf/E/nvironment <bf/O/perating <bf/S/ystem.</it>
It provides a WIMP GUI (Windows, Icons, and Mouse-Pointer Graphical User
Interface) for Commodore's computer models <bf/64/ and <bf/128/. It can be
controlled by many different types of input devices:
<itemize>
<item>keyboard
<item>joysticks
<item>mice
<item>trackballs
<item>graphics drawing tablets
<item>light-pens
</itemize>
The tutorial files are different for GEOS. You will find them "next door," in
"<tt>cc65/samples/geos</tt>"; they are called "<tt/hello1.c/" and
"<tt/apphello1.grc/".
Compile the tutorial with
<tscreen><verb>
cl65 -O -t geos hello1.c apphello1.grc
</verb></tscreen>
Copy the resulting file "<tt/hello1/" onto a (GEOS-format) disk.
Boot the GEOS master disk/image.
<quote>
When you want to run GEOS in an emulator, you must adjust that emulator so that
it does a "true drive" emulation. Each emulator has its own way of turning that
feature on.
</quote>
<quote>
VICE even has different ways that depend on which operating system is running
the emulator.
<itemize>
<item>In Windows, you must click on <bf/Options/ (in an always visible menu).
Then, you must click on <bf/True drive emulation/.
<item>In Unix, you must <em/hold down/ the second button on your mouse. Move
the pointer down to <bf/Drive settings/. Then, move the pointer over to
<bf/Enable true drive emulation/. (If there is a check-mark in front of
those words, that feature already is turned on -- then, move the pointer
off of that menu.) Release the mouse button.
</itemize>
</quote>
Find the <bf/CONVERT/ program on the boot disk &lsqb;tap the 6-key; then, you
should see it's icon in the fourth position on the <bf/deskTop/'s directory
notePad&rsqb;. Move GEOS's pointer over to <bf/CONVERT/'s icon; double-click
it to run that program. Click on the <bf/Disk/ icon; put the disk with
"<tt/hello1/" into the drive; and, click the <bf/OK/ icon. Use the little
icons under the list of file-names to move through that list until you find
"<tt/hello1/". Click on it; and then, click on the <bf/Convrt/ icon.
<bf/CONVERT/ will ask you to confirm that you choose the correct file; click
<bf/YES/ if you did (or, click <bf/NO/ if you made a mistake). After the
program has converted "<tt/hello1/" from a CBM file into a GEOS file, it will
announce what it did -- click on <bf/OK/. <bf/CONVERT/ will show the file list
again. This time, click on <bf/Quit/.
(You might need to put the boot disk back into the drive, in order to reload
<bf/deskTop/. Then, you must swap back to the disk with the tutorial program
on it, and click on its disk icon &lsqb;on the right side of the screen&rsqb;.)
Now, you must find <bf/hello1/. Click on the lower left-hand corner of the
directory notePad. Look at the eight file-positions on each page until you see
<bf/hello1/. Double-click on its icon.
The output is shown in a GEOS dialog box; click <bf/OK/ when you have finished
reading it.
<sect1>Contributions wanted<p>
We need your help! Recommended emulators and instructions for other targets
are missing. We suggest that you choose emulators with good compatibility.
Also, being able to run all computers in the target series is good for
target compatibility testing. A machine-language monitor is almost essential
for debugging, but a native debugger could be used, as well.
Finally, emulators which run on Unix or Windows would help to reach a wider
audience.
</article> </article>