mirror of
https://github.com/cc65/cc65.git
synced 2024-11-15 11:05:56 +00:00
Add fixed Lynx sprite generation
This commit is contained in:
parent
b4aa853e6f
commit
f6b3bdda21
@ -88,12 +88,18 @@ static enum Mode GetMode (const Collection* A)
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}
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static unsigned GetActionPointX (const Collection* A)
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static unsigned GetActionPointX (const Bitmap* B, const Collection* A)
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/* Return the sprite mode from the attribute collection A */
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{
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/* Check for a action point x attribute */
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const char* ActionPointX = GetAttrVal (A, "ax");
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if (ActionPointX) {
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if (strcmp (ActionPointX, "mid") == 0) {
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return GetBitmapWidth (B) / 2;
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}
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if (strcmp (ActionPointX, "max") == 0) {
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return GetBitmapWidth (B) - 1;
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}
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return atoi(ActionPointX);
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} else {
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return 0;
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@ -101,12 +107,18 @@ static unsigned GetActionPointX (const Collection* A)
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}
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static unsigned GetActionPointY (const Collection* A)
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static unsigned GetActionPointY (const Bitmap* B, const Collection* A)
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/* Return the sprite mode from the attribute collection A */
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{
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/* Check for a action point y attribute */
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const char* ActionPointY = GetAttrVal (A, "ay");
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if (ActionPointY) {
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if (strcmp (ActionPointY, "mid") == 0) {
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return GetBitmapHeight (B) / 2;
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}
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if (strcmp (ActionPointY, "max") == 0) {
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return GetBitmapHeight (B) - 1;
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}
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return atoi(ActionPointY);
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} else {
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return 0;
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@ -125,6 +137,124 @@ static unsigned GetEdgeIndex (const Collection* A)
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}
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}
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static unsigned GetQuadrant (const Collection* A)
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/* Return the sprite mode from the attribute collection A */
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{
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/* Get index for edge color in shaped mode */
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const char* Quadrant = GetAttrVal (A, "quadrant");
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if (Quadrant) {
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return atoi(Quadrant);
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} else {
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return 0;
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}
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}
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static void OptimizePenpal (const Bitmap* B, char *PenPal)
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/* Create an optimal Penpal */
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{
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char usage[16];
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unsigned I, J, Val;
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memset(usage, 0, sizeof(usage));
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for (J = 0; J < GetBitmapHeight (B); J++) {
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for (I = 0; I < GetBitmapWidth (B); I++) {
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Val = GetPixel (B, I, J).Index;
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if (Val < 16) {
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usage[Val] = 1;
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}
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}
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}
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J = 0;
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for (I = 0; I < 16; I++) {
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if (usage[I]) {
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switch (I) {
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case 0:
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PenPal[J] = '0';
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break;
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case 1:
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PenPal[J] = '1';
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break;
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case 2:
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PenPal[J] = '2';
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break;
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case 3:
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PenPal[J] = '3';
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break;
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case 4:
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PenPal[J] = '4';
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break;
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case 5:
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PenPal[J] = '5';
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break;
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case 6:
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PenPal[J] = '6';
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break;
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case 7:
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PenPal[J] = '7';
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break;
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case 8:
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PenPal[J] = '8';
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break;
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case 9:
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PenPal[J] = '9';
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break;
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case 10:
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PenPal[J] = 'a';
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break;
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case 11:
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PenPal[J] = 'b';
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break;
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case 12:
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PenPal[J] = 'c';
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break;
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case 13:
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PenPal[J] = 'd';
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break;
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case 14:
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PenPal[J] = 'e';
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break;
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case 15:
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PenPal[J] = 'f';
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break;
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}
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J++;
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}
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}
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while (J < 16) {
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PenPal[J] = 0;
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J++;
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}
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/* printf("Penpal %s\n", PenPal); */
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}
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static unsigned GetPenpal (const Bitmap* B, const Collection* A, char *PenPal)
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/* Return the penpal from the attribute collection A */
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{
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const char* Pen = GetAttrVal (A, "pen");
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if (Pen) {
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if (strcmp (Pen, "opt") == 0) {
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/* So we need to optimize the penpal and colour depth */
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OptimizePenpal (B, PenPal);
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} else {
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strncpy(PenPal, Pen, 17);
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}
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return 1;
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}
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return 0;
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}
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static unsigned GetBPP (const Collection* A)
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/* Return the sprite depth from the attribute collection A */
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{
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/* Get index for edge color in shaped mode */
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const char* BPP = GetAttrVal (A, "bpp");
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if (BPP) {
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return atoi(BPP);
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} else {
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return 0;
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}
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}
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static char OutBuffer[512]; /* The maximum size is 508 pixels */
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static unsigned char OutIndex;
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@ -140,26 +270,16 @@ static void AssembleByte(unsigned bits, char val)
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return;
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}
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/* handle end of line */
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if (bits == 8) {
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if (bits == 7) {
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if (bit_counter != 8) {
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byte <<= bit_counter;
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OutBuffer[OutIndex++] = byte;
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if (!OutIndex) {
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Error ("Sprite is too large for the Lynx");
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}
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if (byte & 0x1) {
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OutBuffer[OutIndex++] = byte;
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if (!OutIndex) {
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Error ("Sprite is too large for the Lynx");
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}
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}
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}
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return;
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}
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/* handle end of line for literal */
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if (bits == 7) {
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if (bit_counter != 8) {
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byte <<= bit_counter;
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} else {
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/* Add pad byte */
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byte = 0;
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OutBuffer[OutIndex++] = byte;
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if (!OutIndex) {
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Error ("Sprite is too large for the Lynx");
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@ -189,28 +309,78 @@ static void AssembleByte(unsigned bits, char val)
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} while (--bits);
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}
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static unsigned char ChoosePackagingMode(signed len, signed index, char ColorBits, char LineBuffer[512])
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static unsigned char AnalyseNextChunks(signed *newlen, signed len, char data[32], char ColorBits)
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{
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--len;
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if (!len) {
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return 0;
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char longest = 1;
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char prev = 255;
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char count = 0;
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char index = 0;
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char lindex = 0;
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int i;
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int literal_cost;
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int packed_cost;
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for (i = 0; i < len; i++) {
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index = index + 1;
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if (data[i] == prev) {
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count = count + 1;
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if (count >= longest) {
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longest = count;
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lindex = index - count;
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}
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} else {
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prev = data[i];
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count = 1;
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}
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}
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if (LineBuffer[index] != LineBuffer[index + 1]) {
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return 0;
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if (longest == 1) {
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if (len > 16) {
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*newlen = 16;
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} else {
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*newlen = len;
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}
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return 'L';
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}
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if (ColorBits > 2) {
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return 1;
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if ((lindex > 0) && (lindex + longest > 15)) {
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/* We cannot pack the stride in this packet */
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*newlen = lindex;
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return 'A';
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}
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if (LineBuffer[index] != LineBuffer[index + 2]) {
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return 0;
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/* Cost till end of area */
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literal_cost = 5 + lindex * ColorBits + longest * ColorBits;
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packed_cost = 5 + lindex * ColorBits + 5 + ColorBits;
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if (packed_cost < literal_cost) {
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if (lindex == 0) {
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/* Use packed data */
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if (longest > 16) {
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*newlen = 16;
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} else {
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*newlen = longest;
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}
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return 'P';
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}
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/* We had a good find, but it was not at the start of the line */
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*newlen = lindex;
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return 'A';
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}
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if (ColorBits > 1) {
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return 1;
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/* There is no point in packing - use literal */
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if (len > 16) {
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*newlen = 16;
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} else {
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*newlen = len;
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}
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if (LineBuffer[index] != LineBuffer[index + 3]) {
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return 0;
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return 'L';
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}
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static unsigned char GetNextChunk(signed *newlen, signed len, char data[32], char ColorBits)
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{
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char oper = 'A';
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while (oper == 'A') {
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oper = AnalyseNextChunks(newlen, len, data, ColorBits);
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len = *newlen;
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}
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return 1;
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return oper; /* The packet type is now P or L and the length is in newlen */
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}
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static void WriteOutBuffer(StrBuf *D)
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@ -235,27 +405,25 @@ static void WriteOutBuffer(StrBuf *D)
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static void encodeSprite(StrBuf *D, enum Mode M, char ColorBits, char ColorMask, char LineBuffer[512],
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int len, int LastOpaquePixel) {
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/*
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** The data starts with a byte count. It tells the number of bytes on this
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** line + 1.
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** Special case is a count of 1. It will change to next quadrant.
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** Other special case is 0. It will end the sprite.
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**
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** Ordinary data packet. These are bits in a stream.
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** 1=literal 0=packed
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** 4 bit count (+1)
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** for literal you put "count" values
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** for packed you repeat the value "count" times
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** Never use packed mode for one pixel
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** If the last bit on a line is 1 you need to add a byte of zeroes
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** A sequence 00000 ends a scan line
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**
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** All data is high nybble first
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*/
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* The data starts with a byte count. It tells the number of bytes on this
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* line + 1.
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* Special case is a count of 1. It will change to next quadrant.
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* Other special case is 0. It will end the sprite.
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*
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* Ordinary data packet. These are bits in a stream.
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* 1=literal 0=packed
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* 4 bit count (+1)
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* for literal you put "count" values
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* for packed you repeat the value "count" times
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* Never use packed mode for one pixel
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* If the last bit on a line is in use you need to add a byte of zeroes
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* A sequence 00000 ends a scan line
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*
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* All data is high nybble first
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*/
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unsigned char V = 0;
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signed i;
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signed count;
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unsigned char differ[16];
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unsigned char *d_ptr;
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AssembleByte(0, 0);
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switch (M) {
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@ -270,100 +438,46 @@ static void encodeSprite(StrBuf *D, enum Mode M, char ColorBits, char ColorMask,
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WriteOutBuffer(D);
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break;
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case smPacked:
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case smShaped:
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if (M == smShaped) {
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if (LastOpaquePixel > -1) {
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if (LastOpaquePixel < len - 1) {
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len = LastOpaquePixel + 1;
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}
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} else {
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len = 0;
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}
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}
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i = 0;
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while (len) {
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if (ChoosePackagingMode(len, i, ColorBits, LineBuffer)) {
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signed analyselen;
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analyselen = len;
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if (analyselen > 32) {
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analyselen = 32;
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}
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if (GetNextChunk(&count, analyselen, LineBuffer + i, ColorBits) == 'P') {
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/* Make runlength packet */
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V = LineBuffer[i];
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++i;
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--len;
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count = 0;
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do {
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++count;
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++i;
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--len;
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} while (V == LineBuffer[i] && len && count != 15);
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AssembleByte(5, count);
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AssembleByte(ColorBits, V);
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i += count;
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len -= count;
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AssembleByte(5, count-1);
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AssembleByte(ColorBits, V & ColorMask);
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} else {
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/* Make packed literal packet */
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d_ptr = differ;
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V = LineBuffer[i++];
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*d_ptr++ = V;
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--len;
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count = 0;
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while (ChoosePackagingMode(len, i, ColorBits, LineBuffer) == 0 && len && count != 15) {
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V = LineBuffer[i++];
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*d_ptr++ = V;
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++count;
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--len;
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}
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AssembleByte(5, count | 0x10);
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d_ptr = differ;
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AssembleByte(5, (count-1) | 0x10);
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do {
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AssembleByte(ColorBits, *d_ptr++);
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} while (--count >= 0);
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AssembleByte(ColorBits, LineBuffer[i]);
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i++;
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len--;
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} while (--count > 0);
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}
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}
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AssembleByte(8, 0);
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/* Force EOL for shaped? AssembleByte(5, 0); */
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AssembleByte(7, 0);
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/* Write the buffer to file */
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WriteOutBuffer(D);
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break;
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case smShaped:
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if (LastOpaquePixel > -1) {
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if (LastOpaquePixel < len - 1) {
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len = LastOpaquePixel + 1;
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}
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i = 0;
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while (len) {
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if (ChoosePackagingMode(len, i, ColorBits, LineBuffer)) {
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/* Make runlength packet */
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V = LineBuffer[i];
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++i;
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--len;
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count = 0;
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do {
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++count;
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++i;
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--len;
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} while (V == LineBuffer[i] && len && count != 15);
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AssembleByte(5, count);
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AssembleByte(ColorBits, V);
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} else {
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/* Make packed literal packet */
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d_ptr = differ;
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V = LineBuffer[i++];
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*d_ptr++ = V;
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--len;
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count = 0;
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while (ChoosePackagingMode(len, i, ColorBits, LineBuffer) == 0 && len && count != 15) {
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V = LineBuffer[i++];
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*d_ptr++ = V;
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++count;
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--len;
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}
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AssembleByte(5, count | 0x10);
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d_ptr = differ;
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do {
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AssembleByte(ColorBits, *d_ptr++);
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} while (--count >= 0);
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}
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}
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AssembleByte(5, 0);
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AssembleByte(8, 0);
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/* Write the buffer to file */
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WriteOutBuffer(D);
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}
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break;
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}
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}
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@ -373,10 +487,10 @@ StrBuf* GenLynxSprite (const Bitmap* B, const Collection* A)
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** returned.
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**
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** The Lynx will draw 4 quadrants:
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** - Down right
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** - Up right
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** - Up left
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** - Down left
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** 0 - Down right
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** 1 - Up right
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** 2 - Up left
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** 3 - Down left
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**
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** The sprite will end with a byte 0.
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*/
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@ -388,13 +502,24 @@ StrBuf* GenLynxSprite (const Bitmap* B, const Collection* A)
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char ColorBits;
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char ColorMask;
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char EdgeIndex;
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char Quadrant;
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char quad;
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char BPP;
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/* The default mapping is 1:1 plus extra colours become 0 */
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char Map[17] = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,0};
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signed PenColors;
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char PenPal[18];
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signed Val;
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/* Get EdgeIndex */
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EdgeIndex = GetEdgeIndex (A);
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/* Get Quadrant for starting the draw process */
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Quadrant = GetQuadrant (A) & 3;
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/* Action point of the sprite */
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OX = GetActionPointX (A);
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OY = GetActionPointY (A);
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OX = GetActionPointX (B, A);
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OY = GetActionPointY (B, A);
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if (OX >= GetBitmapWidth (B)) {
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Error ("Action point X cannot be larger than bitmap width");
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}
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@ -410,145 +535,293 @@ StrBuf* GenLynxSprite (const Bitmap* B, const Collection* A)
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/* Get the sprite mode */
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M = GetMode (A);
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/* Now check if bitmap indexes are ok */
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if (GetBitmapColors (B) > 16) {
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Error ("Too many colors for a Lynx sprite");
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/* Now check how to do the mapping */
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if (GetPenpal (B, A, &PenPal[0])) {
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signed I;
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/* Modify the map by content of PenPal */
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PenColors = strlen(PenPal);
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for (I = 0; I < PenColors; I++) {
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switch (PenPal[I]) {
|
||||
case '0':
|
||||
Map[0] = I;
|
||||
break;
|
||||
case '1':
|
||||
Map[1] = I;
|
||||
break;
|
||||
case '2':
|
||||
Map[2] = I;
|
||||
break;
|
||||
case '3':
|
||||
Map[3] = I;
|
||||
break;
|
||||
case '4':
|
||||
Map[4] = I;
|
||||
break;
|
||||
case '5':
|
||||
Map[5] = I;
|
||||
break;
|
||||
case '6':
|
||||
Map[6] = I;
|
||||
break;
|
||||
case '7':
|
||||
Map[7] = I;
|
||||
break;
|
||||
case '8':
|
||||
Map[8] = I;
|
||||
break;
|
||||
case '9':
|
||||
Map[9] = I;
|
||||
break;
|
||||
case 'a':
|
||||
case 'A':
|
||||
Map[10] = I;
|
||||
break;
|
||||
case 'b':
|
||||
case 'B':
|
||||
Map[11] = I;
|
||||
break;
|
||||
case 'c':
|
||||
case 'C':
|
||||
Map[12] = I;
|
||||
break;
|
||||
case 'd':
|
||||
case 'D':
|
||||
Map[13] = I;
|
||||
break;
|
||||
case 'e':
|
||||
case 'E':
|
||||
Map[14] = I;
|
||||
break;
|
||||
case 'f':
|
||||
case 'F':
|
||||
Map[15] = I;
|
||||
break;
|
||||
/* The X is reserved as transparency. This allows for shaped sprites */
|
||||
case 'x':
|
||||
case 'X':
|
||||
Map[16] = I;
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
PenColors = GetBitmapColors (B);
|
||||
}
|
||||
ColorBits = 4;
|
||||
ColorMask = 0x0f;
|
||||
if (GetBitmapColors (B) < 9) {
|
||||
if (PenColors < 9) {
|
||||
ColorBits = 3;
|
||||
ColorMask = 0x07;
|
||||
}
|
||||
if (GetBitmapColors (B) < 5) {
|
||||
if (PenColors < 5) {
|
||||
ColorBits = 2;
|
||||
ColorMask = 0x03;
|
||||
}
|
||||
if (GetBitmapColors (B) < 3) {
|
||||
if (PenColors < 3) {
|
||||
ColorBits = 1;
|
||||
ColorMask = 0x01;
|
||||
}
|
||||
|
||||
BPP = GetBPP (A);
|
||||
if (BPP > 0) {
|
||||
ColorBits = BPP;
|
||||
}
|
||||
switch (ColorBits) {
|
||||
case 1:
|
||||
ColorMask = 0x01;
|
||||
break;
|
||||
case 2:
|
||||
ColorMask = 0x03;
|
||||
break;
|
||||
case 3:
|
||||
ColorMask = 0x07;
|
||||
break;
|
||||
default:
|
||||
case 4:
|
||||
ColorMask = 0x0f;
|
||||
break;
|
||||
}
|
||||
/* B->BPP = ColorBits; */
|
||||
/* Create the output buffer and resize it to the required size. */
|
||||
D = NewStrBuf ();
|
||||
SB_Realloc (D, 63);
|
||||
|
||||
/* Convert the image for quadrant bottom right */
|
||||
for (Y = OY; Y < (signed)GetBitmapHeight (B); ++Y) {
|
||||
signed i = 0;
|
||||
signed LastOpaquePixel = -1;
|
||||
char LineBuffer[512]; /* The maximum size is 508 pixels */
|
||||
for (quad = 0; quad < 4; quad++) {
|
||||
switch ((Quadrant + quad) & 3) {
|
||||
case 0:
|
||||
/* Convert the image for quadrant bottom right */
|
||||
for (Y = OY; Y < (signed)GetBitmapHeight (B); ++Y) {
|
||||
signed i = 0;
|
||||
signed LastOpaquePixel = -1;
|
||||
char LineBuffer[512]; /* The maximum size is 508 pixels */
|
||||
|
||||
/* Fill the LineBuffer for easier optimisation */
|
||||
for (X = OX; X < (signed)GetBitmapWidth (B); ++X) {
|
||||
/* Fill the LineBuffer for easier optimisation */
|
||||
for (X = OX; X < (signed)GetBitmapWidth (B); ++X) {
|
||||
/* Fetch next bit into byte buffer */
|
||||
Val = GetPixel (B, X, Y).Index;
|
||||
if (Val > 16) Val = 16;
|
||||
LineBuffer[i] = Map[Val] & ColorMask;
|
||||
|
||||
/* Fetch next bit into byte buffer */
|
||||
LineBuffer[i] = GetPixel (B, X, Y).Index & ColorMask;
|
||||
if (Val != EdgeIndex) {
|
||||
LastOpaquePixel = i;
|
||||
}
|
||||
++i;
|
||||
}
|
||||
|
||||
if (LineBuffer[i] != EdgeIndex) {
|
||||
LastOpaquePixel = i;
|
||||
}
|
||||
++i;
|
||||
}
|
||||
encodeSprite(D, M, ColorBits, ColorMask, LineBuffer, i, LastOpaquePixel);
|
||||
}
|
||||
if ((OY == 0) && (OX == 0)) {
|
||||
/* Trivial case only one quadrant */
|
||||
|
||||
encodeSprite(D, M, ColorBits, ColorMask, LineBuffer, i, LastOpaquePixel);
|
||||
/* Mark end of sprite */
|
||||
SB_AppendChar (D, 0);
|
||||
|
||||
/* Return the converted bitmap */
|
||||
return D;
|
||||
}
|
||||
if ((quad == 1) && (OY == 0)) {
|
||||
/* Special case only two quadrants */
|
||||
|
||||
/* Mark end of sprite */
|
||||
SB_AppendChar (D, 0);
|
||||
|
||||
/* Return the converted bitmap */
|
||||
return D;
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
/* Convert the image for quadrant top right */
|
||||
for (Y = OY - 1; Y >= 0; --Y) {
|
||||
signed i = 0;
|
||||
signed LastOpaquePixel = -1;
|
||||
char LineBuffer[512]; /* The maximum size is 508 pixels */
|
||||
|
||||
/* Fill the LineBuffer for easier optimisation */
|
||||
for (X = OX; X < (signed)GetBitmapWidth (B); ++X) {
|
||||
/* Fetch next bit into byte buffer */
|
||||
Val = GetPixel (B, X, Y).Index;
|
||||
if (Val > 16) Val = 16;
|
||||
|
||||
LineBuffer[i] = Map[Val] & ColorMask;
|
||||
|
||||
if (Val != EdgeIndex) {
|
||||
LastOpaquePixel = i;
|
||||
}
|
||||
++i;
|
||||
}
|
||||
|
||||
encodeSprite(D, M, ColorBits, ColorMask, LineBuffer, i, LastOpaquePixel);
|
||||
}
|
||||
|
||||
if ((OY == GetBitmapHeight (B) - 1) && (OX == 0)) {
|
||||
/* Trivial case only one quadrant */
|
||||
|
||||
/* Mark end of sprite */
|
||||
SB_AppendChar (D, 0);
|
||||
|
||||
/* Return the converted bitmap */
|
||||
return D;
|
||||
}
|
||||
if ((quad == 1) && (OX == 0)) {
|
||||
/* Special case only two quadrants */
|
||||
|
||||
/* Mark end of sprite */
|
||||
SB_AppendChar (D, 0);
|
||||
|
||||
/* Return the converted bitmap */
|
||||
return D;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
/* Convert the image for quadrant top left */
|
||||
for (Y = OY - 1; Y >= 0; --Y) {
|
||||
signed i = 0;
|
||||
signed LastOpaquePixel = -1;
|
||||
char LineBuffer[512]; /* The maximum size is 508 pixels */
|
||||
|
||||
/* Fill the LineBuffer for easier optimisation */
|
||||
for (X = OX - 1; X >= 0; --X) {
|
||||
/* Fetch next bit into byte buffer */
|
||||
Val = GetPixel (B, X, Y).Index;
|
||||
if (Val > 16) Val = 16;
|
||||
|
||||
LineBuffer[i] = Map[Val] & ColorMask;
|
||||
|
||||
if (Val != EdgeIndex) {
|
||||
LastOpaquePixel = i;
|
||||
}
|
||||
++i;
|
||||
}
|
||||
|
||||
encodeSprite(D, M, ColorBits, ColorMask, LineBuffer, i, LastOpaquePixel);
|
||||
}
|
||||
if ((OY == GetBitmapHeight (B) - 1) && (OX == GetBitmapWidth (B) - 1)) {
|
||||
/* Trivial case only one quadrant */
|
||||
|
||||
/* Mark end of sprite */
|
||||
SB_AppendChar (D, 0);
|
||||
|
||||
/* Return the converted bitmap */
|
||||
return D;
|
||||
}
|
||||
if ((quad == 1) && (OY == GetBitmapHeight (B) - 1)) {
|
||||
/* Special case only two quadrants */
|
||||
|
||||
/* Mark end of sprite */
|
||||
SB_AppendChar (D, 0);
|
||||
|
||||
/* Return the converted bitmap */
|
||||
return D;
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
/* Convert the image for quadrant bottom left */
|
||||
for (Y = OY; Y < (signed)GetBitmapHeight (B); ++Y) {
|
||||
signed i = 0;
|
||||
signed LastOpaquePixel = -1;
|
||||
char LineBuffer[512]; /* The maximum size is 508 pixels */
|
||||
|
||||
/* Fill the LineBuffer for easier optimisation */
|
||||
for (X = OX - 1; X >= 0; --X) {
|
||||
/* Fetch next bit into byte buffer */
|
||||
Val = GetPixel (B, X, Y).Index;
|
||||
if (Val > 16) Val = 16;
|
||||
|
||||
LineBuffer[i] = Map[Val] & ColorMask;
|
||||
|
||||
if (Val != EdgeIndex) {
|
||||
LastOpaquePixel = i;
|
||||
}
|
||||
++i;
|
||||
}
|
||||
|
||||
encodeSprite(D, M, ColorBits, ColorMask, LineBuffer, i, LastOpaquePixel);
|
||||
}
|
||||
if ((OY == 0) && (OX == GetBitmapWidth (B) - 1)) {
|
||||
/* Trivial case only one quadrant */
|
||||
|
||||
/* Mark end of sprite */
|
||||
SB_AppendChar (D, 0);
|
||||
|
||||
/* Return the converted bitmap */
|
||||
return D;
|
||||
}
|
||||
if ((quad == 1) && (OX == GetBitmapWidth (B) - 1)) {
|
||||
/* Special case only two quadrants */
|
||||
|
||||
/* Mark end of sprite */
|
||||
SB_AppendChar (D, 0);
|
||||
|
||||
/* Return the converted bitmap */
|
||||
return D;
|
||||
}
|
||||
break;
|
||||
}
|
||||
if (quad < 3) {
|
||||
/* Next quadrant */
|
||||
SB_AppendChar (D, 1);
|
||||
} else {
|
||||
/* End sprite */
|
||||
SB_AppendChar (D, 0);
|
||||
}
|
||||
}
|
||||
|
||||
if ((OY == 0) && (OX == 0)) {
|
||||
/* Trivial case only one quadrant */
|
||||
|
||||
/* Mark end of sprite */
|
||||
SB_AppendChar (D, 0);
|
||||
|
||||
/* Return the converted bitmap */
|
||||
return D;
|
||||
}
|
||||
|
||||
/* Next quadrant */
|
||||
SB_AppendChar (D, 1);
|
||||
|
||||
/* Convert the image for quadrant top right */
|
||||
for (Y = OY - 1; Y >= 0; --Y) {
|
||||
signed i = 0;
|
||||
signed LastOpaquePixel = -1;
|
||||
char LineBuffer[512]; /* The maximum size is 508 pixels */
|
||||
|
||||
/* Fill the LineBuffer for easier optimisation */
|
||||
for (X = OX; X < (signed)GetBitmapWidth (B); ++X) {
|
||||
|
||||
/* Fetch next bit into byte buffer */
|
||||
LineBuffer[i] = GetPixel (B, X, Y).Index & ColorMask;
|
||||
|
||||
if (LineBuffer[i] != EdgeIndex) {
|
||||
LastOpaquePixel = i;
|
||||
}
|
||||
++i;
|
||||
}
|
||||
|
||||
encodeSprite(D, M, ColorBits, ColorMask, LineBuffer, i, LastOpaquePixel);
|
||||
}
|
||||
|
||||
if (OX == 0) {
|
||||
/* Special case only two quadrants */
|
||||
|
||||
/* Mark end of sprite */
|
||||
SB_AppendChar (D, 0);
|
||||
|
||||
/* Return the converted bitmap */
|
||||
return D;
|
||||
}
|
||||
|
||||
/* Next quadrant */
|
||||
SB_AppendChar (D, 1);
|
||||
|
||||
/* Convert the image for quadrant top left */
|
||||
for (Y = OY - 1; Y >= 0; --Y) {
|
||||
signed i = 0;
|
||||
signed LastOpaquePixel = -1;
|
||||
char LineBuffer[512]; /* The maximum size is 508 pixels */
|
||||
|
||||
/* Fill the LineBuffer for easier optimisation */
|
||||
for (X = OX - 1; X >= 0; --X) {
|
||||
|
||||
/* Fetch next bit into byte buffer */
|
||||
LineBuffer[i] = GetPixel (B, X, Y).Index & ColorMask;
|
||||
|
||||
if (LineBuffer[i] != EdgeIndex) {
|
||||
LastOpaquePixel = i;
|
||||
}
|
||||
++i;
|
||||
}
|
||||
|
||||
encodeSprite(D, M, ColorBits, ColorMask, LineBuffer, i, LastOpaquePixel);
|
||||
}
|
||||
|
||||
/* Next quadrant */
|
||||
SB_AppendChar (D, 1);
|
||||
|
||||
/* Convert the image for quadrant bottom left */
|
||||
for (Y = OY; Y < (signed)GetBitmapHeight (B); ++Y) {
|
||||
signed i = 0;
|
||||
signed LastOpaquePixel = -1;
|
||||
char LineBuffer[512]; /* The maximum size is 508 pixels */
|
||||
|
||||
/* Fill the LineBuffer for easier optimisation */
|
||||
for (X = OX - 1; X >= 0; --X) {
|
||||
|
||||
/* Fetch next bit into byte buffer */
|
||||
LineBuffer[i] = GetPixel (B, X, Y).Index & ColorMask;
|
||||
|
||||
if (LineBuffer[i] != EdgeIndex) {
|
||||
LastOpaquePixel = i;
|
||||
}
|
||||
++i;
|
||||
}
|
||||
|
||||
encodeSprite(D, M, ColorBits, ColorMask, LineBuffer, i, LastOpaquePixel);
|
||||
}
|
||||
|
||||
/* End sprite */
|
||||
SB_AppendChar (D, 0);
|
||||
|
||||
/* Return the converted bitmap */
|
||||
return D;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user