mirror of
https://github.com/cc65/cc65.git
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Merge pull request #552 from polluks/master
Added Oric-1 compatibility #550
This commit is contained in:
commit
fb193933cb
@ -104,8 +104,14 @@ PRINT := $F77C
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; Sound Effects
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PING := $FA9F
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PING1 := $FA85
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SHOOT := $FAB5
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SHOOT1 := $FA9B
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EXPLODE := $FACB
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EXPLODE1 := $FAB1
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ZAP := $FAE1
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ZAP1 := $FAC7
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TICK := $FB14
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TICK1 := $FAFA
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TOCK := $FB2A
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TOCK1 := $FB10
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39
cfg/c16-32k.cfg
Normal file
39
cfg/c16-32k.cfg
Normal file
@ -0,0 +1,39 @@
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SYMBOLS {
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__LOADADDR__: type = import;
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__EXEHDR__: type = import;
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__STACKSIZE__: type = weak, value = $0800; # 2k stack
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}
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MEMORY {
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ZP: file = "", define = yes, start = $0002, size = $001A;
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LOADADDR: file = %O, start = $0FFF, size = $0002;
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HEADER: file = %O, start = $1001, size = $000C;
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MAIN: file = %O, start = $100D, size = $6FF3 - __STACKSIZE__;
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}
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SEGMENTS {
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ZEROPAGE: load = ZP, type = zp;
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LOADADDR: load = LOADADDR, type = ro;
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EXEHDR: load = HEADER, type = ro;
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STARTUP: load = MAIN, type = ro;
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LOWCODE: load = MAIN, type = ro, optional = yes;
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ONCE: load = MAIN, type = ro, optional = yes;
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CODE: load = MAIN, type = ro;
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RODATA: load = MAIN, type = ro;
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DATA: load = MAIN, type = rw;
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INIT: load = MAIN, type = bss;
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BSS: load = MAIN, type = bss, define = yes;
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}
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FEATURES {
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CONDES: type = constructor,
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label = __CONSTRUCTOR_TABLE__,
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count = __CONSTRUCTOR_COUNT__,
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segment = ONCE;
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CONDES: type = destructor,
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label = __DESTRUCTOR_TABLE__,
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count = __DESTRUCTOR_COUNT__,
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segment = RODATA;
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CONDES: type = interruptor,
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label = __INTERRUPTOR_TABLE__,
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count = __INTERRUPTOR_COUNT__,
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segment = RODATA,
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import = __CALLIRQ__;
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}
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172
doc/funcref.sgml
172
doc/funcref.sgml
@ -115,18 +115,16 @@ function.
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<sect1><tt/atmos.h/<label id="atmos.h"><p>
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<itemize>
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<item><ref id="atmos_explode" name="atmos_explode">
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<item><ref id="atmos_load" name="atmos_load">
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<item><ref id="atmos_ping" name="atmos_ping">
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<item><ref id="atmos_save" name="atmos_save">
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<!-- <item><ref id="atmos_explode" name="atmos_explode"> -->
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<!-- <item><ref id="atmos_ping" name="atmos_ping"> -->
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<!-- <item><ref id="atmos_shoot" name="atmos_shoot"> -->
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<!-- <item><ref id="atmos_tick" name="atmos_tick"> -->
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<!-- <item><ref id="atmos_tock" name="atmos_tock"> -->
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<!-- <item><ref id="atmos_zap" name="atmos_zap"> -->
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<item><ref id="atmos_shoot" name="atmos_shoot">
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<item><ref id="atmos_tick" name="atmos_tick">
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<item><ref id="atmos_tock" name="atmos_tock">
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<item><ref id="atmos_zap" name="atmos_zap">
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</itemize>
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(incomplete)
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<sect1><tt/c128.h/<label id="c128.h"><p>
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@ -679,6 +677,20 @@ communication.
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(incomplete)
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<sect1><tt/telestrat.h/<label id="telestrat.h"><p>
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<itemize>
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<item><ref id="atmos_explode" name="explode">
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<item><ref id="atmos_ping" name="ping">
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<item><ref id="atmos_shoot" name="shoot">
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<item><ref id="atmos_zap" name="zap">
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<!-- <item><ref id="kbdclick1" name="kbdclick1"> -->
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<!-- <item><ref id="oups" name="oups"> -->
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</itemize>
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(incomplete)
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<sect1><tt/tgi.h/<label id="tgi.h"><p>
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<url url="tgi.html" name="Tiny Graphics Interface">.
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@ -1338,6 +1350,30 @@ used in presence of a prototype.
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</quote>
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<sect1>atmos_explode<label id="atmos_explode"><p>
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<quote>
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<descrip>
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<tag/Function/Bomb sound effect.
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<tag/Header/<tt/<ref id="atmos.h" name="atmos.h">/
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<tag/Declaration/<tt/void __fastcall__ atmos_explode(void);/
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<tag/Description/<tt/atmos_explode/ plays the BASIC sound.
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<tag/Notes/<itemize>
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<item>The function is available only as a fastcall function; so, it may be used
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only in the presence of a prototype.
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</itemize>
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<tag/Availability/cc65
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<tag/See also/
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<ref id="atmos_ping" name="atmos_ping">,
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<ref id="atmos_shoot" name="atmos_shoot">,
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<ref id="atmos_tick" name="atmos_tick">,
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<ref id="atmos_tock" name="atmos_tock">,
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<ref id="atmos_zap" name="atmos_zap">
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<tag/Example/None.
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</descrip>
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</quote>
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<sect1>atmos_load<label id="atmos_load"><p>
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<quote>
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@ -1358,6 +1394,30 @@ only in the presence of a prototype.
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</quote>
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<sect1>atmos_ping<label id="atmos_ping"><p>
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<quote>
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<descrip>
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<tag/Function/Bell or ricochet sound effect.
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<tag/Header/<tt/<ref id="atmos.h" name="atmos.h">/
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<tag/Declaration/<tt/void __fastcall__ atmos_ping(void);/
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<tag/Description/<tt/atmos_ping/ plays the BASIC sound.
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<tag/Notes/<itemize>
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<item>The function is available only as a fastcall function; so, it may be used
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only in the presence of a prototype.
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</itemize>
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<tag/Availability/cc65
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<tag/See also/
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<ref id="atmos_explode" name="atmos_explode">,
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<ref id="atmos_shoot" name="atmos_shoot">,
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<ref id="atmos_tick" name="atmos_tick">,
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<ref id="atmos_tock" name="atmos_tock">,
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<ref id="atmos_zap" name="atmos_zap">
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<tag/Example/None.
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</descrip>
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</quote>
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<sect1>atmos_save<label id="atmos_save"><p>
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<quote>
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@ -1380,6 +1440,102 @@ atmos_save("hires", 0xa000, 0xc000);
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</quote>
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<sect1>atmos_shoot<label id="atmos_shoot"><p>
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<quote>
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<descrip>
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<tag/Function/Pistol sound effect.
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<tag/Header/<tt/<ref id="atmos.h" name="atmos.h">/
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<tag/Declaration/<tt/void __fastcall__ atmos_shoot(void);/
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<tag/Description/<tt/atmos_shoot/ plays the BASIC sound.
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<tag/Notes/<itemize>
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<item>The function is available only as a fastcall function; so, it may be used
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only in the presence of a prototype.
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</itemize>
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<tag/Availability/cc65
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<tag/See also/
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<ref id="atmos_explode" name="atmos_explode">,
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<ref id="atmos_ping" name="atmos_ping">,
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<ref id="atmos_tick" name="atmos_tick">,
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<ref id="atmos_tock" name="atmos_tock">,
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<ref id="atmos_zap" name="atmos_zap">
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<tag/Example/None.
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</descrip>
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</quote>
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<sect1>atmos_tick<label id="atmos_tick"><p>
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<quote>
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<descrip>
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<tag/Function/High-pitch click.
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<tag/Header/<tt/<ref id="atmos.h" name="atmos.h">/
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<tag/Declaration/<tt/void __fastcall__ atmos_tick(void);/
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<tag/Description/<tt/atmos_tick/ plays the system sound.
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<tag/Notes/<itemize>
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<item>The function is available only as a fastcall function; so, it may be used
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only in the presence of a prototype.
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</itemize>
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<tag/Availability/cc65
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<tag/See also/
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<ref id="atmos_explode" name="atmos_explode">,
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<ref id="atmos_ping" name="atmos_ping">,
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<ref id="atmos_shoot" name="atmos_shoot">,
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<ref id="atmos_tock" name="atmos_tock">,
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<ref id="atmos_zap" name="atmos_zap">
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<tag/Example/None.
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</descrip>
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</quote>
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<sect1>atmos_tock<label id="atmos_tock"><p>
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<quote>
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<descrip>
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<tag/Function/Low-pitch click.
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<tag/Header/<tt/<ref id="atmos.h" name="atmos.h">/
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<tag/Declaration/<tt/void __fastcall__ atmos_tock(void);/
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<tag/Description/<tt/atmos_tock/ plays the system sound.
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<tag/Notes/<itemize>
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<item>The function is available only as a fastcall function; so, it may be used
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only in the presence of a prototype.
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</itemize>
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<tag/Availability/cc65
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<tag/See also/
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<ref id="atmos_explode" name="atmos_explode">,
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<ref id="atmos_ping" name="atmos_ping">,
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<ref id="atmos_shoot" name="atmos_shoot">,
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<ref id="atmos_tick" name="atmos_tick">,
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<ref id="atmos_zap" name="atmos_zap">
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<tag/Example/None.
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</descrip>
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</quote>
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<sect1>atmos_zap<label id="atmos_zap"><p>
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<quote>
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<descrip>
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<tag/Function/Raygun sound effect.
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<tag/Header/<tt/<ref id="atmos.h" name="atmos.h">/
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<tag/Declaration/<tt/void __fastcall__ atmos_zap(void);/
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<tag/Description/<tt/atmos_zap/ plays the BASIC sound.
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<tag/Notes/<itemize>
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<item>The function is available only as a fastcall function; so, it may be used
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only in the presence of a prototype.
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</itemize>
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<tag/Availability/cc65
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<tag/See also/
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<ref id="atmos_explode" name="atmos_explode">,
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<ref id="atmos_ping" name="atmos_ping">,
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<ref id="atmos_shoot" name="atmos_shoot">,
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<ref id="atmos_tick" name="atmos_tick">,
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<ref id="atmos_tock" name="atmos_tock">
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<tag/Example/None.
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</descrip>
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</quote>
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<sect1>atoi<label id="atoi"><p>
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<quote>
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@ -7,9 +7,44 @@
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.include "atmos.inc"
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_atmos_ping := PING
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_atmos_shoot := SHOOT
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_atmos_explode := EXPLODE
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_atmos_zap := ZAP
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_atmos_tick := TICK
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_atmos_tock := TOCK
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.proc _atmos_ping
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bit $31
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bvs L1 ; Atmos?
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jmp PING
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L1: jmp PING1
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.endproc
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.proc _atmos_shoot
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lda $31
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bvs L1 ; Atmos?
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jmp SHOOT
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L1: jmp SHOOT1
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.endproc
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.proc _atmos_explode
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lda $31
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bvs L1 ; Atmos?
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jmp EXPLODE
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L1: jmp EXPLODE1
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.endproc
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.proc _atmos_zap
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lda $31
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bvs L1 ; Atmos?
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jmp ZAP
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L1: jmp ZAP1
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.endproc
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.proc _atmos_tick
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lda $31
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bvs L1 ; Atmos?
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jmp TICK
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L1: jmp TICK1
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.endproc
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.proc _atmos_tock
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lda $31
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bvs L1 ; Atmos?
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jmp TOCK
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L1: jmp TOCK1
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.endproc
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