mrdudz
e9f0b7943e
some renaming, preparing plot table names
2015-10-12 19:57:33 +02:00
mrdudz
bf3ea5328f
inverted result for checkchar, saving some bytes and cycles
2015-10-12 19:03:50 +02:00
mrdudz
4557e8d004
optimize charcode conversion, shorter and faster now :)
2015-10-12 18:53:55 +02:00
mrdudz
aed0549760
remove some commented out code
2015-10-12 18:09:50 +02:00
mrdudz
ead9950044
some code shuffling to get rid of long branches
2015-10-12 18:01:48 +02:00
mrdudz
cf8b21b27e
size optimization
2015-10-12 17:12:44 +02:00
mrdudz
bc85d90468
check for space bottom up, which is faster for the average case
2015-10-12 16:15:40 +02:00
mrdudz
a2b514a7cf
fix some style issues
2015-10-12 15:54:08 +02:00
mrdudz
21732e3c5b
maintain lsb of cursor x position internally, saves some bytes and some cycles too :)
2015-10-12 15:44:41 +02:00
mrdudz
2a0f6c420b
moved bordercolor function into a seperate file
2015-10-12 15:18:36 +02:00
mrdudz
7f2df8e8e6
move internal text/bgcolor variables into the file that also contains the init code for them. also rename them to avoid namespace pollution
2015-10-12 15:04:55 +02:00
mrdudz
07f1879f85
added some more comments and -headers
2015-10-12 14:40:12 +02:00
mrdudz
d8d7f53d1b
move charset to seperate file again, added comments on charset layout
2015-10-11 17:13:28 +02:00
mrdudz
32397b9a2b
print a space for 0x0a and 0x0d in the char matrix
2015-10-11 17:07:48 +02:00
Oliver Schmidt
c4966ac6a6
Fixed stupid adressing mode bug.
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Thanks Greg for pointing out :-)
2015-10-10 11:15:43 +02:00
mrdudz
70ed96d06d
updated conio test
2015-10-09 23:39:55 +02:00
mrdudz
03c6af3e15
rewrote color voodoo
2015-10-09 23:39:37 +02:00
Oliver Schmidt
ccc7c2b1f9
Minor style adjustment.
2015-10-09 22:18:51 +02:00
Oliver Schmidt
326da85145
Consistently place constructors (and their exclusive subroutines) in "INIT".
2015-10-09 21:44:20 +02:00
Oliver Schmidt
575f859a03
Keep low level VIC sprite stuff out of user code.
2015-10-09 18:33:35 +02:00
Greg King
8c609dd931
Explained why two variables were moved out of the BSS segment.
2015-10-09 12:00:41 -04:00
Oliver Schmidt
f21e3ae895
According to the contributor the prio wasn't intentionally set.
2015-10-09 13:42:25 +02:00
mrdudz
0b9d67d8a8
use default prio for the constructor
2015-10-09 13:40:10 +02:00
mrdudz
f712e9448a
some cleanup/rework
2015-10-09 13:34:23 +02:00
mrdudz
e54ad81ce8
some more rework, second attempt on fixing the color issues. added ifdefs to disable the color voodoo alltogether for debugging purposes.
2015-10-08 20:43:25 +02:00
Greg King
8b89f4f5a6
Reduced c64-overlay.cfg's size by factoring out a different common expression.
2015-10-08 06:11:37 -04:00
Greg King
ca70700a0b
Restored the old C-stack initiation code.
...
I had forgotten that the stack must be put below the CBM overlays.
2015-10-08 06:04:49 -04:00
Greg King
8a880580dc
Reduced the size of the moveinit subroutine.
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Made other changes that were recommended by Oliver.
* Changed its name from move_init to moveinit.
* Used self-modifying code in the subroutine.
* The INIT segment doesn't need to be optional (it's used by the start-up file).
2015-10-07 14:56:14 -04:00
mrdudz
67dabb8489
attempted fix for the color problem noticed by oliver
2015-10-06 20:18:40 +02:00
mrdudz
ee54f7f40c
optimized clrscr for size
2015-10-06 19:33:43 +02:00
Oliver Schmidt
e6008026aa
Fixed bogus formatting of recent contribution.
...
I wasn't in the mood for discussion ;-)
2015-10-05 16:28:16 +02:00
Oliver Schmidt
08e4cbfdbc
Merge pull request #217 from clbr/master
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Some nes documentation updates, joypad defines
2015-10-05 16:24:53 +02:00
Lauri Kasanen
7f409c3edb
nes: Expose and document all joypad keys
2015-10-05 17:19:36 +03:00
Lauri Kasanen
04be8020b6
nes: Document whether waitvblank waits for the start or end of vblank
2015-10-05 17:18:53 +03:00
Greg King
074e10d288
Adapted, to the c64 target, the INIT-segment overlay scheme from the apple2 targets.
...
When a program starts running, INIT is moved from one place to another place. Then, INIT's code is executed; and, the first place is re-used for variables. After the INIT code has finished, the second place can be re-used by the heap and the C stack. That means that initiation code and data won't waste any RAM space after they stop being needed.
2015-10-05 05:47:43 -04:00
mrdudz
23473641f4
fix clrscr so it doesnt wipe sprite pointers
2015-10-01 17:16:02 +02:00
mrdudz
5ea842b88b
SCREEN->screensize
2015-10-01 15:03:11 +02:00
Oliver Schmidt
24c2da980b
Merge pull request #214 from greg-king5/cbm-exec
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Make the CBM exec() work in gigantic programs.
2015-09-30 20:52:31 +02:00
Greg King
6217f8fa3a
Made the Commodore version of exec() work in programs that are so big that they load into all of BASIC RAM.
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The function won't cause an "out of memory" error.
2015-09-28 11:27:39 -04:00
mrdudz
f39337a6ec
added input test
2015-09-28 17:12:33 +02:00
mrdudz
4949836d16
fixed kplot
2015-09-28 17:12:20 +02:00
mrdudz
841d764a83
some cleanup, checked usage of __bgcolor and __textcolor
2015-09-28 16:10:11 +02:00
mrdudz
7486923c17
dont use seperate file for charset data
2015-09-28 15:57:16 +02:00
mrdudz
d211eeaa41
fix conio test to work on vic20 screen
2015-09-28 15:29:14 +02:00
mrdudz
6cc654cca8
added extra check for graphical chars
2015-09-28 15:10:57 +02:00
mrdudz
257183fa55
removed duplicate copy of charset and shift it at init time, saves 1k
2015-09-27 19:34:43 +02:00
mrdudz
c221fe22f6
prepend soft80_ to some more internally used functions
2015-09-27 19:10:06 +02:00
mrdudz
b5a6578dca
include bitmap and vram row tables directly rather than generating them (saves space)
2015-09-27 18:49:30 +02:00
mrdudz
fba28f46f6
fix initial text- and background colors
2015-09-27 18:36:53 +02:00
mrdudz
9e08c53b01
initial commit of soft80 implementation
2015-09-27 18:12:25 +02:00