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Commit Graph

150 Commits

Author SHA1 Message Date
bauen1
884dfcf3c1
Fixed none.lib missing symbols 2018-01-04 12:22:42 +01:00
bauen1
98b2b2544d
Added crt0 to none.lib 2018-01-04 12:07:35 +01:00
Stefan
98e2b79ef4 Optimizing the stack size 2017-12-18 19:19:59 +01:00
Oliver Schmidt
bbbd4e4742
Merge pull request #553 from polluks/patch-1
Fixed memory config #551
2017-12-16 18:29:27 +00:00
Stefan
b4fe03e49f
Update c16.cfg 2017-12-16 02:36:31 +01:00
Stefan
afb758bd6c
Update c16-32k.cfg 2017-12-16 02:35:00 +01:00
Stefan
6452fbac89
Added new config #551 2017-12-16 01:04:05 +01:00
Stefan
41fab61253
Fixed memory config #551 2017-12-16 00:41:00 +01:00
Oliver Schmidt
3a6430b13d Merge pull request #494 from jedeoric/master
[telestrat] Adding some vars, adding getcwd management, changing ZP address and ZP length
2017-09-27 09:52:19 +02:00
jede
d4c6c995ba Correcting missing return line :/ 2017-09-24 11:57:52 +02:00
jede
fdd789edd8 correcting some return lines 2017-09-24 11:56:55 +02:00
jede
c640619db5 Add some bytes in ZP block in order to able to link with o65 files 2017-09-24 11:55:37 +02:00
Piotr Fusik
8e35a82c91 Fix regression of #pragma bss-name
Closes #409
2017-03-21 22:35:25 +01:00
Christian Groessler
a3d8829be9 Creativison changes.
This change includes some cleanups, removal of mainargs.s (game console
programs never have arguments), and a workaround for a problem I'm seeing.

The problem is that sometimes (in fact, more often than not) the clrscr()
call in testcode/lib/joy-test.c writes some garbage chars on the screen (most
often a "P"). Could be my hardware (I haven't seen it on MAME), but to
me the root cause is still unknown.
2017-03-17 21:42:51 +01:00
Christian Groessler
a5fba551d1 Merge remote-tracking branch 'upstream/master' into something_to_pull2 2017-02-13 21:38:38 +01:00
Oliver Schmidt
5bbf010029 Merge pull request #371 from jedeoric/master
Create an Oric Telestrat target library
2017-02-10 23:47:13 +01:00
jede
0e649f24ea Correcting some code from github comments 2017-02-01 23:58:33 +01:00
Christian Groessler
a08f905224 Cleanups for Creativision. 2017-02-01 20:09:03 +01:00
Christian Groessler
07f840f11c Merge remote-tracking branch 'upstream/master' into creativision 2017-02-01 18:15:05 +01:00
jede
b5fef66f37 Merge telemon24 and telemon30 into telestrat target.
Cleaning, and replace tab to spaces
Converting hex lowercase value into uppercase char.
Changing := and = when it was needed
2017-01-31 22:09:14 +01:00
jede
0f8fb4d79d Merge with current version 2017-01-29 22:39:51 +01:00
jede
d1b5a6632d Adding telemon30 and telemon24 primitives 2017-01-29 21:18:49 +01:00
Florent Flament
c1aac0de0e Add C support for Atari 2600 (VCS) 2017-01-13 21:12:22 +01:00
Marshall Ward
09495519c0 NES memory map amend (16k prg, 8k chr default)
The configuration file and runtime (crt0.s) provided for the default NES
ROM layout (2x16k PRG, 8k CHR) incorrectly added interrupts (IRQ1, IRQ2,
TIMERIRQ) which are not supported by the NES hardware.  For example, see
the NESdev wiki, which makes no reference to these interrupts.

    https://wiki.nesdev.com/w/index.php/CPU_memory_map

The VECTORS region was also incorrectly set to 0xFFF6, which would have
left the 0xFFF4 normally unspecified.  This did not result in any error,
however, since cc65 simply placed ROMV directly after ROM0 regardless of
start address.

(This layout may be due to a copy-and-paste from the PC-Engine
configuration, whose interrupt registers start at 0xFFF6, begins with
the three interrupts listed above, followed by NMI and START, and does
not end with a final IRQ interrupt.)

Despite the absence of any actual error, since START is still placed at
0xFFFC, this patch removes the nonexistent interrupts and also correctly
aligns the ROM0 and ROMV regions.  It also has the (admittedly very
minor) benefit of freeing up 6 additional bytes for ROM0.
2016-12-24 08:32:54 +11:00
Alex Thissen
601c6102e8 Fixed last linefeed and notation convention errors. 2016-09-13 22:02:37 +02:00
Alex Thissen
ef7e9db116 Changed __BLOCKSIZE__ to __BANK0BLOCKSIZE__.
Added __BANK1BLOCKSIZE__ which defaults to 0.
2016-09-11 22:26:52 +02:00
Christian Groessler
e2d14291b7 make BSS segment optional in atari-cassette.cfg 2016-05-25 01:29:00 +02:00
Greg King
7773fcb1e1 Converted the Atmos configuration to the new constructor segment model. 2016-03-18 11:28:56 -04:00
Oliver Schmidt
78dcb61cb8 Harmonized asm linker configs.
- All segments but CODE are optional and CODE is R/W. Both together allow to "just" write code/data without ever explicitly using a segment.

- Symbols are defined for the BSS. This allows to use/implement zerobss.

- The ZP memory area isn't artificially limited.
2016-03-17 21:51:20 +01:00
Oliver Schmidt
d5092d2d3f Consider the segment attributes 'define' and 'optional' mutually exclusive.
In normal situations it isn't too useful to define symbols for optional segments as those symbols can't be presumed to be always present.

I in fact suspect that most currently present combinations of 'define' and 'optional' aren't useful - apart form the overlay configurations of course.
2016-03-17 21:31:43 +01:00
Oliver Schmidt
e3cbc7e8b8 Moved run location of ONCE segment.
Make the same changes to the Apple II that were done with 0ee9b2e446 to the C64.

Notes:
- The startup code deliberately doesn't make use of symbols defined for the LC segment as that segment is optional.
- The <...>-asm.cfg configs move the segment BSS to an own memory area BSS although this doesn't seem necessary. However the benefit is that the size of the memeory area MAIN is identical to the number of bytes loaded from disk into RAM. To keep this an invariant for all Apple II configs allows to simplify the EXEHDR to just refer to the symbols defined for MAIN.
2016-03-17 21:07:19 +01:00
Oliver Schmidt
1d1ba3ed3b Adjusted constructors.
The constructors are _NOT_ allowed anymore to access the BSS. Rather they must use the DATA segment or the INIT segment. The latter isn't cleared at any point so the constructors may use it to expose values to the main program. However they must make sure to always write the values as they are not pre-initialized.
2016-03-16 16:28:32 +01:00
Oliver Schmidt
3d6cbec6a1 Adjust linker config to match startup code.
Apply aaf90c1252 to the Supervision default configuration.
2016-03-16 16:00:09 +01:00
Oliver Schmidt
4270b8a96c Fixed segment properties.
The CBMx10 targets don't use the INIT segment in the startup code. So it may turn out to be not necessary at all for certain programs.

The CBMx10 targets don't need symbols for the ONCE segment. Likely their definition was a C&P error in the first place.
2016-03-15 22:55:39 +01:00
Oliver Schmidt
0edd05b4bf Removed symbol definition for ONCE.
Almost all targets don't need symbols for the ONCE segment. Likely their definition was a C&P error in the first place.
2016-03-15 22:55:34 +01:00
Oliver Schmidt
46d4307bbb Removed ONCE segment.
Pure assembler programs don't have constructors. Therefore constructor code ending up in an assembler program should trigger an error.
2016-03-15 22:55:32 +01:00
Oliver Schmidt
c768de156a Fixed INIT properties.
The main chunk load header references __BSS_LOAD__ so BSS must be the first bss type segment. Subsequent changes will move ONCE to share its address with the BSS. Then it'll be necessary to load INIT from disk. Therefore we do it right now.
2016-03-13 22:18:51 +01:00
Oliver Schmidt
692f96409d Fixed BSS properties.
The cassette boot file header references __BSS_RUN__ so BSS must be the first bss type segment (and for sure isn't optional).
2016-03-13 22:13:41 +01:00
Oliver Schmidt
a3a22733f8 Cleaned up C64 linker configs.
The BSS segment and the ONCE segment share the same start address. So they need to be placed in two different memory areas.

So far BSS was placed in the MAIN memory area and ONCE was placed in an additional memory area. Both memory areas were written to the output file. They just "happened" to be loadable and runnable at a stretch.

Now ONCE is placed in the MAIN memory area and BSS is placed in an additional memory area. Only MAIN is written to the output file. It becomes more obvious that BSS is "just" defined to share memory with ONCE.
2016-03-13 14:32:07 +01:00
Oliver Schmidt
d8c31cf1d3 Renamed RAM to MAIN for all disk based targets.
The name RAM doesn't make much sense in general for a memeory area because i.e. the zero page is for sure RAM but is not part of the memory area named RAM.

For disk based targets it makes sense to put the disk file more into focus and here MAIN means the main part of the file - in contrast to some header.

Only for ROM based targets the name RAM is kept as it makes sense to focus on the difference between RAM and ROM.
2016-03-07 01:28:55 +01:00
Oliver Schmidt
419eb700b5 Renamed INITBSS to INIT and INIT to ONCE.
The way we want to use the INITBSS segment - and especially the fact that it won't have the type bss on all ROM based targets - means that the name INITBSS is misleading. After all INIT is the best name from my perspective as it serves several purposes and therefore needs a rather generic name.

Unfortunately this means that the current INIT segment needs to be renamed too. Looking for a short (ideally 4 letter) name I came up with ONCE as it contains all code (and data) accessed only once during initialization.
2016-03-06 21:27:19 +01:00
Oliver Schmidt
3d08abcfa8 Load INITBSS segment from disk.
Conceptually the INITBSS segment is not initialized in any way. Therefore it makes sense to not load it from disk. However the INIT segment has to be loaded from disk and therefore moved to its run location above the INITBSS segment. The necessary move routine increases runtime RAM usage :-(

Therefore we now "unnecessarily" load the INITBSS segment from disk too meaning that the INIT segment is loaded at its run location. Therefore there's no need for the move routine anymore.

After all we trade disk space for (runtime) RAM space - an easy decision ;-)

Notes:

- The code allowing to re-run a program without re-load present so far could not have worked as far as I can see as it only avoided to re-run the move routine but still tried to re-run the code in the INIT segment that was clobbered by zeroing the BSS. Therefore I removed the code in question altogether. I'm personally not into this "dirty re-run" but if someone wants to add an actually working solution I won't block that.

- INITBSS is intentionally not just merged with the DATA segment as ROM-based targets can't reuse the INIT segment for the BSS and therefore have no reason to place the INIT segment above INITBSS.

- Because ROM-based targets don't copy INITBSS from the ROM (like it is done with the DATA segment) all users of INITBSS _MUST_NOT_ presume INITBSS to be initialized with zeros!
2016-02-28 19:45:36 +01:00
Oliver Schmidt
54e09fdd03 Added basic frame for new target 'creativision'.
Kym Greenshields <kym.greenshields@gmail.com> has expressed interest
in contributing and maintaining support for the VTech CreatiVision system.

this resembles commit 8e6b8dd0af from oliver
2016-02-28 19:05:40 +01:00
mrdudz
b39a8b7a61 more cleanup 2015-11-29 20:04:10 +01:00
mrdudz
c636675521 moved cart header into seperate file, moved nmi stub into several file, tweaked linker config 2015-11-29 16:01:36 +01:00
mrdudz
9fbf8a4299 conio and most other stuff working now 2015-11-29 01:14:59 +01:00
mrdudz
88e7b5776a some more fiddling 2015-11-22 19:02:47 +01:00
mrdudz
60285097e3 initial import of the gamate stuff 2015-11-14 13:15:29 +01:00
Oliver Schmidt
76a5a72403 Adjusted current working directory initialization on Apple and Atari.
Moving __cwd from BSS into INITBSS does of course ;-) not only impact the CBM targets but all targets with disk I/O support.

Note: Code using `__cwd-1` may trigger an ld65 range error because __cwd may end up at the very begining of a segment. As far as I see this is an ld65 bug which I'm not try to fix - at least here.
2015-10-15 00:15:38 +02:00
Oliver Schmidt
0ee9b2e446 Changed run location of INIT segment.
So far the INIT segment was run from the later heap+stack. Now the INIT segment is run from the later BSS. The background is that so far the INIT segment was pretty small (from $80 to $180 bytes). But upcoming changes will increase the INIT segment in certain scenarios up to ~ $1000 bytes. So programs with very limited heap+stack might just not been able to move the INIT segment to its run location. But moving the INIT segment to the later BSS allows it to occupy the later BSS+heap+stack.

In order to allow that the constructors are _NOT_ allowed anymore to access the BSS. Rather they must use the DATA segment or the new INITBSS segment. The latter isn't cleared at any point so the constructors may use it to expose values to the main program. However they must make sure to always write the values as they are not pre-initialized.
2015-10-14 22:52:09 +02:00