/*****************************************************************************/ /* */ /* lynxpalette.c */ /* */ /* Lynx palette backend for the sp65 sprite and bitmap utility */ /* */ /* */ /* */ /* (C) 2022, Karri Kaksonen */ /* */ /* */ /* This software is provided 'as-is', without any expressed or implied */ /* warranty. In no event will the authors be held liable for any damages */ /* arising from the use of this software. */ /* */ /* Permission is granted to anyone to use this software for any purpose, */ /* including commercial applications, and to alter it and redistribute it */ /* freely, subject to the following restrictions: */ /* */ /* 1. The origin of this software must not be misrepresented; you must not */ /* claim that you wrote the original software. If you use this software */ /* in a product, an acknowledgment in the product documentation would be */ /* appreciated but is not required. */ /* 2. Altered source versions must be plainly marked as such, and must not */ /* be misrepresented as being the original software. */ /* 3. This notice may not be removed or altered from any source */ /* distribution. */ /* */ /*****************************************************************************/ #include /* common */ #include "attrib.h" #include "print.h" /* sp65 */ #include "attr.h" #include "error.h" #include "palette.h" #include "lynxpalette.h" /*****************************************************************************/ /* Data */ /*****************************************************************************/ /*****************************************************************************/ /* Code */ /*****************************************************************************/ StrBuf* GenLynxPalette (const Bitmap* B, const Collection* A) /* Generate binary output in Lynx palette format for the bitmap B. The output ** is stored in a string buffer (which is actually a dynamic char array) and ** returned. ** */ { StrBuf* D; const Palette* P = GetBitmapPalette (B); const char* Format = GetAttrVal(A, "format"); unsigned I; if (Format == 0) { /* No format specified */ } D = NewStrBuf (); for (I = 0; I < 16; ++I) { /* Get the color entry */ const Color* C = P->Entries + I; /* Add the green component */ SB_AppendChar (D, C->G >> 4); } for (I = 0; I < 16; ++I) { /* Get the color entry */ const Color* C = P->Entries + I; /* Add the blue,red component */ SB_AppendChar (D, (C->B & 0xF0) | (C->R >> 4)); } /* Return the converted palette */ return D; }