/*****************************************************************************/ /* */ /* Watara Supervision sample C program */ /* */ /* Fabrizio Caruso (fabrizio_caruso@hotmail.com), 2019 */ /* */ /*****************************************************************************/ #include #include // Last 8 bytes are not displayed #define BYTES_PER_LINE 48 // Characters definitions in 8x8 format const unsigned char h_char[] = {0x66,0x66,0x66,0x7E,0x66,0x66,0x66,0x00}; const unsigned char e_char[] = {0x7E,0x60,0x60,0x78,0x60,0x60,0x7E,0x00}; const unsigned char l_char[] = {0x60,0x60,0x60,0x60,0x60,0x60,0x7E,0x00}; const unsigned char o_char[] = {0x3C,0x66,0x66,0x66,0x66,0x66,0x3C,0x00}; const unsigned char w_char[] = {0x63,0x63,0x63,0x6B,0x7F,0x77,0x63,0x00}; const unsigned char r_char[] = {0x7C,0x66,0x66,0x7C,0x78,0x6C,0x66,0x00}; const unsigned char d_char[] = {0x78,0x6C,0x66,0x66,0x66,0x6C,0x78,0x00}; void clear_screen(void) { unsigned short i; for(i=0;i<0x2000;++i) { POKE(SV_VIDEO+i,0); } } // Necessary conversion to have 2 bits per pixel with darkest hue unsigned char reversed_map_one_to_two_lookup[16] = { 0x00, 0xC0, 0x30, 0xF0, 0x0C, 0xCC, 0x3C, 0xFC, 0x03, 0xC3, 0x33, 0xF3, 0x0F, 0xCF, 0x3F, 0xFF }; unsigned char left_map_one_to_two(unsigned char n) { return reversed_map_one_to_two_lookup[n >> 4]; } unsigned char right_map_one_to_two(unsigned char n) { return reversed_map_one_to_two_lookup[n&0x0F]; } void display_char(const unsigned char x, const unsigned char y, const unsigned char *ch) { unsigned char k; for(k=0;k<8;++k) { \ SV_VIDEO[2*(y)+BYTES_PER_LINE*k+BYTES_PER_LINE*(x<<3)] = left_map_one_to_two(ch[k]); SV_VIDEO[2*(y)+BYTES_PER_LINE*k+BYTES_PER_LINE*(x<<3)+1] = right_map_one_to_two(ch[k]); } } int main() { clear_screen(); display_char(3,2, h_char); display_char(3,3, e_char); display_char(3,4, l_char); display_char(3,5, l_char); display_char(3,6, o_char); display_char(3,8, w_char); display_char(3,9, o_char); display_char(3,10,r_char); display_char(3,11,l_char); display_char(3,12,d_char); while(1) {}; return 0; }