/* ** Program-chaining function for Commodore platforms. ** ** 2020-04-27, Greg King ** ** This function exploits the program-chaining feature in Commander X16 BASIC's ROM. ** ** CC65's CBM programs have a BASIC program stub. We start those programs by ** RUNning that stub; it SYSes to the Machine Language code. Normally, after ** the ML code exits, the BASIC ROM continues running the stub. But, it has ** no more statements; so, the program stops. ** ** This function puts the desired program's name and device number into a LOAD ** statement. Then, it points BASIC to that statement, so that the ROM will run ** that statement after this program quits. The ROM will load the next program, ** and will execute it (because the LOAD will be seen in a running program). */ #include #include #include #include #include #include /* The struct below is a line of BASIC code. It sits in the LOWCODE segment ** to make sure that it won't be hidden by a ROM when BASIC is re-enabled. ** The line is: ** 0 CLR:LOAD""+"" ,01 ** After this function has written into the line, it might look like this: ** 0 CLR:LOAD""+"program name" ,08 ** ** When BASIC's LOAD command asks the Kernal to load a file, it gives the ** Kernal a pointer to a file-name string. CC65's CBM programs use that ** pointer to give a copy of the program's name to main()'s argv[0] parameter. ** But, when BASIC uses a string literal that is in a program, it points ** directly to that literal -- in the models that don't use banked RAM ** (Pet/CBM, VIC-20, and 64). The literal is overwritten by the next program ** that is loaded. So, argv[0] would point to machine code. String operations ** create a new result string -- even when that operation changes nothing. The ** result is put in the string space at the top of BASIC's memory. So, the ""+ ** in this BASIC line guarantees that argv[0] will get a name from a safe place. */ #pragma data-name(push, "LOWCODE") static struct line { const char end_of_line; /* fake previous line */ const struct line* const next; const unsigned line_num; const char CLR_token, colon, LOAD_token, quotes[2], add_token, quote; char name[21]; const char comma; char unit[3]; } basic = { '\0', &basic + 1, /* high byte of link must be non-zero */ 0, 0x9C, ':', 0x93, "\"\"", 0xAA, '\"', "\" ", /* format: "123:1234567890123456\"" */ ',', "01" }; #pragma data-name(pop) /* These values are platform-specific. */ extern const void* vartab; /* points to BASIC program variables */ extern const void* memsize; /* points to top of BASIC RAM */ extern const struct line* txtptr; /* points to BASIC code */ #pragma zpsym("txtptr") extern char basbuf[]; /* BASIC's input buffer */ extern void basbuf_len[]; #pragma zpsym("basbuf_len") int __fastcall__ exec (const char* progname, const char* cmdline) { #if 0 static int fd; #endif static unsigned char dv, n; /* Exclude devices that can't load files. */ /* (Use hand optimization, to make smaller code.) */ dv = getcurrentdevice (); if (dv < 8 || __A__ > 30) { return _mappederrno (9); /* illegal device number */ } utoa (dv, basic.unit, 10); /* The emulator supports only loading and saving on its file-system. */ #if 0 /* Don't try to run a program that doesn't exist. */ fd = open (progname, O_RDONLY); if (fd < 0) { return _mappederrno (4); /* file not found */ } close (fd); #endif n = 0; do { if ((basic.name[n] = progname[n]) == '\0') { break; } } while (++n < 20); /* truncate long names */ basic.name[n] = '\"'; /* cc65 program loads might extend beyond the end of the RAM that is allowed ** for BASIC. Then, the LOAD statement would complain that it is "out of ** memory". Some pointers that say where to put BASIC program variables ** must be changed, so that we do not get that error. One pointer is ** changed here; a BASIC CLR statement changes the others. */ vartab = (char*)memsize - 256; /* Build the next program's argument list. */ basbuf[0] = 0x8F; /* REM token */ basbuf[1] = '\0'; if (cmdline != NULL) { strncat (basbuf, cmdline, (size_t)basbuf_len - 2); } /* Tell the ROM where to find that BASIC program. */ txtptr = &basic; /* (The return code, in STATUS, will be destroyed by LOAD. ** So, don't bother to set it here.) */ exit (__AX__); }