; *** ; CC65 Lynx Library ; ; Originally by Bastian Schick ; http://www.geocities.com/SiliconValley/Byte/4242/lynx/ ; ; Ported to cc65 (http://www.cc65.org) by ; Shawn Jefferson, June 2004 ; ; *** ; ; Startup code for cc65 (Lynx version). Based on Atari 8-bit startup ; code structure. The C stack is located at the end of the RAM memory ; segment and grows downward. Bastian Schick's executable header is put ; on the front of the fully linked binary (see EXEHDR segment.) ; .include "lynx.inc" .export _exit .export __STARTUP__ : absolute = 1 ; Mark as startup .import callirq, initlib, donelib .import zerobss .import callmain .import _main .import __BSS_LOAD__ .import __INTERRUPTOR_COUNT__ .import __RAM_START__, __RAM_SIZE__, __STACKSIZE__ .import __BSS_SIZE__ .include "zeropage.inc" .include "extzp.inc" ; ------------------------------------------------------------------------ ; EXE header __BLOCKSIZE__=1024 .segment "EXEHDR" .byte 'L','Y','N','X' ; magic .word __BLOCKSIZE__ ; bank 0 page size .word __BLOCKSIZE__ ; bank 1 page size .word 1 ; version number .asciiz "Cart name " ; 32 bytes cart name .asciiz "Manufacturer " ; 16 bytes manufacturer .byte 0 ; rotation 1=left ; rotation 2=right .byte 0,0,0,0,0 ; spare __LOADER_SIZE__=410 ; The cart starts with an encrypted loader for 1024 bytes/block ; images. The size of the loader is 410 bytes followed by two ; mandatory directory entries. .byte $FD,$C1,$0D,$8E,$E9,$EE,$09,$13,$E5,$96 .byte $0C,$34,$64,$DA,$D4,$BB,$99,$EC,$CE,$4F .byte $AA,$8C,$ED,$65,$F0,$32,$70,$A3,$84,$C4 .byte $FC,$A2,$6D,$3A,$F8,$77,$4B,$AC,$9B,$54 .byte $7D,$82,$6F,$F8,$A5,$06,$4D,$7B,$77,$55 .byte $E4,$31,$C4,$2C,$2F,$2F,$B6,$4D,$15,$A9 .byte $C7,$99,$5D,$6E,$B3,$97,$92,$44,$7B,$2B .byte $85,$18,$E6,$F1,$96,$F4,$C4,$DE,$A4,$CF .byte $79,$E2,$C1,$1A,$E0,$0C,$93,$C5,$26,$BD .byte $A3,$16,$8A,$C3,$59,$A0,$39,$38,$A0,$3B .byte $EF,$BB,$1D,$5C,$0D,$1D,$CC,$48,$1D,$DD .byte $98,$9A,$7A,$F7,$96,$F9,$61,$03,$50,$DA .byte $47,$69,$94,$C3,$80,$DA,$A9,$99,$A1,$21 .byte $2B,$2E,$7D,$F5,$E4,$F7,$B3,$5C,$A8,$14 .byte $FA,$E9,$06,$AC,$1E,$9F,$B5,$31,$BE,$42 .byte $14,$08,$0E,$05,$FB,$25,$BB,$5C,$5C,$66 .byte $76,$8E,$36,$E8,$EB,$39,$F2,$26,$BD,$17 .byte $29,$F4,$B8,$1D,$7E,$EE,$47,$61,$BB,$9E .byte $F5,$72,$C9,$BC,$26,$37,$D5,$78,$8F,$D0 .byte $CE,$95,$21,$EB,$4A,$07,$8D,$3A,$3A,$01 .byte $82,$CF,$01,$C5,$1E,$1D,$A8,$41,$4F,$BD .byte $C1,$76,$22,$A3,$88,$D9,$57,$C9,$51,$3A .byte $26,$BE,$4A,$1A,$7F,$42,$61,$CF,$FC,$FC .byte $5B,$06,$94,$D2,$2C,$78,$45,$BA,$93,$C4 .byte $7D,$7C,$81,$73,$07,$4F,$E2,$6C,$E9,$81 .byte $1A,$DE,$77,$74,$87,$DE,$26,$9E,$7A,$A8 .byte $19,$A7,$34,$32,$70,$ED,$59,$A8,$4A,$D8 .byte $FE,$CB,$DD,$02,$2F,$CE,$92,$E9,$13,$A6 .byte $FF,$B4,$4B,$18,$9D,$63,$48,$E0,$3B,$3B .byte $0D,$2B,$FC,$04,$A4,$E3,$5E,$4C,$3C,$94 .byte $70,$C4,$F0,$64,$15,$48,$68,$17,$DE,$14 .byte $72,$F0,$59,$33,$4C,$49,$47,$8D,$B6,$F4 .byte $82,$4E,$B7,$4E,$01,$C9,$C2,$82,$0B,$7A .byte $AC,$67,$9B,$0F,$04,$E1,$B6,$78,$34,$C8 .byte $4F,$2A,$11,$ED,$D0,$1C,$6D,$CD,$3D,$47 .byte $09,$8B,$E5,$38,$19,$7A,$31,$6E,$30,$71 .byte $1C,$90,$34,$E5,$44,$CC,$00,$C7,$41,$D0 .byte $27,$8A,$06,$29,$5C,$2B,$E4,$26,$63,$09 .byte $52,$D3,$97,$33,$D7,$59,$1C,$36,$2F,$C9 .byte $A9,$A2,$B5,$BB,$A9,$1D,$E6,$36,$7E,$56 .byte $05,$A4,$9C,$E0,$45,$59,$21,$E1,$E6,$21 ; The directory structure required by the 410 byte bootloader __DIRECTORY_START__: ; Entry 0 - title sprite (mandatory) off0=__LOADER_SIZE__+(__DIRECTORY_END__-__DIRECTORY_START__) blocka=off0/__BLOCKSIZE__ len0=(__TITLE_END__-__TITLE_START__) .byte (__RAM_START__ + __RAM_SIZE__ + __STACKSIZE__) sta sp+1 ; Init Mickey ldx #.sizeof(MikeyInitReg)-1 mloop: ldy MikeyInitReg,x lda MikeyInitData,x sta $fd00,y dex bpl mloop ; these are RAM-shadows of read only regs ldx #$1b stx __iodat dex ; $1A stx __iodir ldx #$d stx __viddma ; Init Suzy ldx #.sizeof(SuzyInitReg)-1 sloop: ldy SuzyInitReg,x lda SuzyInitData,x sta $fc00,y dex bpl sloop lda #$24 sta __sprsys ; Clear the BSS data jsr zerobss ; If we have IRQ functions, set the IRQ vector ; as Lynx is a console there is not much point in releasing the IRQ lda #<__INTERRUPTOR_COUNT__ beq NoIRQ1 lda #IRQStub sei sta INTVECTL stx INTVECTH cli ; Call module constructors NoIRQ1: jsr initlib ; Push arguments and call main jsr callmain ; Call module destructors. This is also the _exit entry. _exit: jsr donelib ; Run module destructors ; Endless loop noret: bra noret .segment "CODE" IRQStub: phy phx pha cld jsr callirq lda INTSET sta INTRST pla plx ply rti