/* * _vic.h * * Ullrich von Bassewitz, 12.08.1998 * * Internal include file, do not use directly. * */ #ifndef __VIC_H #define __VIC_H /* Define a structure with the vic register offsets */ struct __vic { unsigned char spr0_x; /* Sprite 0, X coordinate */ unsigned char spr0_y; /* Sprite 0, Y coordinate */ unsigned char spr1_x; /* Sprite 1, X coordinate */ unsigned char spr1_y; /* Sprite 1, Y coordinate */ unsigned char spr2_x; /* Sprite 2, X coordinate */ unsigned char spr2_y; /* Sprite 2, Y coordinate */ unsigned char spr3_x; /* Sprite 3, X coordinate */ unsigned char spr3_y; /* Sprite 3, Y coordinate */ unsigned char spr4_x; /* Sprite 4, X coordinate */ unsigned char spr4_y; /* Sprite 4, Y coordinate */ unsigned char spr5_x; /* Sprite 5, X coordinate */ unsigned char spr5_y; /* Sprite 5, Y coordinate */ unsigned char spr6_x; /* Sprite 6, X coordinate */ unsigned char spr6_y; /* Sprite 6, Y coordinate */ unsigned char spr7_x; /* Sprite 7, X coordinate */ unsigned char spr7_y; /* Sprite 7, Y coordinate */ unsigned char spr_hi_x; /* High bits of X coordinate */ unsigned char ctrl1; /* Control register 1 */ unsigned char rasterline; /* Current raster line */ unsigned char strobe_x; /* Light pen, X position */ unsigned char strobe_y; /* Light pen, Y position */ unsigned char spr_ena; /* Enable sprites */ unsigned char ctrl2; /* Control register 2 */ unsigned char spr_exp_x; /* Expand sprites in X dir */ unsigned char addr; /* Address of chargen and video ram */ unsigned char irr; /* Interrupt request register */ unsigned char imr; /* Interrupt mask register */ unsigned char spr_bg_prio; /* Priority to background */ unsigned char spr_mcolor; /* Sprite multicolor bits */ unsigned char spr_exp_y; /* Expand sprites in Y dir */ unsigned char spr_coll; /* Sprite/sprite collision reg */ unsigned char spr_bg_coll; /* Sprite/background collision reg */ unsigned char bordercolor; /* Border color */ unsigned char bgcolor0; /* Background color 0 */ unsigned char bgcolor1; /* Background color 1 */ unsigned char bgcolor2; /* Background color 2 */ unsigned char bgcolor3; /* Background color 3 */ unsigned char spr_mcolor0; /* Color 0 for multicolor sprites */ unsigned char spr_mcolor1; /* Color 1 for multicolor sprites */ unsigned char spr0_color; /* Color sprite 0 */ unsigned char spr1_color; /* Color sprite 1 */ unsigned char spr2_color; /* Color sprite 2 */ unsigned char spr3_color; /* Color sprite 3 */ unsigned char spr4_color; /* Color sprite 4 */ unsigned char spr5_color; /* Color sprite 5 */ unsigned char spr6_color; /* Color sprite 6 */ unsigned char spr7_color; /* Color sprite 7 */ /* The following ones are only valid in the C128: */ unsigned char x_kbd; /* Additional keyboard lines */ unsigned char clock; /* Clock switch bit */ }; /* End of _vic.h */ #endif