/*****************************************************************************/ /* */ /* objdata.h */ /* */ /* Handling object file data for the ld65 linker */ /* */ /* */ /* */ /* (C) 1998 Ullrich von Bassewitz */ /* Wacholderweg 14 */ /* D-70597 Stuttgart */ /* EMail: uz@musoftware.de */ /* */ /* */ /* This software is provided 'as-is', without any expressed or implied */ /* warranty. In no event will the authors be held liable for any damages */ /* arising from the use of this software. */ /* */ /* Permission is granted to anyone to use this software for any purpose, */ /* including commercial applications, and to alter it and redistribute it */ /* freely, subject to the following restrictions: */ /* */ /* 1. The origin of this software must not be misrepresented; you must not */ /* claim that you wrote the original software. If you use this software */ /* in a product, an acknowledgment in the product documentation would be */ /* appreciated but is not required. */ /* 2. Altered source versions must be plainly marked as such, and must not */ /* be misrepresented as being the original software. */ /* 3. This notice may not be removed or altered from any source */ /* distribution. */ /* */ /*****************************************************************************/ #ifndef OBJDATA_H #define OBJDATA_H #include "../common/objdefs.h" /*****************************************************************************/ /* Data */ /*****************************************************************************/ /* Values for the Flags field */ #define OBJ_REF 0x0001 /* We have a reference to this file */ #define OBJ_HAVEDATA 0x0002 /* We have this object file already */ #define OBJ_MARKED 0x0004 /* Generic marker bit */ /* Internal structure holding object file data */ typedef struct ObjData_ ObjData; struct ObjData_ { ObjData* Next; /* Linked list of all objects */ char* Name; /* Module name */ char* LibName; /* Name of library */ ObjHeader Header; /* Header of file */ unsigned long Start; /* Start offset of data in library */ unsigned Flags; unsigned FileCount; /* Input file count */ char** Files; /* List of input files */ unsigned SectionCount; /* Count of sections in this object */ struct Section_** Sections; /* List of all sections */ unsigned ExportCount; /* Count of exports */ struct Export_** Exports; /* List of all exports */ unsigned ImportCount; /* Count of imports */ struct Import_** Imports; /* List of all imports */ unsigned DbgSymCount; /* Count of debug symbols */ struct DbgSym_** DbgSyms; /* List of debug symbols */ }; /* Object data list management */ extern unsigned ObjCount; /* Count of files in the list */ extern ObjData* ObjRoot; /* List of object files */ extern ObjData* ObjLast; /* Last entry in list */ /*****************************************************************************/ /* Code */ /*****************************************************************************/ ObjData* NewObjData (void); /* Allocate a new structure on the heap, insert it into the list, return it */ void FreeObjData (ObjData* O); /* Free a complete struct */ /* End of objdata.h */ #endif