/*****************************************************************************/ /* */ /* _gtia.h */ /* */ /* Internal include file, do not use directly */ /* */ /* */ /* */ /* (C) 2000 Freddy Offenga */ /* */ /* */ /* This software is provided 'as-is', without any expressed or implied */ /* warranty. In no event will the authors be held liable for any damages */ /* arising from the use of this software. */ /* */ /* Permission is granted to anyone to use this software for any purpose, */ /* including commercial applications, and to alter it and redistribute it */ /* freely, subject to the following restrictions: */ /* */ /* 1. The origin of this software must not be misrepresented; you must not */ /* claim that you wrote the original software. If you use this software */ /* in a product, an acknowledgment in the product documentation would be */ /* appreciated but is not required. */ /* 2. Altered source versions must be plainly marked as such, and must not */ /* be misrepresented as being the original software. */ /* 3. This notice may not be removed or altered from any source */ /* distribution. */ /* */ /*****************************************************************************/ #ifndef __GTIA_H #define __GTIA_H /* Define a structure with the gtia register offsets */ struct __gtia_write { unsigned char hposp0; /* horizontal position player 0 */ unsigned char hposp1; /* horizontal position player 1 */ unsigned char hposp2; /* horizontal position player 2 */ unsigned char hposp3; /* horizontal position player 3 */ unsigned char hposm0; /* horizontal position missile 0 */ unsigned char hposm1; /* horizontal position missile 1 */ unsigned char hposm2; /* horizontal position missile 2 */ unsigned char hposm3; /* horizontal position missile 3 */ unsigned char sizep0; /* size of player 0 */ unsigned char sizep1; /* size of player 1 */ unsigned char sizep2; /* size of player 2 */ unsigned char sizep3; /* size of player 3 */ unsigned char sizem; /* size of missiles */ unsigned char grafp0; /* graphics shape player 0 */ unsigned char grafp1; /* graphics shape player 1 */ unsigned char grafp2; /* graphics shape player 2 */ unsigned char grafp3; /* graphics shape player 3 */ unsigned char grafm; /* graphics shape missiles */ unsigned char colpm0; /* color player and missile 0 */ unsigned char colpm1; /* color player and missile 1 */ unsigned char colpm2; /* color player and missile 2 */ unsigned char colpm3; /* color player and missile 3 */ unsigned char colpf0; /* color playfield 0 */ unsigned char colpf1; /* color playfield 1 */ unsigned char colpf2; /* color playfield 2 */ unsigned char colpf3; /* color playfield 3 */ unsigned char colbk; /* color background */ unsigned char prior; /* priority selection */ unsigned char vdelay; /* vertical delay */ unsigned char gractl; /* stick/paddle latch, p/m control */ unsigned char hitclr; /* clear p/m collision */ unsigned char consol; /* console buttons */ }; /* Define a structure with the gtia register offsets */ struct __gtia_read { unsigned char m0pf; /* missile 0 to playfield collision */ unsigned char m1pf; /* missile 1 to playfield collision */ unsigned char m2pf; /* missile 2 to playfield collision */ unsigned char m3pf; /* missile 3 to playfield collision */ unsigned char p0pf; /* player 0 to playfield collision */ unsigned char p1pf; /* player 1 to playfield collision */ unsigned char p2pf; /* player 2 to playfield collision */ unsigned char p3pf; /* player 3 to playfield collision */ unsigned char m0pl; /* missile 0 to player collision */ unsigned char m1pl; /* missile 1 to player collision */ unsigned char m2pl; /* missile 2 to player collision */ unsigned char m3pl; /* missile 3 to player collision */ unsigned char p0pl; /* player 0 to player collision */ unsigned char p1pl; /* player 1 to player collision */ unsigned char p2pl; /* player 2 to player collision */ unsigned char p3pl; /* player 3 to player collision */ unsigned char trig0; /* joystick trigger 0 */ unsigned char trig1; /* joystick trigger 1 */ unsigned char trig2; /* joystick trigger 2 */ unsigned char trig3; /* joystick trigger 3 */ unsigned char pal; /* pal/ntsc flag */ }; /* End of _gtia.h */ #endif /* #ifndef __GTIA_H */