.include "pce.inc" .import vce_init .import psg_init .import vdc_init .constructor initconio, 24 .macpack longbranch initconio: jsr vce_init jsr psg_init jsr conio_init jsr set_palette st0 #VDC_RCR st1 #<$0088 st2 #>$0088 rts .import colors set_palette: stz VCE_ADDR_LO stz VCE_ADDR_HI ldx #0 @lp: ldy #16 @lp1: lda colors,x sta VCE_DATA_LO lda colors+1,x sta VCE_DATA_HI dey bne @lp1 inx inx cpx #16*2 jne @lp stz VCE_ADDR_LO stz VCE_ADDR_HI stz VCE_DATA_LO stz VCE_DATA_HI rts ;---------------------------------------------------------------------------- ; ;---------------------------------------------------------------------------- .importzp ptr1, tmp1 conio_init: ; Load font st0 #VDC_MAWR st1 #<$2000 st2 #>$2000 ; ptr to font data lda #font sta ptr1+1 st0 #VDC_VWR ; VWR lda #0 sta tmp1 jsr copy lda #font sta ptr1+1 lda #$ff sta tmp1 jsr copy ldx #0 stx BGCOLOR inx stx CHARCOLOR rts copy: ldy #$80 ; 128 chars charloop: ldx #$08 ; 8 bytes/char lineloop: lda (ptr1) eor tmp1 sta a:VDC_DATA_LO ; bitplane 0 stz a:VDC_DATA_HI ; bitplane 1 clc ; increment font pointer lda ptr1 adc #$01 sta ptr1 lda ptr1+1 adc #$00 sta ptr1+1 dex bne lineloop ; next bitplane 0 byte ldx #$08 ; fill bitplane 2/3 with 0 fillloop: st1 #$00 st2 #$00 dex bne fillloop ; next byte dey bne charloop ; next character rts .rodata font: .include "vga.inc"