/*****************************************************************************/ /* */ /* _gtia.h */ /* */ /* Internal include file, do not use directly */ /* */ /* */ /* */ /* (C) 2000 Freddy Offenga */ /* */ /* */ /* This software is provided 'as-is', without any expressed or implied */ /* warranty. In no event will the authors be held liable for any damages */ /* arising from the use of this software. */ /* */ /* Permission is granted to anyone to use this software for any purpose, */ /* including commercial applications, and to alter it and redistribute it */ /* freely, subject to the following restrictions: */ /* */ /* 1. The origin of this software must not be misrepresented; you must not */ /* claim that you wrote the original software. If you use this software */ /* in a product, an acknowledgment in the product documentation would be */ /* appreciated but is not required. */ /* 2. Altered source versions must be plainly marked as such, and must not */ /* be misrepresented as being the original software. */ /* 3. This notice may not be removed or altered from any source */ /* distribution. */ /* */ /*****************************************************************************/ #ifndef __GTIA_H #define __GTIA_H /* Define a structure with the gtia register offsets */ struct __gtia_write { unsigned char hposp0; /* 0x00: horizontal position player 0 */ unsigned char hposp1; /* 0x01: horizontal position player 1 */ unsigned char hposp2; /* 0x02: horizontal position player 2 */ unsigned char hposp3; /* 0x03: horizontal position player 3 */ unsigned char hposm0; /* 0x04: horizontal position missile 0 */ unsigned char hposm1; /* 0x05: horizontal position missile 1 */ unsigned char hposm2; /* 0x06: horizontal position missile 2 */ unsigned char hposm3; /* 0x07: horizontal position missile 3 */ unsigned char sizep0; /* 0x08: size of player 0 */ unsigned char sizep1; /* 0x09: size of player 1 */ unsigned char sizep2; /* 0x0A: size of player 2 */ unsigned char sizep3; /* 0x0B: size of player 3 */ unsigned char sizem; /* 0x0C: size of missiles */ unsigned char grafp0; /* 0x0D: graphics shape player 0 */ unsigned char grafp1; /* 0x0E: graphics shape player 1 */ unsigned char grafp2; /* 0x0F: graphics shape player 2 */ unsigned char grafp3; /* 0x10: graphics shape player 3 */ unsigned char grafm; /* 0x11: graphics shape missiles */ unsigned char colpm0; /* 0x12: color player and missile 0 */ unsigned char colpm1; /* 0x13: color player and missile 1 */ unsigned char colpm2; /* 0x14: color player and missile 2 */ unsigned char colpm3; /* 0x15: color player and missile 3 */ unsigned char colpf0; /* 0x16: color playfield 0 */ unsigned char colpf1; /* 0x17: color playfield 1 */ unsigned char colpf2; /* 0x18: color playfield 2 */ unsigned char colpf3; /* 0x19: color playfield 3 */ unsigned char colbk; /* 0x1A: color background */ unsigned char prior; /* 0x1B: priority selection */ unsigned char vdelay; /* 0x1C: vertical delay */ unsigned char gractl; /* 0x1D: stick/paddle latch, p/m control */ unsigned char hitclr; /* 0x1E: clear p/m collision */ unsigned char consol; /* 0x1F: builtin speaker */ }; /* Define a structure with the gtia register offsets */ struct __gtia_read { unsigned char m0pf; /* 0x00: missile 0 to playfield collision */ unsigned char m1pf; /* 0x01: missile 1 to playfield collision */ unsigned char m2pf; /* 0x02: missile 2 to playfield collision */ unsigned char m3pf; /* 0x03: missile 3 to playfield collision */ unsigned char p0pf; /* 0x04: player 0 to playfield collision */ unsigned char p1pf; /* 0x05: player 1 to playfield collision */ unsigned char p2pf; /* 0x06: player 2 to playfield collision */ unsigned char p3pf; /* 0x07: player 3 to playfield collision */ unsigned char m0pl; /* 0x08: missile 0 to player collision */ unsigned char m1pl; /* 0x09: missile 1 to player collision */ unsigned char m2pl; /* 0x0A: missile 2 to player collision */ unsigned char m3pl; /* 0x0B: missile 3 to player collision */ unsigned char p0pl; /* 0x0C: player 0 to player collision */ unsigned char p1pl; /* 0x0D: player 1 to player collision */ unsigned char p2pl; /* 0x0E: player 2 to player collision */ unsigned char p3pl; /* 0x0F: player 3 to player collision */ unsigned char trig0; /* 0x10: joystick trigger 0 */ unsigned char trig1; /* 0x11: joystick trigger 1 */ unsigned char trig2; /* 0x12: joystick trigger 2 */ unsigned char trig3; /* 0x13: joystick trigger 3 */ unsigned char pal; /* 0x14: pal/ntsc flag */ unsigned char unused[10]; unsigned char consol; /* 0x1F: console buttons */ }; /* End of _gtia.h */ #endif /* #ifndef __GTIA_H */