;
; Graphics driver for the 320x200x2 mode on the C64.
;
; Based on Stephen L. Judds GRLIB code
;

	.include 	"zeropage.inc"

      	.include 	"tgi-kernel.inc"
        .include        "tgi-mode.inc"
        .include        "tgi-error.inc"


        .macpack        generic


; ------------------------------------------------------------------------
; Header. Includes jump table and constants.

.segment        "JUMPTABLE"

; First part of the header is a structure that has a magic and defines the
; capabilities of the driver

        .byte   $74, $67, $69           ; "tgi"
        .byte   $00                     ; TGI version number
        .word   320                     ; X resolution
        .word   200                     ; Y resolution
        .byte   2                       ; Number of drawing colors
        .byte   1                       ; Number of screens available
        .byte   8                       ; System font X size
        .byte   8                       ; System font Y size
        .res    4, $00                  ; Reserved for future extensions

; Next comes the jump table. Currently all entries must be valid and may point
; to an RTS for test versions (function not implemented). A future version may
; allow for emulation: In this case the vector will be zero. Emulation means
; that the graphics kernel will emulate the function by using lower level
; primitives - for example ploting a line by using calls to SETPIXEL.

        .word   INSTALL
        .word   DEINSTALL
        .word   INIT
        .word   DONE
	.word	GETERROR
        .word   CONTROL
        .word   CLEAR
        .word   SETVIEWPAGE
        .word   SETDRAWPAGE
        .word   SETCOLOR
        .word   SETPALETTE
        .word   GETPALETTE
        .word   GETDEFPALETTE
        .word   SETPIXEL
        .word   GETPIXEL
        .word   HORLINE
        .word   LINE
        .word   0               ; BAR
        .word   CIRCLE
        .word   TEXTSTYLE
        .word   OUTTEXT

; ------------------------------------------------------------------------
; Data.

; Variables mapped to the zero page segment variables. Some of these are
; used for passing parameters to the driver.

X1              = ptr1
Y1              = ptr2
X2              = ptr3
Y2              = ptr4
RADIUS          = tmp1

ROW             = tmp2          ; Bitmap row...
COL             = tmp3          ; ...and column, both set by PLOT
TEMP            = tmp4
TEMP2           = sreg
POINT           = regsave

CHUNK           = X2            ; Used in the line routine
OLDCHUNK        = X2+1          ; Dito

; Absolute variables used in the code

.bss

ERROR:  	.res	1     	; Error code
PALETTE:        .res    2       ; The current palette

BITMASK:        .res    1       ; $00 = clear, $FF = set pixels

; INIT/DONE
OLDD018:        .res    1       ; Old register value

; PLOT variables
INRANGE:        .res    1       ; $00 = coordinates in range

; Line routine stuff
DX:             .res    2
DY:             .res    2

; Circle routine stuff
CURX:           .res    1
CURY:           .res    1
BROW:           .res    1       ; Bottom row
TROW:           .res    1       ; Top row
LCOL:           .res    1       ; Left column
RCOL:           .res    1       ; Right column
CHUNK1:         .res    1
OLDCH1:         .res    1
CHUNK2:         .res    1
OLDCH2:         .res    1

; Text output stuff
TEXTMAGX:       .res    1
TEXTMAGY:       .res    1
TEXTDIR:        .res    1

; Constants and tables

.rodata

DEFPALETTE:     .byte   $00, $01        ; White on black
PALETTESIZE     = * - DEFPALETTE

BITTAB:         .byte   $80,$40,$20,$10,$08,$04,$02,$01
BITCHUNK:       .byte   $FF,$7F,$3F,$1F,$0F,$07,$03,$01

VBASE  	       	= $E000         ; Video memory base address
CBASE           = $D000         ; Color memory base address


.code

; ------------------------------------------------------------------------
; INSTALL routine. Is called after the driver is loaded into memory. May
; initialize anything that has to be done just once. Is probably empty
; most of the time.
;
; Must set an error code: NO
;

INSTALL:
        rts


; ------------------------------------------------------------------------
; DEINSTALL routine. Is called before the driver is removed from memory. May
; clean up anything done by INSTALL but is probably empty most of the time.
;
; Must set an error code: NO
;

DEINSTALL:
        rts


; ------------------------------------------------------------------------
; INIT: Changes an already installed device from text mode to graphics
; mode. The number of the graphics mode is passed to the function in A.
; Note that INIT/DONE may be called multiple times while the driver
; is loaded, while INSTALL is only called once, so any code that is needed
; to initializes variables and so on must go here. Setting palette and
; clearing the screen is not needed because this is called by the graphics
; kernel later.
; The graphics kernel will never call INIT when a graphics mode is already
; active, so there is no need to protect against that.
;
; Must set an error code: YES
;

INIT:   cmp     #TGI_MODE_320_200_2     ; Correct mode?
        beq     @L1                     ; Jump if yes
        lda     #TGI_ERR_INV_MODE       ; ## Error
        bne     @L9

; Initialize variables

@L1:    ldx     #$FF
        stx     BITMASK

; Switch into graphics mode

        lda     $DD02           ; Set the data direction regs
        ora     #3
        sta     $DD02
        lda     $DD00
        and     #$FC            ; Switch to bank 3
        sta     $DD00

        lda     $D018
        sta     OLDD018
        lda     #$48         	; Set color map to $D000, screen to $E000
        sta     $D018

        lda     $D011        	; And turn on bitmap
        ora     #$20
        sta     $D011

; Done, reset the error code

        lda     #TGI_ERR_OK
@L9:    sta     ERROR
        rts

; ------------------------------------------------------------------------
; DONE: Will be called to switch the graphics device back into text mode.
; The graphics kernel will never call DONE when no graphics mode is active,
; so there is no need to protect against that.
;
; Must set an error code: YES
;

DONE:   lda     $DD02           ; Set the data direction regs
        ora     #3
        sta     $DD02
        lda     $DD00
        ora     #$03            ; Bank 0
        sta     $DD00

        lda     OLDD018         ; Screen mem --> $0400
        sta     $D018

        lda     $D011
        and     #<~$20
        sta     $D011
        rts

; ------------------------------------------------------------------------
; GETERROR: Return the error code in A and clear it.

GETERROR:
       	ldx	#TGI_ERR_OK
	lda	ERROR
	stx	ERROR
        rts

; ------------------------------------------------------------------------
; CONTROL: Platform/driver specific entry point.
;
; Must set an error code: YES
;

CONTROL:
	lda	#TGI_ERR_INV_FUNC
	sta	ERROR
        rts

; ------------------------------------------------------------------------
; CLEAR: Clears the screen.
;
; Must set an error code: NO
;

CLEAR:  ldy     #$00
        tya
@L1:    sta     VBASE+$0000,y
        sta     VBASE+$0100,y
        sta     VBASE+$0200,y
        sta     VBASE+$0300,y
        sta     VBASE+$0400,y
        sta     VBASE+$0500,y
        sta     VBASE+$0600,y
        sta     VBASE+$0700,y
        sta     VBASE+$0800,y
        sta     VBASE+$0900,y
        sta     VBASE+$0A00,y
        sta     VBASE+$0B00,y
        sta     VBASE+$0C00,y
        sta     VBASE+$0D00,y
        sta     VBASE+$0E00,y
        sta     VBASE+$0F00,y
        sta     VBASE+$1000,y
        sta     VBASE+$1100,y
        sta     VBASE+$1200,y
        sta     VBASE+$1300,y
        sta     VBASE+$1400,y
        sta     VBASE+$1500,y
        sta     VBASE+$1600,y
        sta     VBASE+$1700,y
        sta     VBASE+$1800,y
        sta     VBASE+$1900,y
        sta     VBASE+$1A00,y
        sta     VBASE+$1B00,y
        sta     VBASE+$1C00,y
        sta     VBASE+$1D00,y
        sta     VBASE+$1E00,y
        sta     VBASE+$1F00,y
        iny
        bne     @L1
        rts

; ------------------------------------------------------------------------
; SETVIEWPAGE: Set the visible page. Called with the new page in A (0..n).
; The page number is already checked to be valid by the graphics kernel.
;
; Must set an error code: NO (will only be called if page ok)
;

SETVIEWPAGE:
        rts

; ------------------------------------------------------------------------
; SETDRAWPAGE: Set the drawable page. Called with the new page in A (0..n).
; The page number is already checked to be valid by the graphics kernel.
;
; Must set an error code: NO (will only be called if page ok)
;

SETDRAWPAGE:
        rts

; ------------------------------------------------------------------------
; SETCOLOR: Set the drawing color (in A). The new color is already checked
; to be in a valid range (0..maxcolor-1).
;
; Must set an error code: NO (will only be called if color ok)
;

SETCOLOR:
        tax
        beq     @L1
        lda     #$FF
@L1:    sta     BITMASK
        rts

; ------------------------------------------------------------------------
; SETPALETTE: Set the palette (not available with all drivers/hardware).
; A pointer to the palette is passed in ptr1. Must set an error if palettes
; are not supported
;
; Must set an error code: YES
;

SETPALETTE:
        ldy     #PALETTESIZE - 1
@L1:    lda     (ptr1),y        ; Copy the palette
        and     #$0F            ; Make a valid color
        sta     PALETTE,y
        dey
        bpl     @L1

; Get the color entries from the palette

        lda     PALETTE+1       ; Foreground color
        asl     a
        asl     a
        asl     a
        asl     a
        ora     PALETTE         ; Background color
        tax

; Initialize the color map with the new color settings (it is below the
; I/O area)

       	ldy	#$00
       	sei
       	lda	$01	     	; Get ROM config
       	pha	   	     	; Save it
       	and    	#%11111100      ; Clear bit 0 and 1
       	sta	$01
       	txa                     ; Load color code
@L2:    sta	CBASE+$0000,y
   	sta	CBASE+$0100,y
   	sta	CBASE+$0200,y
   	sta	CBASE+$0300,y
   	iny
   	bne	@L2
   	pla
   	sta	$01
  	cli

; Done

        rts

; ------------------------------------------------------------------------
; GETPALETTE: Return the current palette in A/X. Must return NULL and set an
; error if palettes are not supported.
;
; Must set an error code: YES
;

GETPALETTE:
        lda     #<PALETTE
        ldx     #>PALETTE
        rts

; ------------------------------------------------------------------------
; GETDEFPALETTE: Return the default palette for the driver in A/X. Must
; return NULL and set an error of palettes are not supported.
;
; Must set an error code: YES
;

GETDEFPALETTE:
        lda     #<DEFPALETTE
        ldx     #>DEFPALETTE
        rts

; ------------------------------------------------------------------------
; SETPIXEL: Draw one pixel at X1/Y1 = ptr1/ptr2 with the current drawing
; color. The coordinates passed to this function are never outside the
; visible screen area, so there is no need for clipping inside this function.
;
; Must set an error code: NO
;

SETPIXEL:
        jsr     CALC            ; Calculate coordinates

        sei                     ; Get underneath ROM
        lda     $01
        pha
        lda     #$34
        sta     $01

        lda     (POINT),Y
        eor     BITMASK
        and     BITTAB,X
        eor     (POINT),Y
        sta     (POINT),Y

        pla
        sta     $01
        cli

@L9:    rts

; ------------------------------------------------------------------------
; GETPIXEL: Read the color value of a pixel and return it in A/X. The
; coordinates passed to this function are never outside the visible screen
; area, so there is no need for clipping inside this function.


GETPIXEL:
        jsr     CALC            ; Calculate coordinates

        sei                     ; Get underneath ROM
        lda     $01
        pha
        lda     #$34
        sta     $01

        lda     (POINT),Y
        ldy     #$00
        and     BITTAB,X
        beq     @L1
        iny

@L1:    pla
        sta     $01
        cli

        tya                     ; Get color value into A
        ldx     #$00            ; Clear high byte
        rts

; ------------------------------------------------------------------------
; HORLINE: Draw a horizontal line from X1/Y to X2/Y, where X1 = ptr1,
; Y = ptr2 and X2 = ptr3, using the current drawing color.
;
; This is a special line drawing entry used when the line is know to be
; horizontal, for example by the BAR emulation routine. If the driver does
; not have special code for horizontal lines, it may just copy Y to Y2 and
; proceed with the generic line drawing code.
;
; Note: Line coordinates will always be sorted (Y1 <= X2) and clipped.
;
; Must set an error code: NO
;

HORLINE:
        lda     ptr2
        sta     ptr4
        lda     ptr2+1
        sta     ptr4+1
;       jmp     LINE

; ------------------------------------------------------------------------
; LINE: Draw a line from X1/Y1 to X2/Y2, where X1/Y1 = ptr1/ptr2 and
; X2/Y2 = ptr3/ptr4 using the current drawing color.
;
; To deal with off-screen coordinates, the current row
; and column (40x25) is kept track of.  These are set
; negative when the point is off the screen, and made
; positive when the point is within the visible screen.
;
; X1,X2 etc. are set up above (x2=LINNUM in particular)
; Format is LINE x2,y2,x1,y1
;
; Must set an error code: NO
;

LINE:

@CHECK: lda     X2           ;Make sure x1<x2
        sec
        sbc     X1
        tax
        lda     X2+1
        sbc     X1+1
        bpl     @CONT
        lda     Y2           ;If not, swap P1 and P2
        ldy     Y1
        sta     Y1
        sty     Y2
        lda     Y2+1
        ldy     Y1+1
        sta     Y1+1
        sty     Y2+1
        lda     X1
        ldy     X2
        sty     X1
        sta     X2
        lda     X2+1
        ldy     X1+1
        sta     X1+1
        sty     X2+1
        bcc     @CHECK

@CONT:  sta     DX+1
        stx     DX

        ldx     #$C8         ;INY
        lda     Y2           ;Calculate dy
        sec
        sbc     Y1
        tay
        lda     Y2+1
        sbc     Y1+1
        bpl     @DYPOS       ;Is y2>=y1?
        lda     Y1           ;Otherwise dy=y1-y2
        sec
        sbc     Y2
        tay
        ldx     #$88         ;DEY

@DYPOS: sty     DY              ; 8-bit DY -- FIX ME?
        stx     YINCDEC
        stx     XINCDEC

        jsr     CALC            ; Set up .X,.Y,POINT, and INRANGE
        lda     BITCHUNK,X
        sta     OLDCHUNK
        sta     CHUNK

        sei                     ; Get underneath ROM
        lda     #$34
        sta     $01

        ldx     DY
        cpx     DX           ;Who's bigger: dy or dx?
        bcc     STEPINX      ;If dx, then...
        lda     DX+1
        bne     STEPINX

;
; Big steps in Y
;
;   To simplify my life, just use PLOT to plot points.
;
;   No more!
;   Added special plotting routine -- cool!
;
;   X is now counter, Y is y-coordinate
;
; On entry, X=DY=number of loop iterations, and Y=
;   Y1 AND #$07
STEPINY:
        lda     #00
        sta     OLDCHUNK     ;So plotting routine will work right
        lda     CHUNK
        lsr                  ;Strip the bit
        eor     CHUNK
        sta     CHUNK
        txa
        bne     @CONT        ;If dy=0 it's just a point
        inx
@CONT:  lsr                  ;Init counter to dy/2
;
; Main loop
;
YLOOP:  sta     TEMP

        lda     INRANGE      ;Range check
        bne     @SKIP

        lda     (POINT),y    ;Otherwise plot
        eor     BITMASK
        and     CHUNK
        eor     (POINT),y
        sta     (POINT),y
@SKIP:
YINCDEC:
        iny                  ;Advance Y coordinate
        cpy     #8
        bcc     @CONT        ;No prob if Y=0..7
        jsr     FIXY
@CONT:  lda     TEMP         ;Restore A
        sec
        sbc     DX
        bcc     YFIXX
YCONT:  dex                  ;X is counter
        bne     YLOOP
YCONT2: lda     (POINT),y    ;Plot endpoint
        eor     BITMASK
        and     CHUNK
        eor     (POINT),y
        sta     (POINT),y
YDONE:  lda     #$37
        sta     $01
        cli
        rts

YFIXX:                    ;x=x+1
        adc     DY
        lsr     CHUNK
        bne     YCONT        ;If we pass a column boundary...
        ror     CHUNK        ;then reset CHUNK to $80
        sta     TEMP2
        lda     COL
        bmi     @C1          ;Skip if column is negative
        cmp     #39          ;End if move past end of screen
        bcs     YDONE
@C1:    lda     POINT        ;And add 8 to POINT
        adc     #8
        sta     POINT
        bcc     @CONT
        inc     POINT+1
@CONT:  inc     COL          ;Increment column
        bne     @C2
        lda     ROW          ;Range check
        cmp     #25
        bcs     @C2
        lda     #00          ;Passed into col 0
        sta     INRANGE
@C2:    lda     TEMP2
        dex
        bne     YLOOP
        beq     YCONT2

;
; Big steps in X direction
;
; On entry, X=DY=number of loop iterations, and Y=
;   Y1 AND #$07

.bss
COUNTHI:
        .byte   $00       ;Temporary counter
                          ;only used once
.code
STEPINX:
        ldx     DX
        lda     DX+1
        sta     COUNTHI
        cmp     #$80
        ror                  ;Need bit for initialization
        sta     Y1           ;High byte of counter
        txa
        bne     @CONT        ;Could be $100
        dec     COUNTHI
@CONT:  ror
;
; Main loop
;
XLOOP:  lsr     CHUNK
        beq     XFIXC        ;If we pass a column boundary...
XCONT1: sbc     DY
        bcc     XFIXY        ;Time to step in Y?
XCONT2: dex
        bne     XLOOP
        dec     COUNTHI      ;High bits set?
        bpl     XLOOP

XDONE:  lsr     CHUNK        ;Advance to last point
        jsr     LINEPLOT     ;Plot the last chunk
EXIT:   lda     #$37
        sta     $01
        cli
        rts
;
; CHUNK has passed a column, so plot and increment pointer
; and fix up CHUNK, OLDCHUNK.
;
XFIXC:  sta     TEMP
        jsr     LINEPLOT
        lda     #$FF
        sta     CHUNK
        sta     OLDCHUNK
        lda     COL
        bmi     @C1          ;Skip if column is negative
        cmp     #39          ;End if move past end of screen
        bcs     EXIT
@C1:  	lda     POINT
        adc     #8
        sta     POINT
        bcc     @CONT
        inc     POINT+1
@CONT:  inc     COL
        bne     @C2
        lda     ROW
        cmp     #25
        bcs     @C2
        lda     #00
        sta     INRANGE
@C2:    lda     TEMP
        sec
        bcs     XCONT1
;
; Check to make sure there isn't a high bit, plot chunk,
; and update Y-coordinate.
;
XFIXY:  dec     Y1           ;Maybe high bit set
        bpl     XCONT2
        adc     DX
        sta     TEMP
        lda     DX+1
        adc     #$FF         ;Hi byte
        sta     Y1

        jsr     LINEPLOT     ;Plot chunk
        lda     CHUNK
        sta     OLDCHUNK

        lda     TEMP
XINCDEC:
        iny                  ;Y-coord
        cpy     #8           ;0..7 is ok
        bcc     XCONT2
        sta     TEMP
        jsr     FIXY
        lda     TEMP
        jmp     XCONT2

;
; Subroutine to plot chunks/points (to save a little
; room, gray hair, etc.)
;
LINEPLOT:                       ; Plot the line chunk
        lda     INRANGE
        bne     @SKIP

        lda     (POINT),Y       ; Otherwise plot
        eor     BITMASK
        ora     CHUNK
        and     OLDCHUNK
        eor     CHUNK
        eor     (POINT),Y
        sta     (POINT),Y
@SKIP:  rts

;
; Subroutine to fix up pointer when Y decreases through
; zero or increases through 7.
;
FIXY:   cpy     #255         ;Y=255 or Y=8
        beq     @DECPTR
@INCPTR:                     ;Add 320 to pointer
        ldy     #0           ;Y increased through 7
        lda     ROW
        bmi     @C1          ;If negative, then don't update
        cmp     #24
        bcs     @TOAST       ;If at bottom of screen then quit
@C1:   	lda     POINT
        adc     #<320
        sta     POINT
        lda     POINT+1
        adc     #>320
        sta     POINT+1
@CONT1: inc     ROW
        bne     @DONE
        lda     COL
        bmi     @DONE
        lda     #00
        sta     INRANGE
@DONE:  rts

@DECPTR:                     ;Okay, subtract 320 then
        ldy     #7           ;Y decreased through 0
        lda     POINT
        sec
        sbc     #<320
        sta     POINT
        lda     POINT+1
        sbc     #>320
        sta     POINT+1
@CONT2: dec     ROW
        bmi     @TOAST
        lda     ROW
        cmp     #24
        bne     @DONE
        lda     COL
        bmi     @DONE
        lda     #00
        sta     INRANGE
        rts
@TOAST: pla                  ;Remove old return address
        pla
        jmp     EXIT         ;Restore interrupts, etc.

; ------------------------------------------------------------------------
; BAR: Draw a filled rectangle with the corners X1/Y1, X2/Y2, where
; X1/Y1 = ptr1/ptr2 and X2/Y2 = ptr3/ptr4 using the current drawing color.
; Contrary to most other functions, the graphics kernel will sort and clip
; the coordinates before calling the driver, so on entry the following
; conditions are valid:
;       X1 <= X2
;       Y1 <= Y2
;       (X1 >= 0) && (X1 < XRES)
;       (X2 >= 0) && (X2 < XRES)
;       (Y1 >= 0) && (Y1 < YRES)
;       (Y2 >= 0) && (Y2 < YRES)
;
; Must set an error code: NO
;

BAR:    rts

; ------------------------------------------------------------------------
; CIRCLE: Draw a circle around the center X1/Y1 (= ptr1/ptr2) with the
; radius in tmp1 and the current drawing color.
;
; Must set an error code: NO
;

CIRCLE: lda     RADIUS
        sta     CURY
        bne     @L1
        jmp     SETPIXEL        ; Plot as a point

@L1:    clc
        adc     Y1
        sta     Y1
        bcc     @L2
        inc     Y1+1
@L2:    jsr     CALC            ; Compute XC, YC+R

        lda     ROW
        sta     BROW
        lda     COL
        sta     LCOL
        sta     RCOL

        sty     Y2              ; Y AND 07
        lda     BITCHUNK,X
        sta     CHUNK1          ; Forwards chunk
        sta     OLDCH1
        lsr
        eor     #$FF
        sta     CHUNK2          ; Backwards chunk
        sta     OLDCH2
        lda     POINT
        sta     TEMP2           ; TEMP2 = forwards high pointer
        sta     X2              ; X2 = backwards high pointer
        lda     POINT+1
        sta     TEMP2+1
        sta     X2+1

; Next compute CY-R

        lda     Y1
        sec
        sbc     RADIUS
        bcs     @C3
        dec     Y1+1
        sec
@C3:    sbc     RADIUS
        bcs     @C4
        dec     Y1+1
@C4:    sta     Y1

        jsr     CALC            ; Compute new coords
        sty     Y1
        lda     POINT
        sta     X1              ; X1 will be the backwards
        lda     POINT+1         ; low-pointer
        sta     X1+1            ; POINT will be forwards
        lda     ROW
        sta     TROW

        sei                     ; Get underneath ROM
        lda     #$34
        sta     $01

        lda     RADIUS
        lsr                     ; A=r/2
        ldx     #00
        stx     CURX            ; y=0

; Main loop

@LOOP:  inc     CURX            ; x=x+1

        lsr     CHUNK1          ; Right chunk
        bne     @CONT1
        jsr     UPCHUNK1        ; Update if we move past a column
@CONT1: asl     CHUNK2
        bne     @CONT2
        jsr     UPCHUNK2
@CONT2: sec
        sbc     CURX            ; a=a-x
        bcs     @LOOP

        adc     CURY         ;if a<0 then a=a+y; y=y-1
        tax
        jsr     PCHUNK1
        jsr     PCHUNK2
        lda     CHUNK1
        sta     OLDCH1
        lda     CHUNK2
        sta     OLDCH2
        txa

        dec     CURY         ;(y=y-1)

        dec     Y2           ;Decrement y-offest for upper
        bpl     @CONT3       ;points
        jsr     DECYOFF
@CONT3: ldy     Y1
        iny
        sty     Y1
        cpy     #8
        bcc     @CONT4
        jsr     INCYOFF
@CONT4: ldy     CURX
        cpy     CURY         ;if y<=x then punt
        bcc     @LOOP        ;Now draw the other half
;
; Draw the other half of the circle by exactly reversing
; the above!
;
NEXTHALF:
        lsr     OLDCH1       ;Only plot a bit at a time
        asl     OLDCH2
        lda     RADIUS       ;A=-R/2-1
        lsr
        eor     #$FF
@LOOP:
        tax
        jsr     PCHUNK1      ;Plot points
        jsr     PCHUNK2
        txa
        dec     Y2           ;Y2=bottom
        bpl     @CONT1
        jsr     DECYOFF
@CONT1: inc     Y1
        ldy     Y1
        cpy     #8
        bcc     @CONT2
        jsr     INCYOFF
@CONT2: ldx     CURY
        beq     @DONE
        clc
        adc     CURY         ;a=a+y
        dec     CURY         ;y=y-1
        bcc     @LOOP

        inc     CURX
        sbc     CURX         ;if a<0 then x=x+1; a=a+x
        lsr     CHUNK1
        bne     @CONT3
        tax
        jsr     UPCH1        ;Upchunk, but no plot
@CONT3: lsr     OLDCH1       ;Only the bits...
        asl     CHUNK2       ;Fix chunks
        bne     @CONT4
        tax
        jsr     UPCH2
@CONT4: asl     OLDCH2
        bcs     @LOOP
@DONE:
CIRCEXIT:                    ;Restore interrupts
        lda     #$37
        sta     $01
        cli
        rts
;
; Decrement lower pointers
;
DECYOFF:
        tay
        lda     #7
        sta     Y2

        lda     X2           ;If we pass through zero, then
        sec
        sbc     #<320        ;subtract 320
        sta     X2
        lda     X2+1
        sbc     #>320
        sta     X2+1
        lda     TEMP2
        sec
        sbc     #<320
        sta     TEMP2
        lda     TEMP2+1
        sbc     #>320
        sta     TEMP2+1

        tya
        dec     BROW
        bmi     EXIT2
        rts
EXIT2:  pla                  ;Grab return address
        pla
        jmp     CIRCEXIT     ;Restore interrupts, etc.

; Increment upper pointers
INCYOFF:
        tay
        lda     #00
        sta     Y1
        lda     X1
        clc
        adc     #<320
        sta     X1
        lda     X1+1
        adc     #>320
        sta     X1+1
        lda     POINT
        clc
        adc     #<320
        sta     POINT
        lda     POINT+1
        adc     #>320
        sta     POINT+1
@ISKIP: inc     TROW
        bmi     @DONE
        lda     TROW
        cmp     #25
        bcs     EXIT2
@DONE:  tya
        rts

;
; UPCHUNK1 -- Update right-moving chunk pointers
;             Due to passing through a column
;
UPCHUNK1:
        tax
        jsr     PCHUNK1
UPCH1:  lda     #$FF         ;Alternative entry point
        sta     CHUNK1
        sta     OLDCH1
        lda     TEMP2
        clc
        adc     #8
        sta     TEMP2
        bcc     @CONT
        inc     TEMP2+1
        clc
@CONT:  lda     POINT
        adc     #8
        sta     POINT
        bcc     @DONE
        inc     POINT+1
@DONE:  txa
        inc     RCOL
        rts

;
; UPCHUNK2 -- Update left-moving chunk pointers
;
UPCHUNK2:
        tax
        jsr     PCHUNK2
UPCH2:  lda     #$FF
        sta     CHUNK2
        sta     OLDCH2
        lda     X2
        sec
        sbc     #8
        sta     X2
        bcs     @CONT
        dec     X2+1
        sec
@CONT:  lda     X1
        sbc     #8
        sta     X1
        bcs     @DONE
        dec     X1+1
@DONE:  txa
        dec     LCOL
        rts
;
; Plot right-moving chunk pairs for circle routine
;
PCHUNK1:

        lda     RCOL         ;Make sure we're in range
        cmp     #40
        bcs     @SKIP2
        lda     CHUNK1       ;Otherwise plot
        eor     OLDCH1
        sta     TEMP
        lda     TROW         ;Check for underflow
        bmi     @SKIP
        ldy     Y1
        lda     (POINT),y
        eor     BITMASK
        and     TEMP
        eor     (POINT),y
        sta     (POINT),y

@SKIP:  lda     BROW         ;If CY+Y >= 200...
        cmp     #25
        bcs     @SKIP2
        ldy     Y2
        lda     (TEMP2),y
        eor     BITMASK
        and     TEMP
        eor     (TEMP2),y
        sta     (TEMP2),y
@SKIP2: rts

;
; Plot left-moving chunk pairs for circle routine
;

PCHUNK2:
        lda     LCOL         ;Range check in X
        cmp     #40
        bcs     EXIT3
        lda     CHUNK2       ;Otherwise plot
        eor     OLDCH2
        sta     TEMP
        lda     TROW         ;Check for underflow
        bmi     @SKIP
        ldy     Y1
        lda     (X1),y
        eor     BITMASK
        and     TEMP
        eor     (X1),y
        sta     (X1),y

@SKIP:  lda     BROW         ;If CY+Y >= 200...
        cmp     #25
        bcs     EXIT3
        ldy     Y2
        lda     (X2),y
        eor     BITMASK
        and     TEMP
        eor     (X2),y
        sta     (X2),y
EXIT3:  rts

; ------------------------------------------------------------------------
; TEXTSTYLE: Set the style used when calling OUTTEXT. Text scaling in X and Y
; direction is passend in X/Y, the text direction is passed in A.
;
; Must set an error code: NO
;

TEXTSTYLE:
        stx     TEXTMAGX
        sty     TEXTMAGY
        sta     TEXTDIR
        rts


; ------------------------------------------------------------------------
; OUTTEXT: Output text at X/Y = ptr1/ptr2 using the current color and the
; current text style. The text to output is given as a zero terminated
; string with address in ptr3.
;
; Must set an error code: NO
;

OUTTEXT:
        rts

; ------------------------------------------------------------------------
; Calculate all variables to plot the pixel at X1/Y1. If the point is out
; of range, a carry is returned and INRANGE is set to a value !0 zero. If
; the coordinates are valid, INRANGE is zero and the carry clear.

CALC:   lda     Y1
        sta     ROW
        and     #7
        tay
        lda     Y1+1
        lsr                     ; Neg is possible
        ror     ROW
        lsr
        ror     ROW
        lsr
        ror     ROW

        lda     #00
        sta     POINT
        lda     ROW
        cmp     #$80
        ror
        ror     POINT
        cmp     #$80
        ror
        ror     POINT           ; row*64
        adc     ROW             ; +row*256
        clc
        adc     #>VBASE         ; +bitmap base
        sta     POINT+1

        lda     X1
        tax
        sta     COL
        lda     X1+1
        lsr
        ror     COL
        lsr
        ror     COL
        lsr
        ror     COL

        txa
        and     #$F8
        clc
        adc     POINT           ; +(X AND #$F8)
        sta     POINT
        lda     X1+1
        adc     POINT+1
        sta     POINT+1
        txa
        and     #7
        tax

        lda     ROW
        cmp     #25
        bcs     @L9
        lda     COL
        cmp     #40
        bcs     @L9
        lda     #00
@L9:    sta     INRANGE
        rts