mirror of
https://github.com/cc65/cc65.git
synced 2024-12-27 00:29:31 +00:00
451 lines
15 KiB
Plaintext
451 lines
15 KiB
Plaintext
<!doctype linuxdoc system> <!-- -*- text-mode -*- -->
|
|
|
|
<article>
|
|
<title>sp65 Users Guide
|
|
<author><url url="mailto:uz@cc65.org" name="Ullrich von Bassewitz">
|
|
|
|
<abstract>
|
|
sp65 is a sprite and bitmap utility that is part of the cc65 development suite.
|
|
It is used to convert graphics and bitmaps into the target formats of the
|
|
supported machines.
|
|
</abstract>
|
|
|
|
<!-- Table of contents -->
|
|
<toc>
|
|
|
|
<!-- Begin the document -->
|
|
|
|
<sect>Overview<p>
|
|
|
|
sp65 is a tool that converts images from common formats into formats used
|
|
on the 6502 platforms that are the targets of the cc65 compiler suite. In
|
|
addition, it allows some very simple operation with loaded graphics data, like
|
|
using part of an image for further processing.
|
|
|
|
The utility has been designed in a way that adding additional source or target
|
|
formats is easy. The final output is either binary, or C/assembler source.
|
|
|
|
|
|
|
|
<sect>Usage<p>
|
|
|
|
|
|
<sect1>Command line option overview<p>
|
|
|
|
The sp65 utility accepts the following options:
|
|
|
|
<tscreen><verb>
|
|
---------------------------------------------------------------------------
|
|
Usage: sp65 [options] file [options] [file]
|
|
Short options:
|
|
-V Print the version number and exit
|
|
-c fmt[,attrlist] Convert into target format
|
|
-h Help (this text)
|
|
-lc List all possible conversions
|
|
-r file[,attrlist] Read an input file
|
|
-v Increase verbosity
|
|
-p tgt,file[,attrlist] Write the palette to a file
|
|
-w file[,attrlist] Write the output to a file
|
|
|
|
Long options:
|
|
--convert-to fmt[,attrlist] Convert into target format
|
|
--dump-palette Dump palette as table
|
|
--help Help (this text)
|
|
--list-conversions List all possible conversions
|
|
--pop Restore the original loaded image
|
|
--read file[,attrlist] Read an input file
|
|
--slice x,y,w,h Generate a slice from the loaded bitmap
|
|
--verbose Increase verbosity
|
|
--version Print the version number and exit
|
|
--palette tgt,file{,attrlist] Write the palette to a file
|
|
--write file[,attrlist] Write the output to a file
|
|
---------------------------------------------------------------------------
|
|
</verb></tscreen>
|
|
|
|
|
|
<sect1>Command line options in detail<p>
|
|
|
|
Below is a description of all the command line options. For the concept of
|
|
attribute lists see <ref id="attr-lists" name="below">.
|
|
|
|
<descrip>
|
|
|
|
<label id="option--convert-to">
|
|
<tag><tt>-c, --convert-to format[,attrlist]</tt></tag>
|
|
|
|
Convert a bitmap into one of the supported target formats. The option
|
|
argument must at least contain the "format" attribute. For more attributes,
|
|
see section <ref id="conversions" name="Conversions">.
|
|
|
|
|
|
<label id="option--dump-palette">
|
|
<tag><tt>--dump-palette</tt></tag>
|
|
|
|
Dump palette as table.
|
|
|
|
|
|
<label id="option--help">
|
|
<tag><tt>-h, --help</tt></tag>
|
|
|
|
Print the short option summary shown above.
|
|
|
|
|
|
<label id="option--list-conversions">
|
|
<tag><tt>-lc, --list-conversions</tt></tag>
|
|
|
|
Print a list of possible conversions.
|
|
|
|
|
|
<label id="option--pop">
|
|
<tag><tt>--pop</tt></tag>
|
|
|
|
Restore the working copy of the bitmap from the one originally loaded from
|
|
the file. This may for example be used when creating several output files
|
|
from one input file.
|
|
|
|
|
|
<label id="option--read">
|
|
<tag><tt>-r, --read filename[,attrlist]</tt></tag>
|
|
|
|
Read an input file. The option argument must at least contain the "name"
|
|
attribute. See <ref id="input-formats" name="input formats"> for more
|
|
information.
|
|
|
|
|
|
<label id="option-v">
|
|
<tag><tt>-v, --verbose</tt></tag>
|
|
|
|
Increase verbosity. Usually only needed for debugging purposes. You may use
|
|
this option more than one time for even more verbose output.
|
|
|
|
|
|
<label id="option-V">
|
|
<tag><tt>-V, --version</tt></tag>
|
|
|
|
Print the version number of the assembler. If you send any suggestions or
|
|
bugfixes, please include the version number.
|
|
|
|
|
|
<label id="option--palette">
|
|
<tag><tt>-p, --palette target,filename[,attrlist]</tt></tag>
|
|
|
|
Write the palette of the input bitmap to a file in a format suitable of
|
|
the target.
|
|
|
|
|
|
<label id="option--write">
|
|
<tag><tt>-w, --write filename[,attrlist]</tt></tag>
|
|
|
|
Write an output file. The option argument must at least contain the "name"
|
|
attribute. See <ref id="output-formats" name="output formats"> for more
|
|
information.
|
|
|
|
</descrip>
|
|
<p>
|
|
|
|
|
|
|
|
<sect>Processing pipeline<label id="processing-pipeline"><p>
|
|
|
|
sp65 consists of
|
|
|
|
<itemize>
|
|
<item>Front ends that read graphics data,
|
|
<item>processors for graphics data,
|
|
<item>converters
|
|
<item>and output modules for several formats.
|
|
</itemize>
|
|
|
|
These modules can be combined to a pipeline that reads data, does some
|
|
optional bitmap processing, converts the bitmap into a target format, and
|
|
writes this binary data to disk in one of several forms.
|
|
|
|
|
|
|
|
<sect>Attribute lists<label id="attr-lists"><p>
|
|
|
|
As described in <ref id="processing-pipeline" name="Processing pipeline">,
|
|
sp65 consists of lots of different modules that may be combined in different
|
|
ways, to convert an input bitmap to some output.
|
|
|
|
Many of the processors and converters have options to change the way, they're
|
|
working. To avoid having lots of command line options that must be parsed on
|
|
high level and passed down to the relevant parts of the program, sp65 features
|
|
something called "attribute lists". Attribute lists are lists of
|
|
attribute/value pairs. These lists are parsed by the main program module
|
|
without any knowledge about their meaning. Lower level parts just grab the
|
|
attributes they need.
|
|
|
|
In general, attribute lists look like this:
|
|
|
|
<tscreen><verb>
|
|
attr1=val1[,attr2=val2[,...]]
|
|
</verb></tscreen>
|
|
|
|
Instead of the comma, colons may also be used (even mixed).
|
|
|
|
To simplify things and to make the most common options look "normal", some
|
|
mandatory attributes may be given without an attribute name. If the attribute
|
|
name is missing, the default name is determined by the position. For example,
|
|
the option <tt/<ref id="option--read" name="--read">/ does always need a file
|
|
name. The attribute name for the file name is "name". To avoid having to type
|
|
|
|
<tscreen><verb>
|
|
sp65 --read name=ball.pcx ...
|
|
</verb></tscreen>
|
|
|
|
the first attribute gets the default name "name" assigned. So if the first
|
|
attribute doesn't have a name, it is assumed that it is the file name. This
|
|
means that instead of the line above, one can also use
|
|
|
|
<tscreen><verb>
|
|
sp65 --read ball.pcx ...
|
|
</verb></tscreen>
|
|
|
|
The second attribute for <tt/--read/ is the format of the input file. So when
|
|
using
|
|
|
|
<tscreen><verb>
|
|
sp65 --read ball.pic:pcx ...
|
|
</verb></tscreen>
|
|
|
|
a PCX file named "ball.pic" is read. The long form would be
|
|
|
|
<tscreen><verb>
|
|
sp65 --read name=ball.pic:format=pcx ...
|
|
</verb></tscreen>
|
|
|
|
Changing the order of the attributes is possible only when explicitly
|
|
specifying the names of the attributes. Using
|
|
|
|
<tscreen><verb>
|
|
sp65 --read pcx:ball.pic ...
|
|
</verb></tscreen>
|
|
|
|
will make sp65 complain, because it tries to read a file named "pcx" with an
|
|
(unknown) format of "ball.pic". The following however will work:
|
|
|
|
<tscreen><verb>
|
|
sp65 --read format=pcx:name=ball.pic ...
|
|
</verb></tscreen>
|
|
|
|
The attributes that are valid for each processor or converter are listed
|
|
below.
|
|
|
|
|
|
|
|
<sect>Input formats<label id="input-formats"><p>
|
|
|
|
Input formats are either specified explicitly when using <tt/<ref
|
|
id="option--read" name="--read">/, or are determined by looking at the
|
|
extension of the file name given.
|
|
|
|
<sect1>PCX<p>
|
|
|
|
While sp65 is prepared for more, this is currently the only possible input
|
|
format. There are no additional attributes for this format.
|
|
|
|
|
|
|
|
<sect>Conversions<label id="conversions"><p>
|
|
|
|
<sect1>GEOS bitmap<p>
|
|
|
|
The current bitmap working copy is converted to a GEOS compacted bitmap. This
|
|
format is used by several GEOS functions (i.e. 'BitmapUp') and is described
|
|
in 'The Official GEOS Programmers Reference Guide', chapter 4, section
|
|
'Bit-Mapped Graphics'.
|
|
|
|
|
|
<sect1>GEOS icon<p>
|
|
|
|
The current bitmap working copy is converted to GEOS icon format. A GEOS icon
|
|
has the same format as a C64 high resolution sprite (24x21, monochrome, 63
|
|
bytes). There are no additional attributes for this conversion.
|
|
|
|
|
|
<sect1>Koala image<p>
|
|
|
|
|
|
<sect1>Lynx sprite<p>
|
|
|
|
Lynx can handle 1, 2, 3 and 4 bits per pixel indexed sprites. The maximum size
|
|
of a sprite is roughly 508 pixels but in reality the Lynx screen is only 160 by
|
|
102 pixels which makes very large sprites useless.
|
|
|
|
The number per pixels is taken from the number of colors of the input bitmap.
|
|
You can also force the number of pens used in the conversion.
|
|
|
|
There are a few attributes that you can give to the conversion software.
|
|
|
|
<descrip>
|
|
|
|
<tag/mode/
|
|
The first is what kind of encoding to use for the sprite. The attribute for
|
|
this is called "mode" and the possible values are "literal", "packed" or
|
|
"shaped". The default is "packed" if no mode is specified.
|
|
|
|
The "literal" is a totally literal mode with no packing. In this mode the
|
|
number of pixels per scanline will be a multiple of 8 both right and left from
|
|
the action point.
|
|
|
|
If the source bitmap edge ends with a color where the least significant bit is
|
|
one then there will be an extra 8 zero bits on that scan line.
|
|
|
|
So if you are using totally literal sprites and intend to change them at
|
|
runtime then please add a single pixel border far left and far right with
|
|
zeros in order to prevent graphical glitches in the game.
|
|
|
|
The standard encoding is called "packed". In this mode the sprite is packed
|
|
using run-length encoding and literal coding mixed for optimisation to
|
|
produce a small sprite.
|
|
|
|
The last encoding mode "shaped" is like packed. But we can stop the conversion
|
|
to the right abd left edge when we get the first "edge" colour. If no edge
|
|
colour is specified we stop at the first index 0 colour.
|
|
If your edge index is outside the range 0..15 then your sprite can use all
|
|
the colours in the defined palette.
|
|
This will also produce the smallest sprite possible on the Lynx. The sprite
|
|
is not rectangular anymore.
|
|
|
|
<tag/edge/
|
|
This keyword is only meaningful for shaped sprites. By default it is 0.
|
|
The shaped sprite outer edge is defined by the colour index "edge".
|
|
|
|
<tag/pen/
|
|
This keyword defines the order the colours in the original bitmap is
|
|
mapped to the Lynx sprite. The length of the pen also defines the depth
|
|
of the generated sprite.
|
|
If you want to create a 1 BPP sprite you can define the two indices used
|
|
in the sprite like pen=34. Now areas in colour index 3 will be mapped as 0.
|
|
Areas in colour index 4 will be mapped as 1.
|
|
The default pen=0123456789abcdef.
|
|
|
|
<tag/ax/
|
|
The sprite is painted around the Anchor point. The anchor point x can be
|
|
between 0 and the width of the sprite - 1. If anchor point x is zero then
|
|
painting the sprite in location 10,20 will set the left edge of the sprite
|
|
10 pixels from the left of the Lynx screen. When the sprite is scaled by
|
|
hardware the anchor point stays in place and the sprite grows or shrinks
|
|
around the anchor point. You can also define the location using the words
|
|
"mid" for the center or "max" for the right edge.
|
|
The default value is 0 (left).
|
|
|
|
<tag/ay/
|
|
The sprite is painted around the Anchor point. The anchor point y can be
|
|
between 0 and the height of the sprite - 1. If anchor point y is zero then
|
|
painting the sprite in location 10,20 will set the top of the sprite 20
|
|
pixels from the top of the Lynx screen. When the sprite is scaled by
|
|
hardware the anchor point stays in place and the sprite grows or shrinks
|
|
around the anchor point. You can also define the location using the words
|
|
"mid" for the center or "max" for the bottom. The default value is 0 (top).
|
|
|
|
</descrip>
|
|
|
|
<sect1>VIC2 sprite<p>
|
|
|
|
|
|
|
|
|
|
<sect>Output formats<label id="output-formats"><p>
|
|
|
|
Using <tt/<ref id="option--write" name="--write">/ it is possible to write
|
|
processed data to an output file. An attribute "name" is mandatory, it is used
|
|
as the file name for the output. The output format can be specified using an
|
|
attribute named "format". If this attribute doesn't exist, the output format
|
|
is determined by looking at the file name extension.
|
|
|
|
|
|
<sect1>Binary<p>
|
|
|
|
For this format, the processed data is written to the output file in raw
|
|
binary format. There are no additional attributes (besides "name" and
|
|
"format") for this output format.
|
|
|
|
|
|
<sect1>Assembler code<p>
|
|
|
|
For this format, the processed data is written to the output file in ca65
|
|
assembler format. There are several attributes for this output format:
|
|
|
|
<descrip>
|
|
|
|
<tag/base/
|
|
The value for this attribute specifies the numeric base for the data
|
|
values. It may be either 2, 10 or 16. The default is 16. If the base is
|
|
2, the numbers are prefixed by '%', if the base is 16, the numbers are
|
|
prefixed by '$'. For base 10, there is no prefix.
|
|
|
|
<tag/bytesperline/
|
|
The value for this attribute specifies the number of bytes output in one
|
|
line of the assembler file. The default is 16.
|
|
|
|
<tag/ident/
|
|
This is an optional attribute. When given, the output processor will wrap
|
|
the data into a <tt/.PROC/ with the given name. In addition, three constants
|
|
are added as local symbols within the <tt/.PROC/: <tt/COLORS/, <tt/WIDTH/
|
|
and <tt/HEIGHT/.
|
|
|
|
</descrip>
|
|
|
|
|
|
|
|
<sect1>C code<p>
|
|
|
|
When using C output format, a small piece of C source code is generated that
|
|
defines the data containing the output in an array of <tt/unsigned char/.
|
|
|
|
Possible attributes for this format are:
|
|
|
|
<descrip>
|
|
<tag/base/
|
|
The value for this attribute specifies the numeric base for the data values.
|
|
It may be either 10 or 16. The default is 16. If the base is 16, the numbers
|
|
are prefixed by 0x. For base 10, there is no prefix.
|
|
|
|
<tag/bytesperline/
|
|
The value for this attribute specifies the number of bytes output in one
|
|
line of the C source code. The default is 16.
|
|
|
|
<tag/ident/
|
|
This is an optional attribute. When given, the output processor will wrap
|
|
the data into an array of unsigned char with the given name. In addition,
|
|
three <tt/#define/s are added for <tt/<ident>_COLORS/,
|
|
<tt/<ident>_WIDTH/ and <tt/<ident>_HEIGHT/.
|
|
|
|
</descrip>
|
|
|
|
|
|
|
|
<sect>Copyright<p>
|
|
|
|
sp65 (and all cc65 binutils) are (C) Copyright 1998-2012 Ullrich von Bassewitz
|
|
and others. For usage of the binaries and/or sources the following conditions
|
|
do apply:
|
|
|
|
This software is provided 'as-is', without any expressed or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
<enum>
|
|
<item> The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
<item> Altered source versions must be plainly marked as such, and must not
|
|
be misrepresented as being the original software.
|
|
<item> This notice may not be removed or altered from any source
|
|
distribution.
|
|
</enum>
|
|
|
|
|
|
|
|
</article>
|
|
|
|
|
|
|