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which included commits to RCS files with non-trunk default branches. git-svn-id: svn://svn.cc65.org/cc65/trunk@3 b7a2c559-68d2-44c3-8de9-860c34a00d81
79 lines
3.4 KiB
C
79 lines
3.4 KiB
C
/*
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* _gtia.h
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*
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* Freddy Offenga, 4/9/2000
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*
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* Internal include file, do not use directly.
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*
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*/
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#ifndef __GTIA_H
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#define __GTIA_H
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/* Define a structure with the gtia register offsets */
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struct __gtia_write {
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unsigned char hposp0; /* horizontal position player 0 */
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unsigned char hposp1; /* horizontal position player 1 */
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unsigned char hposp2; /* horizontal position player 2 */
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unsigned char hposp3; /* horizontal position player 3 */
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unsigned char hposm0; /* horizontal position missile 0 */
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unsigned char hposm1; /* horizontal position missile 1 */
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unsigned char hposm2; /* horizontal position missile 2 */
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unsigned char hposm3; /* horizontal position missile 3 */
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unsigned char sizep0; /* size of player 0 */
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unsigned char sizep1; /* size of player 1 */
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unsigned char sizep2; /* size of player 2 */
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unsigned char sizep3; /* size of player 3 */
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unsigned char sizem; /* size of missiles */
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unsigned char grafp0; /* graphics shape player 0 */
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unsigned char grafp1; /* graphics shape player 1 */
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unsigned char grafp2; /* graphics shape player 2 */
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unsigned char grafp3; /* graphics shape player 3 */
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unsigned char grafm; /* graphics shape missiles */
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unsigned char colpm0; /* color player and missile 0 */
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unsigned char colpm1; /* color player and missile 1 */
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unsigned char colpm2; /* color player and missile 2 */
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unsigned char colpm3; /* color player and missile 3 */
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unsigned char colpf0; /* color playfield 0 */
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unsigned char colpf1; /* color playfield 1 */
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unsigned char colpf2; /* color playfield 2 */
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unsigned char colpf3; /* color playfield 3 */
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unsigned char colbk; /* color background */
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unsigned char prior; /* priority selection */
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unsigned char vdelay; /* vertical delay */
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unsigned char gractl; /* stick/paddle latch, p/m control */
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unsigned char hitclr; /* clear p/m collision */
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unsigned char consol; /* console buttons */
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};
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/* Define a structure with the gtia register offsets */
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struct __gtia_read {
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unsigned char m0pf; /* missile 0 to playfield collision */
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unsigned char m1pf; /* missile 1 to playfield collision */
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unsigned char m2pf; /* missile 2 to playfield collision */
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unsigned char m3pf; /* missile 3 to playfield collision */
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unsigned char p0pf; /* player 0 to playfield collision */
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unsigned char p1pf; /* player 1 to playfield collision */
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unsigned char p2pf; /* player 2 to playfield collision */
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unsigned char p3pf; /* player 3 to playfield collision */
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unsigned char m0pl; /* missile 0 to player collision */
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unsigned char m1pl; /* missile 1 to player collision */
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unsigned char m2pl; /* missile 2 to player collision */
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unsigned char m3pl; /* missile 3 to player collision */
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unsigned char p0pl; /* player 0 to player collision */
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unsigned char p1pl; /* player 1 to player collision */
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unsigned char p2pl; /* player 2 to player collision */
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unsigned char p3pl; /* player 3 to player collision */
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unsigned char trig0; /* joystick trigger 0 */
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unsigned char trig1; /* joystick trigger 1 */
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unsigned char trig2; /* joystick trigger 2 */
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unsigned char trig3; /* joystick trigger 3 */
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unsigned char pal; /* pal/ntsc flag */
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};
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/* End of _gtia.h */
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#endif
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