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cc65/include/_gtia.h
cpg a08257b851 added standard copyright header
git-svn-id: svn://svn.cc65.org/cc65/trunk@228 b7a2c559-68d2-44c3-8de9-860c34a00d81
2000-07-29 21:41:06 +00:00

99 lines
5.5 KiB
C

/*****************************************************************************/
/* */
/* _gtia.h */
/* */
/* Internal include file, do not use directly */
/* */
/* */
/* */
/* (C) 2000 Freddy Offenga <taf_offenga@yahoo.com> */
/* */
/* */
/* This software is provided 'as-is', without any expressed or implied */
/* warranty. In no event will the authors be held liable for any damages */
/* arising from the use of this software. */
/* */
/* Permission is granted to anyone to use this software for any purpose, */
/* including commercial applications, and to alter it and redistribute it */
/* freely, subject to the following restrictions: */
/* */
/* 1. The origin of this software must not be misrepresented; you must not */
/* claim that you wrote the original software. If you use this software */
/* in a product, an acknowledgment in the product documentation would be */
/* appreciated but is not required. */
/* 2. Altered source versions must be plainly marked as such, and must not */
/* be misrepresented as being the original software. */
/* 3. This notice may not be removed or altered from any source */
/* distribution. */
/* */
/*****************************************************************************/
#ifndef __GTIA_H
#define __GTIA_H
/* Define a structure with the gtia register offsets */
struct __gtia_write {
unsigned char hposp0; /* horizontal position player 0 */
unsigned char hposp1; /* horizontal position player 1 */
unsigned char hposp2; /* horizontal position player 2 */
unsigned char hposp3; /* horizontal position player 3 */
unsigned char hposm0; /* horizontal position missile 0 */
unsigned char hposm1; /* horizontal position missile 1 */
unsigned char hposm2; /* horizontal position missile 2 */
unsigned char hposm3; /* horizontal position missile 3 */
unsigned char sizep0; /* size of player 0 */
unsigned char sizep1; /* size of player 1 */
unsigned char sizep2; /* size of player 2 */
unsigned char sizep3; /* size of player 3 */
unsigned char sizem; /* size of missiles */
unsigned char grafp0; /* graphics shape player 0 */
unsigned char grafp1; /* graphics shape player 1 */
unsigned char grafp2; /* graphics shape player 2 */
unsigned char grafp3; /* graphics shape player 3 */
unsigned char grafm; /* graphics shape missiles */
unsigned char colpm0; /* color player and missile 0 */
unsigned char colpm1; /* color player and missile 1 */
unsigned char colpm2; /* color player and missile 2 */
unsigned char colpm3; /* color player and missile 3 */
unsigned char colpf0; /* color playfield 0 */
unsigned char colpf1; /* color playfield 1 */
unsigned char colpf2; /* color playfield 2 */
unsigned char colpf3; /* color playfield 3 */
unsigned char colbk; /* color background */
unsigned char prior; /* priority selection */
unsigned char vdelay; /* vertical delay */
unsigned char gractl; /* stick/paddle latch, p/m control */
unsigned char hitclr; /* clear p/m collision */
unsigned char consol; /* console buttons */
};
/* Define a structure with the gtia register offsets */
struct __gtia_read {
unsigned char m0pf; /* missile 0 to playfield collision */
unsigned char m1pf; /* missile 1 to playfield collision */
unsigned char m2pf; /* missile 2 to playfield collision */
unsigned char m3pf; /* missile 3 to playfield collision */
unsigned char p0pf; /* player 0 to playfield collision */
unsigned char p1pf; /* player 1 to playfield collision */
unsigned char p2pf; /* player 2 to playfield collision */
unsigned char p3pf; /* player 3 to playfield collision */
unsigned char m0pl; /* missile 0 to player collision */
unsigned char m1pl; /* missile 1 to player collision */
unsigned char m2pl; /* missile 2 to player collision */
unsigned char m3pl; /* missile 3 to player collision */
unsigned char p0pl; /* player 0 to player collision */
unsigned char p1pl; /* player 1 to player collision */
unsigned char p2pl; /* player 2 to player collision */
unsigned char p3pl; /* player 3 to player collision */
unsigned char trig0; /* joystick trigger 0 */
unsigned char trig1; /* joystick trigger 1 */
unsigned char trig2; /* joystick trigger 2 */
unsigned char trig3; /* joystick trigger 3 */
unsigned char pal; /* pal/ntsc flag */
};
/* End of _gtia.h */
#endif /* #ifndef __GTIA_H */